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Orville last won the day on June 26

Orville had the most liked content!

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About Orville

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  • Birthday 11/18/1956

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    Orlando, FL
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  • Interests
    Photography, Garden Railroading, Gardening
  • How I learned about Light-O-Rama -
    2009 watching holiday displays with lights set to music.
  • Favorite Decorating Holiday?

LOR Software

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  1. Orville

    How to create equalizer effect on RGB nodes

    What you're describing to me couldn't be done with "dumb" pixels, you'd need smart pixels if I'm understanding you correctly, you want these dumb pixels to be green at the bottom beat, yellow for the middle/center beat and red for the top beat of the song. If you're wanting them to go from green only at the bottom, yellow only from the center, and then red for the top, you can't do it with dumb pixels as the entire strand is only three channels, 1 for red, 1 for green and 1 for blue to make up all the colors, but over the entire strand. As far as my understanding: smart pixels are 3 independent channels, 1 for red, 1 for green and 1 for blue to make all the colors, where each bulb is independent in a smart pixel strand, but dumb pixels all bulbs are the same color at the same time., they still have 3 channels {or is that 1 channel with 3 colors, Red, Green and Blue? This area always seems to confuse me a little bit.}, same as smart pixels, but each bulb can't be independently controlled, strand is all one color at the same time or none. So dumb pixels are only 3 channels{1 channel?}, where a strand of 50 smart pixels is 150 channels, 50 channels each of red, green and blue. I'm almost certain you can not have different colors on any part of a dumb pixel strand, just a single color for each strand of dumb pixels, so your trees would be all green on the first beat, all yellow on the center beat and all red on the top beat. If this is what you're going for, then yes, dumb pixels would work in that respect. But you couldn't do a moving multi-color spectrum bar in segments with dumb pixels, just don't think they're capable of that. Hope I'm explaining this properly to where it's understandable and hopefully correct. If not, maybe one of the folks with experience with dumb pixels can clarify this much better, but from everything I've read this is how dumb pixels work. This is why I am going with the LOR CCD devices and smart pixels, more control of colors along the strand, so I can make sections of the strand dark green, mint/light green, yellow and red, for example the first 5 pixels for dark green, then the next 15 pixels would be a mint/lighter green, then the next 15 pixels would be yellow, then the last 15 pixels would be red. And that would equal one strand of 50 smart pixels using the LOR CCB-100 controller and 2 strands of 50 smart pixels. I could do two bars with this system at 50 pixels per bar, having 3-4 colors from the bottom to the top of the spectrum top bar. I really don't think you can accomplish this with dumb pixels. If I'm in error, I'll stand corrected, but from my understanding of each type, this is what I believe to be how the dumb and smart pixels{have a little experience with smart pixels} work.
  2. Are you opening SE from the Desktop? or From the Windows Program List under the Light-O-Rama folder? From the Light-O-Rama light bulb in the task bar? or From the task bar where you sent it too? There are so many different scenarios that each one can have issues depending on various factors. So we definitely need to know more info about your system setup, operating system, etc. to be able to help you. Did you use the default Light-O-Rama install locations or customize it to your specifics? Did you rename any of the files when you made shortcuts and moved them to the desktop or taskbar area? What version and license level do you have?{This info can also be posted in your profile and show up under your name and location at the left of these messages, that would also help for you to fill in your profile with this info.} As you can see, so many varying factors, we need to know a lot more info before we can try and diagnose what your issue may be in opening the SE on your computer. As this could be something very simple or it could be something that requires a little more detail on how to instruct you to get it functional. .
  3. Already upgraded to PRO. Can't use the PE until I get a newer graphics card as the one in my system does not support the OpenGL 1.5 or higher needed to even use the PE software currently. Working out other things for the moment, but will get this sorted out and all working before it's needed. {I HOPE!}
