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PatDelaney

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About PatDelaney

  • Rank
    New Forum User

Profile Information

  • Gender
    Male
  • Location
    Madison WI
  • Occupation
    Software QA

More About Me

  • How I learned about Light-O-Rama -
    surfing the web last year. I saw some interestind displays and researched how they did it. Now in about a yeat have have probabaly spent close to $4000 dollasr on this fun little hobby.
  • Favorite Decorating Holiday?
    Christmas

LOR Software

  • LOR Software Version
    3.10.6
  • License Level
    Advanced
  1. So here is my scenario: I have 7 LOR controller as well as 850+ DMX channels with dumb and smart pixels. For Halloween I want to a motion activated sensor that will trigger a “Monster in a Box” prop that is pneumatic as well as some Smart Pixels while the other musical sequences are running. I have CTB-HDR-G3 (http://store.lightorama.com/ctincoge.html) that I can use for the contact closure. Is this actually possible? Option 1: Isolate one of the LOR controllers just for this, but that would mean I need a second computer, with the trigger sequences Option 2: keep all 7 controllers in the same network, and just be able to trigger those sequences with the others are running. Thoughts? Pat Delaney
  2. I've been searching online for a video tutorial that demonstrates the following: Manually sequencing a single smart pixel sting of 150 pixels (450 channels) I would like it in a horizontal mode an instant sequence doesn't give me what I am looking for I am able to create the pixel string in Visualizer and import it into SS, Note that the sting crosses over into the 2nd universe, but there is a gap in DMX addressing The String uses the following channels: Universe 1 199-486 (96 pixels) Universe 2 1-162 (54 pixels) How do I manually create morphs or better yet copy a section of one the sequence and repeat it. I'm trying to build a non musical sequence that will play during the off hours of the show. If someone knows of a video tutorial that shows this please let me know. Or if anyone can know out a quick video demo that would be awesome as well
  3. in my example I have a set of 15 sequences and they all use the same channel configuration. Now I have decided to do the following: add a new controller remap some lights to a new controller/channel Lets say that I have now taken the first sequence and added a controller to it and also remapped some of the existing lights to different channels. I now export the revised channel configuration, so that I can import it into the 14 remaining sequences. My questions is what are rules that LOR uses for the import? when you do the import does it just "paste" the new channel information (channel name, and hardware info) from the top down? If I added the new controller to the middle of the grid, it will mess everything up right? The new controller should be added to the bottom of the grid correct? Pat
  4. Thanks Brian There are a total of 150 pixels in the 5 strips. I will email the file shortly. Pat
  5. I have 5 smart pixel strips on the gutter line of the house. They span the front of the house. I would like to import them into Superstar and be able to program them as one LONG strip. The problem is the last 2 strips are in a second universe. Here is the breakdown. Start address End Address universe Strip 1 199 297 1 Strip 2 298 429 1 Strip 3 430 486 1 Strip 4 1 81 2 Strip 5 82 162 2 So how do I import it so that I can run a chase or a morph from the left side of the house all the way to the right side of the house? Thanks Pat
  6. So if you are running 3600 channels, how many universes is that? What hardware are you using for all these universes? I started using DMX last year with just one universe, but I think I will need to add more universes this year as I am adding intelligent pixels to the display Thanks
  7. Using a DMX console (hardware), I am able to contol the intelligent 5050 smd 2801 pixels via the DD-100 dmx decoder. So I'm pretty sure my wiring is ok. The hardware controller has 16 on/off switches (DMX 1-16) Turn on sw 1 -results red LED comes on in pixel 1(as expected) Turn on sw 2 -results green LED comes on in pixel 1 (as expected) Turn on sw 3 -results blue LED comes on in pixel 1 (as expected) and so on, so I know I havew communication. If I swap the hardware controller with Open DMX USB and XLights nothing seems to happen. By default the strip shoud go to black if it senses a DMX signal. But that doesn't happen. If I remote the DD-100 decoder and the 5050 pixel strip with a 3 channel dmx module and an simple RGB strp the stip goes dark and connected, and when I start xlights I can control the RGB strip. Note that the DD-100 I has is actuall mislabeled as DDP-100 but RAY WU swears its correct and It does work with hardware What am I missing? here are my notes: Intelligent Pixel Strips: (5 Volts) DMX1 = Blue, DMX2 = Green, DMX3 = Red 3 Ch. per Pixel x 32 pixels = 96 DMX Channels Pixel Strip (5 volt LED’s) DDP-100 2801 512 DMX Decoder Notes: Red +5 volts ----- For both decoders if no DMX is present Blue CK CLK Red The strips will slowly fade between colors Green SD LT Blue Yellow gnd ----- Block Diagram of DDP-100 (12 volts) Black (gnd) DDP-100 Black (gnd) not used Red (+5 volts) Blue (LT) goes to SD on LED Strip Yellow DMX IN + Green (DATA) not used White DMX IN - Red (CLK) goes to CK on LED Strip Green DMX OUT + Gray DMX OUT -
  8. Got the answer form the LOR Helpdesk on a Saturday! They ROCK! Realize that the message you got was not an error, it is just informing you that you won't see all your canndy canes on the screen in SuperStar. You did nothing wrong in the Visualizer. You merely hit a limitation in the SuperStar software. As you say, Instant sequence will still work. There is a way to get around the limitation in SuperStar of having no more than 8 fixtures with the same channel assigned. The way to avoid this limitation is to put all the candy canes into one fixture. The way to do this is not obvious, but here is how you do it. 1) Delete all your candy canes except for "CC1" 2) Draw a candy cane, and when you finish drawing it the "Assign to Fixture" dialog box will appear. Note that it says "Choose an existing fixture, or select 'New Fixture'" Click on the drop down box and select "CC1" 3) Click on "Ok" and now that candy cane will become part of the CC1 fixture 4) Save the visualization, import it into SuperStar and you should see all the candy canes and should no longer get the message about duplicate channel assignments. As for the holdman star losing two of its channels, I took a look at the visualization and it is because you have all 3 channels assigned to "Holdman Star 1" and the color of all 3 channels is white. If you assigned a different color to each of the channels in the fixture it could use all the channels. But in your case, what you want to do is assign one channel to "Holdman Star 1", one channel to "Holdman Star 2" and one channel to "Holdman Star 3"
  9. Also I just notices in this same Visualizer file that when you import it into Superstar the Holdman Star Prop looses 2 of it channels? Any thoughts?
  10. xmas2012.leeI get this error when trying to import the visualizer file into Superstar to create an instant sequence. This was my first attempt at using vusuializer. I have 2 sets of lighted candy canes (8 candy canes on 1 circuit x 2). I created 16 candycanes from the symbol import tool. Each candy cane is assigned to the same channel. I must have dont something wrong, but here is the error: The maximum number of 9 fixtures with Duplicate channel assignments has been exceeded. Fixture [CC10 has the same channel assignments as Fixture [CC1]. However, Fixture [CC1] is already one of 9 duplicate fixtures. Ficture [CC10] will be dark grey and will be inactive. Thought: The fixtures are named the following: CC1, CC2, CC3... through CC16,, could it just be an issue with the naming of the fixtures? The fixtures work fine in the visualizer, I just get the error when importing in to Superstar Thanks for any feedback
  11. Cool well I'm happy there is a way to do it, but at this point I have not ever used the visualizer, so I need to learn that quick. Does anyone already have 2 32 pixel props that they would be willing to share? Thanks Pat
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