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Found 45 results

  1. 16 CCR, 160 CCR, and 320 CCR licenses have been added to the online store! The 16 CCR license makes it so you don't have to get the 24 CCR license to do sequencing for 12 and 16 CCRs The 160 CCR license allows for exporting sequences of up to 8,000 pixels or 24,000 channels The 320 CCR license allows for exporting sequences of up to 16,000 pixels or 48,000 channels Note that to be able you use the new licenses you will need to download the latest version of SuperStar which is version 4.3.24 If you are using an older version of SuperStar and you purchase the 16 CCR license, your software will show that you are using the 8 CCR license. And if you purchase the 160 CCR license or 320 CCR license using an older version of SuperStar, the software will show you using the 80 CCR license because that was the highest license the software was programmed for.
  2. Version 4.3.22 has the most recent SuperStar code and includes the features and bug fixes mentioned below. Please download and give it a try! New Features: Added Preferences dialog box, Added Layer Priority Feature to the Preferences dialog box Added Transparent, Semi-Transparent, and Solid in the Effect dialog boxes Added "Move or Scale Selected Effects..." dialog box (accessed through the Tools menu) Improved Image Group Modify dialog box so that moving text actions has the same interface as the other Group dialog boxes Added speed control for twinkle and shimmer in the scene and morph dialog boxes Added Silhouette Mask feature to images Added ability to change and create folders in the Load/Save Clipboard dialog box. (Also, Theme clipboard files are now in the System folder.) In the Manipulate Image dialog box, added the ability to increase or decrease the brightness of and image In the Morph Group Modify dialog box, added "Shorten/Lengthen Tails" option If your license level does not support the number of channels you are sequencing then the sequence must be saved as an encrypted file and the encrypted file can only be opened from the computer it was saved on. Bug Fixes: Fixed a bug where the number of rows in the Timing Map for Instant Sequence was being set to 3 Also, the code was not seeing when the number of rows changed, and after the number of rows changed the Timing Map typically did not match the actual number of rows. Fixed a bug where if it is a CCR wedge tree with lots of strands and it is counter clockwise, the code thinks it is clockwise and the order of the strands is reversed. Superstar was using an audio centisecond length that was 40 centiseconds less than the real centisecond length.
  3. I experimented with using four globes hanging from a tree, with the idea that they are like Christmas ornaments. The globes are the same as the globe that is at the top of my CCP Tree with Globe. Here is a sequence that I wrote just for the globes, it is to the song "Meteor Shower" by Chris Layton. Here is a sequence to the song "Meteor Shower" on a CCP Tree with Globe at the top. Here I just put "All I Want for Christmas Is You" for the CCP Tree with Globe onto the four globes. In essence, the first globe uses the sequencing from the globe at the top of the tree, and the sequencing for the CCP tree is split up between the other three globes:
  4. Layer Priority Feature

    Folks have asked for a "Layer Priority Feature" for quite some time. I have it working on my computer. The idea is that effects on a layer with a higher number appear in front of effects with a lower number. So it allows you to place effects in front of each other. Formerly, the effects were either mixed, or if there was a "channel collision" between two effects, the shortest command was thrown out. For backward compatibility the old "mixing" method is still supported. But it is expected that most folks will want to enable the "Layer Priority Feature." With the "Layer Priority Feature" enabled you have control what appears in front of each other, additionally, for each effect you can set it as transparent, semi-transparent, and solid. Descriptions are below: Transparent makes the colors "mix", so areas where a red and green effect overlap will be yellow. Semi-transparent - this is the setting that you will most commonly want to use. With Semi-transparent, areas of full color are opaque, and areas of lower color are increasingly transparent. For example, a morph with a red tail that is in front of a blue background will appear red towards the head of the morph and the blue background will partially appear through the tail of the morph. In other words, it is the way a meteor or shooting star would appear on a blue background. Solid - this setting would commonly be used with images. With solid, the color of the effect will be used for effects that are on top. For example, with a solid image, all colors in the image will appear on top regardless of the intensity of the color in the image. Below is a sequence I did to the song "Hallelujah" sung by Kaylee Rodgers. Much of the sequence uses horizontal and vertical morphs in an interlacing pattern. Notice that some are above and some are below. Also, note most the images are on top. Starting at 2:38 there are white stars, note that the stars are interlaced between the other effects, in other words the stars are in front of some effects and underneath other effects. Here is a horizontal version:
