PJD 1 Posted Monday at 10:47 PM I have a really weird problem. Our main show runs from 6-9 (so as to not drive the neighbors insane with the blinking lights!). Since I don't want it to be dark from sunset until 6pm, I have an Animation Sequence that I've put into a "Show" and it runs from 4:30-6. It just has all the traditional lights (except for the 4 faces) full on and the pixels have some pretty motion effect patterns. It is 2 minutes long and just repeats for 1.5 hours. What is weird is that 4 traditional light channels don't come on for the FIRST play of the sequence. As soon as we hit the 2 minute mark and the sequence repeats, they come on and stay on for the rest of the time. The 4 outputs are on 2 different controllers. Controller 04 - Outputs 5 & 6 Controller 11 - Outputs 5 & 6 Both controllers have other props on outputs 1-4 and they all work as expected for the entire show. Clearly, this isn't the end of world - I doubt anyone is even going to notice that it takes 2 minutes for everything to be on, but it is driving me a little crazy trying to figure out why this is happening? Any ideas what would cause this? PJD Quote Share this post Link to post Share on other sites
k6ccc 880 Posted Tuesday at 02:51 AM I am going to assume that the affected channels are 100% on from start to finish. I have seen a few oddities with that situation. Change the first time mark so that it is a ramp from 99 to 100%. That will likely fix your issue. 1 Quote Share this post Link to post Share on other sites
PJD 1 Posted Tuesday at 11:45 PM Thank you. Just changing the first cell didn't do it, but I set a couple cells about 1 second in at 95% and that seems to have done the trick Quote Share this post Link to post Share on other sites
BobW 0 Posted Tuesday at 11:57 PM Maybe it just takes a while for the filaments to heat up. 🤣 Bob W Quote Share this post Link to post Share on other sites