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Light-O-Rama version 4.0.2 released as an open beta

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We have just released version 4.0.2 of the Light-O-Rama software suite as an open beta.

 

This version is built on top of beta version 4.0.0 which was released earlier this week.  If you have not already, please take the time to read the release announcement for version 4.0.0, which includes some important information:

  • What is meant by "beta" and "open beta"
  • An entirely new "Pro" license level (above Advanced)
  • How licensing will be handled during the beta period
  • Information about the help files
  • What's new in 4.0.0

Important Note for Pixel Editor Users

In version 4.0.0, the Pixel Editor used decimal values for unit IDs, whereas the rest of the LOR software suite uses hexadecimal values.  One of the updates in version 4.0.2 is that the Pixel Editor now uses hexadecimal values just like the rest of LOR.  This means that users of version 4.0.0 of the Pixel Editor will need to go back into each prop that is on an LOR network and update the unit ID to use the controller's hex value.  For example, if in version 4.0.0, you used unit ID 10, that would have controlled the unit that is known to the rest of LOR as unit ID 0A.  When you update to 4.0.2, you will need to change your Pixel Editor props for that controller to use 0A instead of 10.

 

What's New in Version 4.0.2

For further details on these changes, please see the help file's What's New page.

  • "Spokes" prop shape in Pixel Editor
  • Pixel Editor pinwheel effect improvements
  • Visualizer will back up S3 and earlier Editor Files before converting to S4
  • Comm Listener identifies clients by name in log messages
  • New Pixel Test Console for the Hardware Utility
  • Tracks and props now remember whether or not they are hidden
  • New sample visualization file
  • Bug fixes

Downloading Version 4.0.2

The new version can be downloaded from:

 

www1.lightorama.com/downloads/4.0.2/LOR-4.0.2.exe

 

Or from an alternate location:

 

www.lightorama.com/downloads/4.0.2/LOR-4.0.2.exe

 

As always, thanks for your help!

 

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