  5. A pre-beta release of SuperStar is available. New in this release are: 1) You can now import image files such as .jpg files and .gif files and pretty much any other format of image file. 2) You can now compress effects into a group. After making a group, all the effects get represented by one "group" effect on the time layers. This frees you from the limit of 40 layers, because now you can have put groups on any of the 40 layers, and each group can contain effects in 40 layers. So this effectively gives you 40 x 40 = 1600 layers. This feature makes it much easier to create complex sequences because you will no longer be limited to 40 layers. 3) You can now select one or more rows. This is a pre-beta release. The purpose is to allow folks to test out the new features before they are put into a beta release. Please post any problems, or suggestions you might have. You can get the pre-beta release by doing the following: 1) Shut down SuperStar 2) Look for SSEdit.exe. It will be in one of the following two places: c:\Program Files\Light-O-Rama\SSEdit.exe c:\Program Files (x86)\Light-O-Rama\SSEdit.exe 3) Rename it to something like SSEdit_original.exe 4) Use the link below to get the new SSEdit.exe and copy it to the same place where you renamed the original SSEdit.exe http://superstar.synchronizedchristmas.com/SSEdit.exe 5) Launch SuperStar. If you have done everything correctly, it will say v0.1605.16 in the title bar in the upper left of the program. 6) Test out the new features Instructions on How to use the New Features: 1) Import Image On the right half of the Image Setup dialog box is the Import Image section. This section is used to import image files such as .jpg, .gif, .bmp, .png, and .ico files. To import an image file do the following: Click on the Tools menu and select “Images…” In the Import Image section, click on the “Import image File (JPG, GIF, BMP, PNG, ICO, etc)” button If you are in CCR Mode the sequencing grid will become larger and will be 64x50 pixels in size. This is to allow you to define a large image if you want. You can manipulate the image by using the following controls: Move Origin X Y – This control will move the origin of the image. Use the arrow buttons to move it left, right, up, or down Squish/Stretch X Y – This control will squish or stretch the image in the X or Y direction. Using this control will change the aspect ratio of the image. Rotation Angle – Use this control to rotate the image. A positive angle will rotate the image clockwise. A negative angle will rotate the image counterclockwise. Enlarge/Shrink – Use this control to enlarge or shrink the image. Clip Grid Bitmap – While manipulating the image you can click on “Clip Grid Bitmap” and set a clipping rectangle on the sequencing grid using “Shift + Left Mouse Button”. Then when you click on “Set Grid Bitmap from Image File” only the pixels within the clipping rectangle will get set. After you have manipulated the image to the location, angle and size that you want, click on the “Set Grid Bitmap from Image File” button. This will set the pixels on the sequencing grid to represent the original imported image. At this point you can manual edit the image if you wish. Note that you can set the color controls to the color of a pixel in the sequencing grid by moving the mouse to a pixel and then do Shift + Left mouse click. To set a pixel, set the color controls to the color you want and then click on one or more pixels. After you have the image the way you want it, type in a name in the Image section and click on the “Add” button in the Image section. Images on a Small Grid For example, if you have 12 CCRs and you are in CCR mode then you have a grid of 12x50 pixels to work with. However, when you import the image the grid will become larger and will be 64x50 pixels in size. If you want your image to fit within your 12x50 pixels that you have, then you will need to shrink the imported image and move it to the left so that it will fit within the first 12 columns of pixels. Then you can click on the “Set Grid Bitmap from Image File” button. You can then set the Grid Mode to “Standard” and the sequencing grid will become the standard size of 12x50 pixels. Images on a Grid Larger than Your Actual Lights For example, if you have 12 CCRs and you are in CCR mode then you have a grid of 12x50 pixels in your actual display. However, when you import the image the grid will become large and will be 64x50 pixels in size. Even though your actual lights are only 12x50 pixels in size, you can create a larger image and move the image through your 12x50 pixels. This allows you to display large images on a small grid. To do this, do the following: In the Import Image section, click on the “Import image File (JPG, GIF, BMP, PNG, ICO, etc)” button The sequencing