  4. Thanks folks, kind of figured that may be a problem. Will see what I can come up with. I know I do have a few of those powered USB hubs around, but so many times I heard they weren't good enough if they didn't have their own power supply off a wall outlet via an adapter as opposed to being powered off the USB hub on the computer. I lost the adapters to the ones I have, but know that one was 9VDC and the others were 12VDC, just have to find an older adapter with the old stereo type plug over a USB plug to use them, as that's what they used to power them. Got plenty of old adapters of a wide assortment of voltages that some have barrel plugs and quite a lot that don't have ends on them any longer, mainly the wire going to the power connector at the end of the wire went bad, cut those off and tested, adapter good, but no plug. Maybe if I can open one of those old USB hubs I can maybe solder the adapter straight into the power port and get one of them to work. Ah, just what I needed, another project to locate and modify before Christmas to get my display functional. LOL Looked at the one you gave the link too, nice, but I think if I end up buying a new one, I think I'll go with this one. https://www.amazon.com/dp/B072LW1RGG/ref=sspa_dk_detail_3?psc=1&pd_rd_i=B072LW1RGG&pf_rd_m=ATVPDKIKX0DER&pf_rd_p=1713835751726239774&pf_rd_r=8E4MA6ZQ3RPZ49K2W8WY&pd_rd_wg=1Io2N&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&pd_rd_w=tPNOI&pf_rd_i=desktop-dp-sims&pd_rd_r=bb34ecc3-860b-11e8-9d63-255c035dbfa0 I like the facts I can actually turn off unused USB ports on it, and the fact it lights up to show the port actually has power going to it. Nice features on this one, and the price isn't too bad and with free shipping! This one should be fine too, right?
  5. Drat, leaves me out then. Don't think this computer can handle that, all USB ports are in use on it and that's with an ADD in USB 5 Port Card{this IS NOT a hub}, but a PCI 5 USB Port card I bought years ago to use the USB485B for my CTB16PC {older V2 Cards} Gen2{?} controllers. So I'm stuck with a single network. Hope it'll do for what I'm planning on this year, if not, I'll have to figure out how to do away with the older CTB16PC's and convert everything, like Blow Mold characters to LOR RGB smart CC Pixel or CC Bulbs and controllers, using what I'll have until I can find a way to get a newer computer to dedicate specifically for the new stuff, as older ones just don't seem to have the capability to handle a lot of the new stuff, like the Pixel Editor and other features in the ever upgrading LOR software suite. Thanks for the info. p.s. if everything wasn't USB protocol today, I'd still have quite a few ports left for another USB485, as it is, printers, mice, keyboards, speakers and many other devices used on computers all seem to be compliant to USB ports today. Sometimes I wish for the old parallel printer port and RS232 port to free up a couple of USB ports! But know that's not going to happen.
  6. Thanks Jim. No, my CTB's are V2 boards, Gen 2 maybe? But definitely not Gen3, so they don't or can't use the enhanced protocols. Now can I use one Cat5 cable port on the USB485B just for the CTB16PC's and the other Cat5 cable port on the USB485B specifically for the CCB-100 controllers? Would that be 2 networks? This multi network thing always seems to puzzle and confuse me as to how they are set up. The way I think it is and the way it really might be may be 2 different things. So I need some good clarification on them. Thanks!
  7. Okay, considering adding ELL's to my display due my plan on adding pixels this year to my display, and cutting down on how many CTB16PC controllers I'll be using from 4 to probably 2, maybe 3 of those at most. Using the LOR CCB100 controllers to control 5VDC LOR CC Pixel or CC Bulbs, the question is, how well does a display work using 2 ELL's, one inside the house and one outside the window for sight to sight communication to each ELL. The inside ELL connected to an USB485B adapter, the outside will be connected to hopefully if all goes as planned, 5 CCB100 controllers and up to 3 CTB16PC controllers. Questions are: Will there be any noticeable lag in the show using the ELL's, as in will any of the sequences be slowed down so slow that it's noticeable? If the ELL is the first item connected via the Cat5 to the first controller, which could be either the CCB100 or the CTB16PC, will it still receive power from the controller or will I need to add a power supply to the 1st outdoor ELL, if so, what's the input voltage and what adapter if that method is used, would I need amperage or milliamperage? I have an old LOR 12VDC 1 AMP adapter from when I used an older DC-MP3 Director, will this work for powering the ELL either outside or inside? If I have any others I can think of, I'll post them in this thread, or if you know of any additional info I might need on the ELL's, please feel free to add in suggestions or comments that may help me with whether or not I want to go this route, as one other option I've been considering is the DC-GEN3 MP3 Director w/real time clock so I can run my display temporarily without the use of a computer until I can get some electrical work done on my home to add what I need outside and to make a way to get cat5 from inside to outside without going through a window or door, which many times is impractical for me currently. Thanks to all that can help and answer these questions.
  8. Orville

