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JamesWright

Verifier Channel Numbers

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Using 5.0.14 Pro (beta). When the verifier issues a Warning 28 (Channel is completely off), the details column lists a channel number such as "[CHANNEL]: c171". How do you find out what actual or physical channel this refers to? I would like to be able to track down the actual issue, but I can't figure out how to convert this number to an actual prop.

Thanks.
Jim

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Eventually, you will be able to create a show with S5 LOREDIT files (rather than playback files). At that point, there won't be any playback files to verify. So if you want the ability to check for channels/props that are completely off, then that needs to be added to the S5 Sequencer.

Matt

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I am just interested in where those current channel numbers come from and to see what props they are attached to. Also, if they are not needed, I would like to be able to delete the channels. I want to be able to clean up all of the unneeded stuff in the sequences.

Jim

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7 hours ago, JamesWright said:

I am just interested in where those current channel numbers come from and to see what props they are attached to. Also, if they are not needed, I would like to be able to delete the channels. I want to be able to clean up all of the unneeded stuff in the sequences.

Jim

That is not necessary in S5. Every channel in the playback file is created because it exists in the preview. There is nothing that needs to be deleted or cleaned up. 

Matt

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When I ran verifier I had forgotten to remove one channel that I included in my background sequence. It showed up on the warnings but not with the same channel number.

 

I happened to know what it was because I import the same grid for every sequence this year and had removed all non-used channels. But if I had multiple conflicts, verifier wouldn't have told me which one was conflicting because, as the OP points out, it gives a channel number that doesn't correspond to a channel in the sequencer.

 

I think what he is asking is how can he use the verifier to figure out what the conflict/warning relates to in sequencer.  That way he can remove the channel from his sequence grid or make sure it is off while it runs the background animations.

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