grid becomes larger and will be 64x50 pixels in size. Manipulate the image but keep it large so that it uses most or all of the 64x50 pixels Click on the “Set Grid Bitmap from Image File” button If you want, manually edit the pixels further In the “Image” section type in a name and click on the “Add” button Now you want to add an image action that will move the image through your 12x50 pixels, so do the following: Set the Grid Mode to “Standard”, this will change the grid to be the size of your actual display In the time ruler at the top of the screen, set the time length to something long such as 4 seconds In the Image Action section set Start x, y to 12, 0 and set the End x, y to -64, 0 In the Image Action section click on the “Add” button Click on the “Play 8 seconds” button to play the Image Action. You should see the Image move through your 12 CCRs from right to left. To make the image move from left to right, set Start x,y to -64, 0 and set End x, y to 12, 0. Note that these values assume your image is 64 pixels wide. If it is not that wide, then you would use smaller values. 2) Make a Group of Effects Make a Group Do a right mouse click and drag to select a group of effects. (You can add or remove effects from the group by doing Ctrl + Right mouse click) After doing a right mouse click and drag, a pop-up menu will appear In the Popup menu choose "Grouping" and then choose "Group Selected Effects into a Group" The selected effects will be compressed into one "Group" effect Ungroup Do a right mouse click on a group effect. In the Popup menu choose "Grouping" and then choose "Ungroup Selected Group into Separate Effects" Expand Group Do a right mouse click on a group effect. In the Popup menu choose "Grouping" and then choose "Expand Selected Group" All the other effects in the sequence will be hidden and only the effects in the group will be displayed. You can now modify the existing effects, add new effects, or delete effects. Anything you do will become the new state of the group. Compress Group While a group is expanded, do a right mouse click anywhere in the time layers In the Popup menu choose "Compress Group" All the effects currently displayed will be compressed back into the group. You will now see the group effect displayed with all the other effects in the sequence 3) Select one or more Rows Open a sequence or create a bunch of effects. Do a right click on a row, for example you could do a right click on Row 3 in the Time Layers. In the Popup menu that appears select "Row 3" and then select "Select All", "Select All Left", or "Select All Right" You can also do a right mouse click and drag across more than one row. For example you do a right mouse click and drag across Rows 3-6. In the Popup menu that appears select "Rows 3-6" and then select "Select All", "Select All Left", or "Select All Right"
  6. How do we add our signature back with our channel count, light count etc? I did see that no ones is showing up in the forums like they were in before the upgrade or is that something that was CUT OUT by the new upgrade in the forums format? Also WHY IT TAGS NOW A REQUIREMENT to Post in the forums when it has limited choices
  7. I know its last minute.... but i have 2 songs done for my show this year... and I would really like to have more... its has almost taken me 6 weeks just to program these 2 songs.. its only my second year and I am still having trouble programming songs... if anyone here is able to help me with some programming, i would really appreciate it.. I know this is alot to ask, but if i could send you the layout of my channels, and you can program any song you have with it.. Of courseI can pay for your help through paypal or direct deposit... whatever works best for you.... from what i have heard most good programers can program a song in about 8 hours.... as for me its taken 6 weeks for 2 songs... So i havent gotten the feel for it yet.. but i would really like a nice show this year... last year was a let down for me, because i didnt ask for help... so please let me konw your price and if you could program a song thank you... it would be a great help .... thank you in advance for ou help
  8. I know its last minute.... but i have 2 songs done for my show this year... and I would really like to have more... its has almost taken me 6 weeks just to program this 2 songs.. its only my second year and I am still having trouble programming songs... if anyone here is able to help me with some programming, i would really appreciate it.. I know this songs like a lot ot ask, but if i could send you the layout channels, and maybe you can program any song you have with it.. Of course i can pay for you help through paypal or direct deposit... whatever works best for you.... from what i have heard most good programers can program a song in about 8 hours.... as for me its taken 6 weeks for 2 songs... So i havent gotten the feel for it yet.. but i would really like a nice show this year... last year was a let down for me, because i didnt has for help... so please let me konw your price and if you could program a song thank you.
