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Multiple adressing of a pixel

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A couple of years ago, I built the Coro singing bulbs and the "quartet" have been a big hit with those that have seen my show. Recently saw a clever idea where someone had take the Coro singing bulb and put a white sheet over it, turned off the outline and base and used it as ghosts, looks pretty cool.

So decided I'd attempt this for new props for Halloween. The Xmas props, I have mapped, left eye, right eye, blink, 5 moth movements, outline, base etc. into groups that made sequencing easy. For the ghosts, I want to use different parts of the 5 mouths for grimacing, teeth baring and only a handful of the 10 pixels used for each eye for pointed eye, slanted etc. Easiest means to accomplish this, new visualizer for prop?

Edited by jwblazek

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What type nodes? Dumb?  smart?  AC

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