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About Seattlemusicguy48

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  • Birthday 01/01/1948

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    Seattle, WA
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    Electronics, Radio, Railroads, Music, Springer Spaniels, my Lady
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LOR Software

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  1. Solution Found! I was able to borrow another controller and things are now working just fine. I'll contact the manufacturer of the controller to see if they have any ideas why the lights work using the utility program in the firmware while LOR does not see it. Also per request, I've attached a screen shot of my LOR configuration file. Thanks to all who lent assistance. This is an amazing community. Ken WestSeattleYuleTide
  2. I have added two 100 by 12 node matrices to my display this year. I'm running LOR 4.4.4 Pro on a Windows 10 laptop. I'm using San Devices E6804 controllers. I have set up each row of my matrices to be connected to one universe. Specifically my North matrix is assigned Universes 13 through 24 for rows 1 through 12. However LOR doesn't seem to 'see' Universe 24. The SanDevices utility can turn Universe 24 on and off but the LOR Hardware Utility doesn't. It does turn all the other Universes on just fine and the sequences run fine on Universes 13 through 23, but no action on Universe 24
  3. I am converting my old 5 level concentric single color star to a 270 node 6 level star using a Holiday Coro 36 inch star which matches the star I'm replacing. I'm looking for a prop I can use in my visualizer so that I can program my new star using SuperStar. I'm using LOR version 4 and don't plan to use the Pixel Editor. Anyone have one willing to share. It seems like a common item and I tried to find one in the forum with no luck. Thanks in Advance Ken WestSeattleYuleTide
  4. Bob and all- Thanks for this post. I was wondering about the same issue. My DMX controller has capability of 16 outputs and I could figure out how to use only four. Ken
  5. I did have 'tails' that extended beyond the grid. I shortened them but it still generated an error. I tried a slightly different viz file, reloaded the sequence in SuperStar, and exported it again. This time it did work. I'm still curious why it generated an error but will move forward. Perhaps something stuck even though I shorted the tails.
  6. I'm just starting to program my DMX arches for this year's Halloween show. When I export my SuperStar program to the Sequence Editor in Legacy mode I get the following: Error Loading Sequence Invalid end centisecond for last replacement event: 22283 channel is 22242 centiseconds. I tried creating the Sequence file in the 'New' Intensity File format and it worked fine. My sequences are not exceptionally huge and I'm sort of old school in that I prefer the 'Legacy' version which allows you to see the actual programming done in SuperStar in the Sequence Editor. In the SuperS
  7. I, too had this problem. As clarification, once I convert the audio to WMA format, do I need to go back to the Pixel Editor and re-program the props or does the conversion to the WMA format fix the delay issue? Thanks, Ken
  8. Thanks for the replies. I'm guessing I do need to update my firmware, although at this time I'm going to wait out the season, (If it ain't broke, don't fix it) as things are now running just fine. And I am running the Pro level of license. I do like some of the new features but that 'Enhanced' network thing has tripped me up more than once.
  9. I've updated to version 4 of the software which now has the ability to add 'Enhanced' to an individual network. I have four networks, one 'Regular' and three High Speed networks. One of my networks drives my 12 CCR tree (12 controllers), one drives my 24 strand Pixel Tree (6 CCP controllers) and the third drives 5 controllers connected to my arches. Prior to going 'live' for our Yule show on Friday I changed all the high speed networks to 'Enhanced'. Much to my horror, my 12 CCR tree did not work at all. Using the Hardware Utility I found that things were working just fine. During my
  10. I added one of the 50 Watt RGB Floods this year also. I've had some issues with it in my Yule display. My Hardware Utility on the laptop I use for running my shows showed 'Unknown Device' but did locate the controller. I brought it inside and connected it to my main computer (the one I do sequencing) and it recognized it as the RGB Flood. I noticed the version I was using on my main computer was newer than that on my laptop. I updated the version on my laptop and now it recognizes it just fine. However, I was having trouble with the flood not working during some of the songs in my show.
  11. ITS WORKING!!!!! Well, a thorough reading of the Help material led me to something in the Network Configuration Utility. Turns out I needed to set the networks for the Cosmic Devices to 'Enhanced'. Its the far right column in the LOR network configuration panel. Just click in the blank area and a pop-up box will appear which has a box for 'Enhanced LOR Network' at the bottom of the box. Click the box and then 'OK'. I restarted my computer and not only did my physical lights work (I hooked up a controller and light strings to make sure) but it also appeared on the LOR Visualizer. I can
  12. First, thanks for the response. Yes, I have 'Control Visualizer' turned on and the Comm Listener is running. I did start the LOR control panel and The LOR Comm Listener window seems to indicate its listening. In order to rule out more variables, I set up one CCPixel controller and connected two strings of RGB lights. I loaded two sequences, one of which was the sequence I purchased and the other the one I programmed myself using the pixel editor. When I ran the purchased sequence, the lights seemed to work as intended by the sequence. The sequence I programmed myself did not. Just to
  13. I think this may have already been addressed in the extensive posts here but can I verify this? I'm adding a pixel tree this year using 6 sets (12 strings) of CCPixels in the 25 up, 25 down format. I've been able to create the tree in both the Visualizer and in the Pixel Editor. I have a purchased sequence that I've added to one of my sequences and it shows up just fine (and looks great) in the visualizer. I've been working on the Pixel Editor and after figuring out how it works, I have created some effects I want to add to my regular sequence. I have saved the intensity file and can se
  14. One day I hope to upgrade to one of Brian's 6-channel stars but for now I'm using one of the 4 element exploding stars from 3G. However, I added one of those 'tree topper' stars that are designed to top a standard Christmas Tree and it seems to work fine. So I have a 5-element star. My controller's channel 6 is still reserved for the day I can get the 6-channel stars and my sequences all have six channels dedicated to the star.
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