  9. I know there are symbols available, but I think a useful enhancement in the Visualizer and Pixel Editor would be to allow the import of a graphic image and to allow for the graphic to be faded in and out based on channel intensity. So in my case I have a life size dancing santa in my display. Instead of having to draw a "light" representation of him I'd like to add a fixture that is a graphic picture of a santa and let it use that in my preview. Thanks Howard
  10. So, I have a u MP3g3 mini-director, which is great....but, I have to use either the Simple Show Builder or the HWU to write my sequences to the SD card. Both of these applications are extremely weak for building a show. Neither lets you save a show to come back and edit it later - you have to build a show from scratch each time. Also, they don't let you add the same sequence multiple times, such as a voice-over announcement. Why not let us use the Show Editor, as well, to write to the SD Card. I feel like we are being punished for purchasing this extra hardware from you to run our show. Time to update across the board. Thanks.
  11. There is a new "Floating Windows" feature in SuperStar. It allows you to put the Sequencing Grid and the Visualization each in their own window. You can then move them and resize them to suit your needs. This is particularly useful when importing a visualization of a large display and the visualization gets very small. If you have two monitors, you can now move the visualization or sequencing grid over to your other monitor and that leaves lots of room for the sequencing grid or visualization in your main monitor. The feature is in the latest beta release: Released announcement here. To access this feature click on the "View" menu and select "Floating Windows". If you can test this feature I would appreciate any feedback you can give me.
  12. There is now a "Pixel Extender" feature in SuperStar. It is designed to convert sequences made for 50 pixel strings to any number of pixels from 50-170. Many people have DMX ribbons that are the same length as CCRs, but they have more than 50 pixels, typically 100 pixels or 150 pixels. So now they can use sequences that were written for 50 pixels. The feature is in the latest beta release: Released announcement here. To use the feature: 1) launch superstar 2) open a 50 pixel "CCR mode" sequence 3) click on the Tools menu and select "Configuration" 4) In the Configuration dialog box set "DMX" and the first Univserse used for your DMX ribbons/strings 5) Select the channel scheme Tightly Packed - uses all channels in each Universe Semi-Packed - fits as many whole ribbons/strings into each Universe Not Packed - each ribbon/string is in its own Universe 6) Set "Number of DMX Pixels (50-170) 7) Click on the File menu and select "Export to Sequence Editor", you can export in Legacy format or in the new "Intensity Data" format Those that can test this feature, please do so. I appreciate any feedback you can give me.
  13. Display Livestream

    This year i wanted to livestream my display on youtube so that famly members and friends could see the display form other countries, Has anyone on this forum livestreamed their display? I was thinking of using an old CCTV camera and running the wires to an easy cap (RCA to usb converter) and having that run into youtubes livestream feature.
  14. Below is a demonstration that can be stepped through to illustrate the new SuperStar features in S4. In the demo it mentions "ChristmasCanon_12CCRs_archive.sup" and "ChristmasCanon.mp3". If you do not have these two files, you can use any 12 CCR sequence and any audio file of your choosing. Hope it all makes sense! I welcome feedback on things that are not clear. Demonstration of New SuperStar Features in S4 1) Support of DMX addressing and Intensity Data files Launch SuperStar Click on the File menu and select Open, open "ChristmasCanon_12CCRs_archive.sup" Click on the File Menu and select "Open Audio File", open "ChristmasCanon.mp3" Click on the "Play All" button, the button that looks like a movie camera, the sequence should play to the screen Click on the Tools menu and select "Configuration" In the "Configuration" dialog box in the "Cosmic Color Ribbons" section there is now an option to set DMX Universe and Channel. This is new to S4. This sets the Universe and Channel of the first ribbon and then "fully packs" the channels to assign