chowell Posted October 27, 2016 Share Posted October 27, 2016 New to pixel editor this year. Watched the tutorials but have not seen how to assign these items yet. Unit # should be the unit I.D. I'm guessing, but not sure what to assign the "START" and "END" circuits as. I'm using RGB pixels for my projects. For instance, building a 768 pixel matrix with 8 strings of 96 nodes. Are the circuits quite simply 1-96? Or would it be 96 pixels x 3? Any help would be appreciated. Thanks in advance. Corey Link to comment Share on other sites More sharing options...
MattBrown Posted October 27, 2016 Share Posted October 27, 2016 Here is a link to the help page for entering that data into the channel assignment section: http://www.lightorama.com/help/channels2.htm If you are unsure what a circuit is, click the "circuit" hyperlink on that page - it will take you to a glossary. That page is also accessible from the Pixel Editor menu by selecting Help > Contents, then navigating to Pixel Editor > Prop Definition Matt Link to comment Share on other sites More sharing options...
lkcubsrule Posted October 27, 2016 Share Posted October 27, 2016 7 hours ago, chowell said: For instance, building a 768 pixel matrix with 8 strings of 96 nodes. Are the circuits quite simply 1-96? Or would it be 96 pixels x 3? You have 8 strings of 96 nodes. Each string would take 288 channels (96 * 3). You don't specify which network technology you're using (ELOR or E1.31), but an easy way of doing things would be to setup your matrix of 8 strings at 96 count each. If you check Individual Start Channels, each "string" will be on it's own network, for a total of 288 channels per DMX Network or Unit ID. Here's what that might look like: Now, if you would "uncheck" Separate Unit # for each RGB String, the LOR software would try to compact them in as "tight" as possible -- using the maximum of 510 channels on each Unit ID (or DMX Universe) So, this is what things might look like: You can see how it shuffles things around. The first string fits on Unit ID#1 , and most of string 2 fits on it. The leftovers shift to Unit ID #2, and so on. Both of these are legitimate ways of assigning channels, but I personally like the first way - much easier for me to understand. Link to comment Share on other sites More sharing options...
chowell Posted October 28, 2016 Author Share Posted October 28, 2016 (edited) Guys thanks so much! Awesome replies and both helpful! I am new to using E1.31 controllers this year. I have always used LOR equipment and have enjoyed it. I purchased some new equipment early on in the year before I saw LOR had the pixcon controller and new pixels or I would have stayed put with those for the ease of use. So knowing I will be using E1.31 via ethernet, it looks like I'll choose DMX in the channel drop down box? Then label the first circuits 1-288 and LOR will do the rest? Next, I am also building a second and smaller matrix that will run on the same controller. The larger matrix we have been discussing will use 8 of the 16 channels, and the smaller one will run 5 additional channels. What might the channel assignment look like then? Do I use the "INDIVIDUAL START CHANNELS" or SEPARATE UNIVERSE # FOR EACH STRING" functions for any of this? Thanks again in advance. Corey Edited October 28, 2016 by chowell Link to comment Share on other sites More sharing options...
chowell Posted October 28, 2016 Author Share Posted October 28, 2016 I guess while I am bombarding with questions, I'll ask the next ones too. On a separate E1.31 controller, I will be running 6 smaller vertical matrixes each containing approximately 112 rgb pixels. For simplicity I was just going to occupy 6 of the 16 controller channels. Being a separate controller from the controller running the two large matrixes mentioned in the above post, will the universe # have to be different than the above mentioned controller for everything to run? Example....if the above matrixes use 13 of the 16 channels on the controller and are labeled universes 1-13, will the separate controller used for these 6 smaller matrixes have universes labeled 14-19? Or can they start over at 1 and the software recognizes it is a different controller? Link to comment Share on other sites More sharing options...
Dennis Laff Posted October 28, 2016 Share Posted October 28, 2016 Each controller has it own universes. 1 Link to comment Share on other sites More sharing options...
chowell Posted October 29, 2016 Author Share Posted October 29, 2016 Thanks Dennis, so does that mean I will assign channels as I have stated above, or will each controller start over at universe 1? Corey Link to comment Share on other sites More sharing options...
Dennis Laff Posted October 29, 2016 Share Posted October 29, 2016 no first controller universes 1 thru 16 second controller 17 thru 32 third controller 33 thru 48 and so on. Link to comment Share on other sites More sharing options...
chowell Posted October 31, 2016 Author Share Posted October 31, 2016 Thank you Dennis, and everyone. I figured as much but being new to DMX stuff I wanted to make sure it ran in a similar fashion. You guys are all great! Corey Link to comment Share on other sites More sharing options...
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