    Adding pixel arches to existing LOR

    Thanks Jim. Will be looking forward to that. Will be great when I can finally use the PE program! Been wanting to play with that software since I upgraded to PRO.
  9. Orville

    Adding pixel arches to existing LOR

    Not only dos the PRO License allow unlimited controllers, it also gives you access to the Pixel Editor software, it's not available in any other license other than PRO. But make sure your video card can use OpenGL 1.5 or higher as the Pixel Editor requires it. Sadly I haven't been able to use it because my systems graphics card can't seem to get that version of OpenGL for it. But if you have a newer system, you should be good to go. Me, I've got to get a new graphics card to replace my ancient one that's no longer supported so i can use the Pixel Editor{PE}. The PE is one of the main reasons I went with the PRO version when I upgraded, only to find out I can't use it just yet, all because of my video hardware is outdated. Ugh!
  10. Orville

    Papa Assist (Utility for Papagoya)

    It sounded like a good idea, but as we all know, sometimes good ideas turn out to be complete rubbish, slated for the recycle/trash bin. Glad I never found it. I think I can accomplish this much better manually by listening and entering the info into a sequence manually, no singing faces here as yet, but I use a similar method for animating a basic blowmold light bulb{s} to emulate the character{s} that is/{are} singing the song. And I think with a little work, I could break that single line down into 2 or more channels to animate a mouth on a singing face style character with minimal work. At least that's MY intent when I finally buy or make any singing face characters. If I ever do. BTW: if that program exists on YouTube, it must be well hidden. I searched with everything I could think of and there is NO Papa Assist video anywhere on YouTube that relates to Papagayo there. Seen other Papa Assist labeled videos, but none had anything to do with this subject matter. I really don't think it's there, and if it is, what's the harm in "sharing the link", after all, others should be allowed to form their own decision whether it's right for them or not. I can see no reason in keeping it a secret, that is, if it really does exist. I'm curious myself, just would've like to see it {supposedly in action in such a tutorial on how to use it}. But it just doesn't seem to be anywhere, and I've searched for hours and hours trying to locate it, just out of curiosity, nothing else.
  11. Orville

    Verifier Errors

    Just installed 4.3.34 and I go those errors in 4.3.30, 4.3.32 and the same exact ones myself in 4.3.34. I just ignore those, too me, it looks like we have newer versions installed than what it's looking for, why that is, however, is a mystery. You'd think they'd match up, but I've gotten errors like that for a long time, even in 3.8.2 I got them where the numbers didn't match up like that. It's never affected any of my shows or sequences, so I'm not sure what or why this error comes up, as it doesn't appear to affect anything, or at least not that I've found yet.
  12. Orville

    Papa Assist (Utility for Papagoya)

    Tried a wide assortment of search engines, went to home site, read the wiki, couldn't find any mention of this utility anywhere. if it does exist, and I'm beginning to believe it doesn't, it's very, very difficult to find. So if folks are using it, I'd sure like to know where they found it, because if it really exists, it is extremely well hidden!
  13. Orville

    Adding pixel arches to existing LOR

    Mr. P. is correct. Pixels vs L.E.D. 120VAC Strands are 2 different things and each uses different controllers. Most RGB [smart pixels] are RGB, 50 nodes per strand and 150 channels, dumb strands that all stay the same color, I think you might get away with one channel on [dumb pixels] nodes, but not entirely certain of that. Also RGB can be either 5VDC or 12VDC depending on the number of nodes controlled. 5V is good for no more than 2 ports at 50 RGB nodes per strand, a total of 100 RGB nodes on 5VDC using 2 ports. Where 12VDC will allow longer strands, just another 50 nodes per strand, 100 total nodes per port, 200 RGB nodes in total. So depends on the controller you get if it is 5VDC or 12VDC output, some controllers may be able to be set for either, but not certain about that. If you can find a dual voltage DC controller that can output either 5VDC or 12VDC, then you can use either length of RGB node strand, depending on what output voltage you're using. Again 5VDC, maximum is 100 RGB nods, 2 ports, 50 RGB Nodes per Strand, 12VDC, usual maximum is 200 RGB nodes, 2 ports, 100 RGB nodes per strand. Although on 12VDC I have heard of longer runs, but power injection may be required for that. L.E.D. strands like you buy at Home Depot, Wal-Mart, Target, etc. are 120VAC, plug into a standard outlet, therefore would require the CTB16PC 16 channel ~AC~ Controller that has dangles that output 120VAC to each channel. And as Mr. P. stated, fill in your profile with the LOR Software Version and License Level you use, as License level also denotes the maximum number of controllers you can use, as well as tell us if you have access to other features in the LOR Software. That way, we all see at a glance under your name what version and license you have and can help you better with issues or other questions you may have as you progress in this hobby.
  14. Orville

    Independence day holiday projects

    Thanks Phil! A lot of good stuff on that site for mounting pixels! Thank you very much for the link, now I know where to get the extra stuff I need to mount pixels. Bookmarked for future reference and purchases. Thanks again, those pixel mounts will definitely come in handy for my situation!
  15. Orville

    DD07 Movie Effect Error

    But why would they work in all the other players and not in the LOR Software? That would seem to be an issue in the way the LOR software is set up to play the video. If LOR is calling an external player and all these players play the video, wouldn't that suggest their is a coding problem in the way the LOR Software is interpreting a video file? I'm just puzzled as to why the video will play in all players and his video plays in my video editing software with no issue or changes. Still leads me to think that their is something in the LOR Software code causing this issue and I'd think that could or would be an easy fix than having to constantly resize video files one may buy or get from others that may not be in that exact fivide by 4 format. Since you're one of the programmers, hoping you can explain this in further detail as to why or why not a change couldn't be implemented to handle any size video, just in case it was an odd size, i.e. not divisible by 4. That just seems to limit things just a bit, especially for those that may not know how to go about converting a video file and even when you do, sometimes the software will still change the size and it still may not be divisible by four, and if your keep changing it down from the original, then the video gets degraded and can look awful. At least that's been my experience resizing and converting videos to a lower setting, as sometime it also has to convert the resolution, so it is changed into something not what the user intended or expected, especially, again, for those not familiar with resizing/converting video files.