the Universe and Channels to the rest of the ribbons. Close the "Configuration" dialog box Click on the File menu and select "Export to Sequence Editor" The dialog box that appears is new to S4. You can still export in Legacy Format the same way you alwyas have. But you can also export in the New Format (as Intensity Data) You can add the Intensity Data to an existing main sequence, this will put the intensity data as a line at the bottom of the existing sequence. In essence, this "merges" the superstar sequence with your main sequence. You no longer need to use sub-sequences or copy/paste to get the sequence into your main sequence You can also export in the New Format (as Intensity Data) to a New Sequence. Superstar will create an empty main sequence and then add the intensity data as a line at the bottom of the new main sequence. 2) Import Visualization of DMX Pixel Strings Launch Visualizer Open the file Samples/SuperStar_12ribbons_dmxPixelTool.lee Note that each string is a DMX string, you can change the starting Universe and Channel of Each String to match your display In SuperStar You should already have Christmas Canon loaded in superstar, you are currently in "CCR Mode" Click on the File menu and select "Import Visualization" In the Import Visualization dialog box set: Scunch the Sequencing Grid - unselected Sorted by Rows - selected Max Length - 50 Vertical Normal Maximum Detection Lines - 4 Import the file Samples/SuperStar_12ribbons_dmxPixelTool.lee You are now in "Visualization Mode" The Christmas Canon sequence is still loaded, you can now play it to the imported visualization. The ribbon channels will play to the imported ribbons, and the star channels will be automatically converted to channels that will appear on the visualization of the star If you export the sequence it will use the DMX addressing of the ribbons in the export, and it will use the channel addressing assigned to the star in the visualization Note that the "samples" folder of the visualizer there are DMX visualizations for 12 CCRs and 16 CCRs. And there are regular and "fully packed" versions the 12 and 16 CCR visualizations. As always, you can import any visualization and when you export superstar will use whatever addressing you have used in the visualization. 3) Support of superstar settings in the visualization In S3 there were "keywords" that you could use in the comment line of a visualization. S4 still supports the keywords for backward compatibility. In S4 there is a "superstar" button in the Visualizer Fixture and Prop dialog boxes. Click on the "superstar" button and there are settings that do the same things that the keywords did. You no longer have to remember the keywords. 4) New features in Instant Sequence a) "Rapid Fire" trigger on an RGB matrix You should still have Christmas Canon loaded in superstar, with the imported visualization "SuperStar_12ribbons_dmxPixelTool.lee" Click on the Tools menu and select "Instant Sequence" Click on "Sequence All" in the Instant Sequence dialog box Click on "Play/Stop All" in the Instant Sequence dialog box This demonstrates instant sequence using the default "normal" trigger which is how you always did instant sequence in S3 Click on "Rapid Fire" in the TCM 1 column. Note that when you use "Rapid Fire" it defaults to Theme "1 Pixel" In "Row Assignments to TCM (Theme/Color/Movement)" leave Row 1 set to TCM 1, but set rows 2-13 to "None" Click on the "TIming Map" button. In the Timing Map dialog box and set "Row 1" to "All Freqs" In the Instant Sequence dialog box click on the "Sequence All" button, then click on "Play/Stop All" You will see a line move down ribbon 1. It will move in response to "All Frequencies" in the music, and will move faster when more is going on in the music. This demonstrates the new "Rapid Fire" trigger. Now set "Movement" to "Right multi-row", click on "Sequence All" then "Play/Stop All" You will see the line move down ribbon 1, then down ribbon 2, then down ribbon 3, etc. Now set "Movement" to "Up same column", click on "Sequence All" then "Play/Stop All" You will see the line move acros the top of the ribbons. This particular setting is not particularly interesting. So we will change the theme to get something more interesting. Now set "Theme" to "Morphs Separating", click on "Sequence All" then "Play/Stop All" You should see the morphs separating theme move from left to right across the