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brichi

Connecting P10 LED panels to LOR?

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2 minutes ago, Ebuechner said:

Remember you would need one pi per color light card so you'll probably want two of those to start. 

I'm not making any guarantees that this is the way to go. 

 

thank you, either way i want at least one being i can test the image quality and compare between the 2 even doing just half the screen. if it looks better then the BBB then i can order a second once i hear how you made out with the color card

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4 minutes ago, Ed K said:

Are you using SuperStar, by chance, to sequence the P10 panels?

i ussed SS and S5 Beta Sequencer if you have any questions

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Sequence Editor?

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I believe in S5 they now call it S5 Sequencer, they got rid of pixel editor and combined it all into one program... SS is still separate though

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My show is gotten big enough that Lor had performance issues so I was forced to go with another software. 

 

 

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When S5 is in production, I'll get it.  I use S4 only, and I use SS almost exclusively.  I do download and use any patches to SuperStar that Brian might make available.

Back to hardware:   I've seen one option to communicate with the P10s over LOR's network is through LOR's iDMX 1000.  I could try that, but I'd rather use my Ethernet network, which I use for most of my pixels (and E1.31 controllers).

The one way I've seen on this thread to communicate with the P10s over an Ethernet network is with a Pi.  So, I purchased a Pi 3, Model B, to test for myself.  I'll load it with Falcon Player, but it will be a few weeks before I can get to setting it up between my PC and the panels (I ordered some P10s from Crockett, but it will be awhile before I get them).  The part I'm still dense about is the exact hardware required between my PC an the first P10.    

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Brain freeze here:  The iDMX 1000 can be used for DMX moving heads on an LOR network, not the P10s (well, at least as far as I know).

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You need E1.31 protocol to communicate with the pi and P10 panels.

There is no other option at this time. 

Unless you plan on using the sender receiver cards designed for the P 10 panels but that's a whole other discussion. 

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6 minutes ago, Ebuechner said:

You need E1.31 protocol to communicate with the pi and P10 panels.

Excellent, I only want to use E1.31 protocol.    I do not want to use the LOR network for the P10 panels.  

In general, to drive P10s off of the Pi, I just need to treat the Pi as another E1.31 controller, correct?

I have  a couple of Ron's Holiday Lights matrix adapter boards (one is the kit, one is pre-assembled).  I will attach one of these boards to the Pi's GPIO header.

And, yes, I will assign the Pi a unique IP address, using FPP.  

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Yes you drive the pie just like it was another E1.31 controller.

And before you connect that board to the GPIO header find one of those little rubber stick-on feet that you get at the hardware store and stick it to the top of the HDMI connector on the pie opposite of the GPIO header. 

This should prevent the board from shorting out against that metal around the HDMI connector. 

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in LOR i had to go into the network config and add 3 dmx universes per panel, then ethernet cable from my PC to a Beagle bone (or Pi in your case)

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3 minutes ago, Ebuechner said:

And before you connect that board to the GPIO header find one of those little rubber stick-on feet that you get at the hardware store and stick it to the top of the HDMI connector on the pie opposite of the GPIO header. 

Great tip!  I can see how the two devices might touch each other accidentally.

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4 minutes ago, brichi said:

in LOR i had to go into the network config and add 3 dmx universes per panel, then ethernet cable from my PC to a Beagle bone (or Pi in your case)

Perfect info, thanks.   Will do.

I saw in a much earlier post from k6ccc that Visualizer does not allow a RGB pixel to span universes.  Now, I finally understand what he was saying (I think).  The 171st pixel on the first P10 board would be channels 511 and 512 on the first universe, and channel 1 on the second universe.  Similar for pixel #342:  universe #2 - channel 512, and universe #3 - channels 1 and 2. 

Has someone solved this using Visualizer?  I use Visualizer for every prop, because I use SS for nearly every sequence, and it works great.

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not sure, i know in S5 i had no issues at all (other then lag but they are waking on the issues there)  I went into preview manager where i created my layout of the house and added the matrix like normal and it laid out the 1-512 and so one for each panel with no issue 

 

here is what my LOR channel layout looks like https://www.dropbox.com/s/b1t0fcxxjn3u6ya/IMG_0721.JPG?dl=0

heres the FPP config on a beagle bone  - https://www.dropbox.com/home/Public?preview=IMG_0720.JPG

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16 minutes ago, brichi said:

here is what my LOR channel layout looks like https://www.dropbox.com/s/b1t0fcxxjn3u6ya/IMG_0721.JPG?dl=0

Very clear, thanks.  That's your setup in display for Pixel Editor, which I guess may be the similar display format used in S5.

I don't use PE nor S5.  I only Visualizer and SS.  (I used PE for one sequence only, but for all others, I used SS). 

I haven't seen a post yet of how to set up P10s in Visualizer.  Maybe Brian may break in with advise.  I believe k6ccc said that setting up a P10 in Visualizer may not be possible because two of the pixels on the 512-pixel P10 board will each cross two universes (pixels #171 and #342).

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that pic is from S5 which looks just like PE in S4 ,  I think S5 did away with visualizer and you only use preview manager which is the same look as pixel editors layout

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5 minutes ago, brichi said:

that pic is from S5 which looks just like PE in S4 ,  I think S5 did away with visualizer and you only use preview manager which is the same look as pixel editors layout

Ok, thanks for the info. 

Hopefully, LOR releases S5 into production within the next few months,  hopefully SS will work with S5 Preview, and hopefully SS will be able to handle two pixels on each P10 board that cross universes.

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i believe they said by summer time it would be available  

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As for using SuperStar , there may be a way.  I noticed that in FPP you can set universe size to 510 channels.  If that works, you should be able to build a Visualization file and them use SuperStar.  I will attempt that today after I finish pruning my roses.

 

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Im guessing you don't use a LOR pruner?   LOL

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LOL.   I pruned my roses in November, and they've not budged since.

k6ccc, thanks for your effort in figuring out if SS can be used to sequence the P10 panels through FPP.   This will be the first time I use FPP.   I hope FPP does not just auto-number channels, but allows assigning channels.

 

 

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36 minutes ago, Ed K said:

LOL.   I pruned my roses in November, and they've not budged since.

I have 17 roses in my front yard along a wall.  Got 15 done yesterday, but ran out of daylight.  Only two left to prune.  This is Southern California, so they pretty much grow all year.

East_end_of_planter.jpg

38 minutes ago, Ed K said:

k6ccc, thanks for your effort in figuring out if SS can be used to sequence the P10 panels through FPP.   This will be the first time I use FPP.   I hope FPP does not just auto-number channels, but allows assigning channels.

Although to a large extent I expect to use Pixel Editor to sequence the P10 panels, it would be nice to be able to use SuperStar.  One of the big reasons for using PE is channel count.  I currently have a 9,000 channel SuperStar license and will be increasing that to 12,000 channels for this year.  I think I have my 2018 show configuration finalized and there will be 11,268 channels sequenced in SuperStar - not counting the P10 matrix and the P5 matrix.  The P10 matrix will be 18,432 channels and the P5 matrix will be 36,864 channels.  That would be a lot of SuperStar upgrade!

In any case, I will see what I can do with Visualizer and SuperStar later today...

 

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4 hours ago, k6ccc said:

This is Southern California, so they pretty much grow all year.

Yep, I live about 25 miles east of Sacramento, next to Folsom Lake, and the weather is always great.  My roses still seem to stay dormant, though green.

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Doesn't seem to be much of a lag time in bridge mode. 

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