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Tonnette

Control at Channel Level

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I am sure this has been asked and answered a million times, but I have been searching and can't seem to find what I am looking for. If someone could point me in the right direction - I would be happy to go to the post. 

First, I have I standard CTB16 controller for regular lights and a falcon controller for my RGB. If I use a motion - it will work with all my lights. If I choose r1c1 it will change it from red to green to blue. That is the only channel that it will let me manipulate. I obviously do not have something set up right to not be able to make any changes. What am I missing. I know that I have something set up wrong like I did the very first time that I tried to use 4 CTB16 controllers and had the channels wrong per unit.

Using latest version of software pro edition. I feel like it is the fact that it says the DMX is only 1 channel....not sure how to change that..

image.thumb.png.cd928896d198fd8b3ecd35f7c9d46123.png

image.png.b9a8ceab855ef7207317587a83822ece.png

PropItem        #Lights                                         Bulb       Dim/Curv                     Network    Start/End Circuit No Carryover at this time 

Pixel Tree

 1 RGB Pixels (RGB order) Square  None DMX             Univ   1    1 150  0    
Pixel Tree  2 RGB Pixels (RGB order) Square       None DMX             Univ   2    1 150  0    
Pixel Tree  3 RGB Pixels (RGB order) Square None DMX              Univ   3    1 150  0    
Pixel Tree  4 RGB Pixels (RGB order) Square None DMX               Univ   4    1 150  0    
Pixel Tree  5 RGB Pixels (RGB order) Square None DMX               Univ   5    1 150  0    
Pixel Tree  6 RGB Pixels (RGB order) Square None DMX                Univ   6    1 150  0    
Pixel Tree  7 RGB Pixels (RGB order) Square None DMX                Univ   7    1 150  0    
Pixel Tree  8 RGB Pixels (RGB order) Square None DMX                Univ   8    1 150  0    
Pixel Tree  9 RGB Pixels (RGB order) Square None DMX                Univ   9    1 150  0    
Pixel Tree 10 RGB Pixels (RGB order) Square None DMX                Univ  10    1 150  0    
Pixel Tree 11 RGB Pixels (RGB order) Square None DMX                 Univ  11    1 150  0    
Pixel Tree 12 RGB Pixels (RGB order) Square None DMX                 Univ  12    1 150  0    
Pixel Tree 13 RGB Pixels (RGB order) Square None DMX                Univ  13    1 150  0    
Pixel Tree 14 RGB Pixels (RGB order) Square None DMX              Univ  14    1 150  0    
Pillar Right  1 Multicolor string 1 ch: White Square None LOR Regular 02  1  1  0 White  
Pillar Right-2  1 Multicolor string 1 ch: Red Square None LOR Regular 02  2  2  0 Red  
Pillar Right-3  1 Multicolor string 1 ch: White Square None LOR Regular 02  3  3  0 White  
Pillar Right-4  1 Multicolor string 1 ch: Red Square None LOR Regular 02  4  4  0 Red  
Pillar Right-5  1 Multicolor string 1 ch: White Square None LOR Regular 02  5  5  0 White  
Pillar Right-6  1 Multicolor string 1 ch: Red Square None LOR Regular 02  6  6  0 Red  
Pillar Right-7  1 Multicolor string 1 ch: White Square None LOR Regular 02  7  7  0 White  
Pillar Right-8  1 Multicolor string 1 ch: Red Square None LOR Regular 02  8  8  0 Red  
Pillar Left3  1 Multicolor string 1 ch: White Square None LOR Regular 02 11 11  0 White  
Pillar Left4  1 Multicolor string 1 ch: Red Square None LOR Regular 02 12 12  0 Red  
Pillar Left5  1 Multicolor string 1 ch: White Square None LOR Regular 02 13 13  0 White  
Pillar Left6  1 Multicolor string 1 ch: Red Square None LOR Regular 02 14 14  0 Red  
Pillar Left7  1 Multicolor string 1 ch: White Square None LOR Regular 02 15 15  0 White  
Pillar Left8  1 Multicolor string 1 ch: Red Square None LOR Regular 02 16 16  0 Red  
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         

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