middle of the ribbons You can try some other themes to see how they look as well Custom Colors This feature was in 3.12.2 as well, but it is relatively new so we will cover it as well In the TCM 1 column, set "Color" to "Custom Colors 1 by group" Click on the "Set Custom Colors 1" button Select "Nbr of Colors" as 2 Click on the first color and set it to Red Click on the second color and set it to Green click on "Sequence All" then "Play/Stop All" The theme should cycle through Red and Green c) "Rapid Fire" trigger on a simple non-RGB Click on the File menu and select "Import Visualization" In the Import Visualization dialog box set "Horizontal", leave all the other settings where they are Click on "Ok" and in the "Samples" folder select "Sample.lee" You should see a light display with some lights on the eaves of the house, on two windows, some bushes, and a small mega tree Note that when you import a visualization the trigger type and other settings in the Instant Sequence dialog box go back to default settings click on "Sequence All" then "Play/Stop All" This demonstrates Instant Sequence using the default standard trigger In the Timing Map dialog box note that the default setting for an imported visualization is to have "Extend Length of Effects" selected This is to help the sequence look "less blinky" but it also makes the effects in the sequence be less responsive to the music In the Timing Map dialog box, unselect "Extend Length of Effects" In the Instant Sequence dialog box click on "Sequence All" then "Play/Stop All" Note that the effects are more responsive, but they are also more "blinky" In the Instant Sequence dialog box select "Rapid Fire" in the TCM 1 column Smaller displays such as this tend to look "blinky" when using the "Normal" trigger type In "Row Assignments to TCM (Theme/Color/Movement)" leave Row 1 set to TCM 1, but set rows 2-3 to "None" Set "Movement" to "Snake Up", click on "Sequence All" then "Play/Stop All" This demonstrates using "Rapid Fire" on a simple non-RGB display. The same "line" that you saw in the RGB matrix is snaking up the rows of the display. It tends to be responsive to the music and less blinky as well Look at the Timing Map dialog box. Row 1 has "Freq 1 through Freq 10" set. This means that the rapid fire trigger is responding to the lower frequencies in the song. In the Timing Map dialog box, set "All Freqs" In the Instant Sequence dialog box, click on "Sequence All" then "Play/Stop All" This time, you will see the lights respond to all the frequencies in the song. You will also notice that more lights are being lit up at any one time. Rapid Fire responds to every Frequency that you have selected in the Timing Map dialog box. Since "All Freqs" is selected, Rapid Fire is responding to all frequencies and the lights in the display are more active. If you want to be responsive to "All Freqs" but have fewer lights lit at any one time, the set the speed to be slower. The default speed setting is "1.0" this means 1 pixel of movement every time a trigger happens. In the TCM 1 column, change the speed from "1.0" to "0.3", click on "Sequence All" then "Play/Stop All" The lights will still be responsive to all the frequencies, but fewer lights will be on at any one time 5) Other new features a) Click on the Tools menu and select "Layout" In the Layout dialog box, the maximum number of CCRs has been increased from 50 to 64 In the "import visualization" dialog box, increased the maximum value for "Max Length" of the sequencing grid to be 360. Also, in the "Import Visualization" dialog box, increased the maximum value for "Maximum detection lines" to be 36 c) Added support for "manual clip" in smooth effects, images, and text. This is particularly useful if you have a large display with more than one RGB matrix. Before, smooth effects did not clip at all. Text and images did "auto clip" where they clipped to the first matrix in the display. Now you can set the clipping rectangle to any of the RGB matrices in your display Or you can set the clipping rectangle to a smaller rectangle within a matrix
  15. Brian, I have a wish list request. If it's not a major overhaul, would it be possible to add "Group modify" to the "Manual clip"? I know if creating a sequence, it stays where you put it until you change it. Thanks for that, by the way. I'm interested in being able to do it for a bought or shared sequence. Just a thought.
