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Sequence doesn't play completely through


dwbstr

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I have a 60 second animation sequence that plays the last 8 seconds in 1 second. I added another 20 seconds to the sequence and extended the channels that are on through the additional 20 seconds. It didn't help. At 55 seconds the sequence starts over. What am I missing the is causing the sequence to start over before the end? There are no loops in the sequence.

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In your sequence add a "dummy channel" Assign this channel to a legal but non-existant LOR Unit ID and circuit. For example Unit "DD" Circuit 1.

Now put a 1/10th second on command at the very end of the sequence. My guess is that the sequence is somehow chopping of inactivatiy at the end of a sequence and we want a little activaity at the end.

Dan

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Did this this help? BTW, I enjoyed your visit the other night. I'm hoping to have 90% of the show running by this Friday.

Michael Beason

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