  16. Holy cow these are great. I now can light up the entire yard easily. http://www.thinkgeek.com/stuff/41/wec.shtml
  17. The S4 update when released will introduce a new advanced rendering engine for the Visualizer. Here are some things you should be aware of when you move to S4. When Simulation mode is active, a portion of the program called 'The Renderer' is put in charge. It is the Renderer's job to take the commands coming from the sequence editor, translate and update your fixtures and props, and then display those results on your screen as a picture. The Visualizer has 2 different rendering engines that can be used depending on your computer's hardware. When possible, you should always use the 'Advanced Rendering Engine'. This engine can take advantage of the hardware acceleration that your video card and system can provide. The Advanced Rendering Engine is many times faster than the 'Regular Rendering Engine', but because of differences between computer and video card manufacturers the advanced engine may not work on your computer. If you are experiencing problems with the Advanced Rendering Engine, you should switch to the Regular Engine in the Options Dialog, Tab 6. There are a couple of minor differences between the Advanced and Regular engines. The Advanced Rendering Engine: Requires that your background image have a width that is evenly divisible by four. If needed, the Visualizer will automatically adjust the width of your background to compensate, but you may notice a 1 or 2 pixel difference. Has brighter backgrounds if you have 'dimmed' them. You may need to further reduce the 'brightness' of your background before going into simulation. Displays floodlights slightly differently than the Regular engine. In the Regular engine, floods have a brighter center and a dim edge. In the Advanced engine, floods are the same opacity from center to edge. There could be minor size or placement differences between a bulb in the regular engine (or the editor) and the advanced engine. These differences should not be more than a few pixels, and are expected. The Visualization always runs at the full size specified in the editor properties. There are no scroll bars/etc. While both modes will show current performance in Frames Per Second (FPS), please note that these two numbers can not be compared to one another. This is because the Advanced Rendering engine only updates during what is know as the 'Video Blanking Interval'. This means that the Advanced Rendering engine, when idle, should be locked to your computer monitor's refresh rate (+/- a few FPS). For modern computers with LCD screens, this is typically 60HZ - and therefore 60 FPS. Other computers with different monitors should lock in at the refresh rate specified in Windows. For example, if you have a 70HZ refresh rate, you should see approximately 70 FPS at idle. The older rendering engine will have a variable FPS
  18. Extra Color Control

    I am new to this and do understand the red, green, blue color controls but what is the white control at the bottom for? I have watched many videos and have not seen it used. Can you help a newbee...... Thanks Rod
  19. our 2014 addition to our animated xmas display www.youtu.beOF2ZWDsxSxA
  20. How its Made?

    I am a newbie to the light show arena. I will begin to invest in LOR software and hardware in 2015 but feel I will not be ready for any type of light show until Xmas 2016, as I spend quality time doing research, learning, education before I invest. It would be greatly appreciated if some of the experts here could provide any useful information as I am in the learning stage. With that said, I recently saw a light show(Fred Loya's light show) https://www.youtube.com/watch?v=ZbO1UZfxKoc . An effect was used on the fence surrounding the house, this effect used lights to display pictures, and messages(like a message board). How was this accomplished? I have learned Loya hired professionals to come in and program his light show. Regardless, how did they do it?
  21. Currently (v3.12.0) to create DMX RGB pixels in the Visualizer you must create them one pixel at a time using the "Single Bulb" tool. This can be difficult if you have a large number of pixels, and since each bulb counts as a fixture in the Visualizer you are limited to 1000 pixels because the Visualizer only allows 1000 fixtures. In the next release of S3 the Visualizer will have a DMX Pixel tool that will make it easier to create DMX pixel strings and since each string counts as a fixture, your only limit will be having 1000 strings instead of 1000 pixels. Until the next release, there is a "back door" method of defining DMX strings using key words in the comment line of a Prop that holds one or more CCR strings. The visualizer will still think it is a CCR, but when imported into SuperStar, SuperStar will treat the CCR as a string of DMX pixels and export them as DMX pixels. The dmx keyword feature in in v3.10.14 and above. If you have an older version then download the latest version by going to the lightorama main page, click on "Support" then click on "S3 Download" then click on the "Download Now" button. There is a new keyword that you can put in the comment line of a Prop that tells superstar that the prop is to be treated as DMX lights. NOTE THE KEYWORD WILL ONLY WORK IN THE COMMENT LINE OF A PROP, IT WILL NOT WORK IN THE COMMENT LINE OF A FIXTURE. If you have a visualization with CCR fixtures you must use the "Add new Prop" tool which is the rightmost button on the Visualizer toolbar. Create a new Prop, add the CCR fixture and then you put the dmx keyword in the comment line of the Prop. The following is an example of how to use this new feature do the following: 1) Launch the Visualizer 2) Click on the "CCR Draw Wizard" tool, this is the one that has a multi-colored circle with a 2 segment line on top of it. (do NOT use the "Draw Cosmic Color Ribbon" tool) 3) Do a click and drag to draw a single line, double click to terminate the line. 4) A dialog box titled "Number of Pixels" will appear, Type in a name for the "Prop (CCR) Name" and then change the number to the total number of pixels in your DMX string. This number can be any number from 2 to 500. In other words, don't worry about having it be more than the number of pixels in a CCR which is 50. In most of my testing I used 60 as the number of pixels in a string. 5) After clicking on OK, a dialog box will appear titled "New/Existing fixture". Use the default which is "Create as many new Fixtures as required (Recommended)" 6) After clicking on OK, the visualizer will create a string that will have one or more CCRs in it, enough to create as many pixels as you specified. Don't worry about defining the Unit IDs for the CCRs, you can leave them undefined because SuperStar will ignore them. 7) On the right side of the visualizer are two buttons labeled "Fixtures" and "Props". Click on the "Props" button and then double click on the prop that you just created. 8) In the comment line of the prop, add the text "superstar dmx=<universe>,<channel>" (do not enter the double quotes into the comment line, just the text inside the double quotes) <universe> is the universe to use for the first pixel of the prop and <channel> is the channel to use for the first pixel of the prop. For example, if you had 6 strings with 60 pixels each, you would add 6 props and you could add the following in the comment line of the props: superstar dmx=1,1 superstar dmx=1,181 superstar dmx=1,361 superstar dmx=2,31 superstar dmx=2,231 superstar dmx=2,410 In the above example, the third string starts with universe=1 and channel=361. SuperStar will automatically bump up to the next universe when it runs out of channels for the current universe. So the last 10 pixels in the third string will use universe 2. Also, as noted earlier, when SuperStar sees the keywords "superstar dmx=" then it ignores the unit id settings in the CCRs that are in the prop and uses the universe, channel settings that you specify. Note that because SuperStar is using the comment line to supporting dmx, you cannot play the exported sequence back to the visualization because the Visualizer doesn't recognize the dmx settings that you placed in the comment line. Also, when superstar exports the dmx strings they may appear to be in random order. This is a bug in superstar. In the Sequence Editor you can reorder the rows by right clicking on them and selecting move up or move down, but you don't have to, it will play to your lights just fine regardless of the order of the rows in the Sequence Editor. Also, this approach was designed for a matrix of DMX RGB pixels. If you use it for a string of DMX RGB pixels that is a part of a larger visualization, it will work, but superstar may place the DMX RGB pixels onto a sequencing row that is out of order in relation to your other lights. As you can tell, when I created this feature I made sure it would basically work but I did not test it well for all situations.
  22. 220v Star for use in Australia

    I now have 220v light strings for the Star at the top of the SuperStar display. The light strings have the AS3112 plug that is used in Australia and New Zealand. Sorry it took so long to get these. Its a little late in the season for this year, but wanted to make them available as soon as I got the lights. For those in Australia and New Zealand (and other countries that use 220v) you can purchase the 220v Star Kit or 220v Fully Assembled Star on my web site at www.superstarlights.com Click on "Star Purchase" underneath the words "SuperStar Construction"
  23. My first Marty Fan

    My first Marty Fan. (Go figure- had to use my phone to post it correctly.)
  24. I just purchased a CMB24D and some 10w flood lights. I also purchased a cable guard cg1500 enclouser to mount it in and was trying to figure out how to mount it when I came across this at Holiday Coro. It allows you to mount the board and a power supply. I ordered it and it worked awesome. I got it all up in running quickly. http://www.holidaycoro.com/Light-O-Rama-LOR-CMB24D-Mounting-Kit-p/641-kit1.htm
  25. Here is a video showing samples of effects using 400 CCPs wrapped around a 9 ft Christmas tree. Give SuperStar the height of your tree, the diameter of the base, and how many pixels you have to wrap around the tree and SuperStar calculates where to place each wrap and automatically generates a visualization of the CCPs on the tree. What I did was put a zip tie to mark where the end of each wrap is, then you wrap the tree and adjust the wraps so that all the zip ties line up on the tree. The innovation is that you no longer need to have parallell vertical strings of lights going up the tree, you can now wrapped the lights which gives a more "natural" look and spreads the lights more uniformly on the tree. I will make a video on how I wrapped the tree within the next few days.
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