Jump to content
Light-O-Rama Forums

Scott Tuthill

Members
  • Content Count

    73
  • Joined

  • Last visited

Everything posted by Scott Tuthill

  1. Hey GriswoldStyle -- thanks for rejuvenating the original post and for Jaynee to jump in with the ideas. Scott Tuthill
  2. Thanks everyone for sharing. Some good ideas in there. Perhaps like Santas Helper I just turn them into giant RGB bulbs and use them as such. I also have some fence to use like racerc20, though right now the fence is plain cedar planks. Maybe a coat of white paint this summer? And sure wish my house was not a tutor style with brick and tan painted siding and darker painted trim. That just didn't work well when shining the floods on them. Will see if any more ideas come in. Then I have summer to prototype some ideas and get them in the display for next Xmas. I do like that "Hot Chocolate" song -- might have to add that one to the show. Scott
  3. I bought the package of 8 10W RGB floods and controller this year during the sale. I have always wanted to incorporate them in my show. However when I started experimenting with them I just could not get effects that looked good. It is the difference between direct illumination as with lights and reflected illumination of the floods. I tried shining them up in trees and against the house. Reds would show up reasonably well, greens marginally so, and then white would just illuminate whatever it was pointing at with its native colors. (of course.) So I am wondering if anyone has come up with any creative uses for RGB floods they can share. I thought about building mini-trees from upside down wire plant cages, wrapping them in a white translucent material with a flood under each. But, am hoping someone out there has already come up with the ultimate use for RGB Floods in a show. Thanks in advance for your ideas. Scott
  4. Well I do a bit of everything - now after my 12th year of LOR displays. Pretty much every year I add some new lighting element to the display, which then leads me to go back and edit all the existing sequences to incorporate it. That is not that hard and time consuming because I have the existing sequence to work from -- meaning all the beat points have been identified. I find that by doing this it keeps both the show "fresh" and my interest level up. At this point with 250+ channels, not including RGB, I very rarely add a whole new song as that would take an incredible number of hours to sequence from scratch. Which, also means I have never gone back and re-sequenced a song from scratch. Just too much time involved. Doing a 2 minute song totally from scratch is probably a 16-24 hour exercise. Anyway, find something that keeps you engaged and that will keep the show fresh for all your visitors Scott
  5. Just read through the S5 PowerPoint Presentations. Wow -- that S5 is something and merging SE and PE is definitely the way to go. One question I have - is it possible to merge a S4 Visualizer file and a S4 Pixel Editor Preview in creating a S5 Preview? My situation is this. I have a full S4 Visualizer file for my display, except for a 3 level Nested RGB star. I created the RGB Star preview in Pixel Editor and did my sequencing of it in PE - then merged the Intensity file back into the SE file and off it went into the show. I never went through the effort to figure if and how to put the Nested RGB star into the S4 Visualizer file along with the rest of the display. So, what is the possible and recommended approach for creating the S5 Preview?
  6. I sequenced my singing face several years ago and have not touched it since. At the time I used Papagayo and a Papagayo to LOR conversion utility. No idea if they are still around. It was pretty easy to use as I remember though it was easiest to work backwards from the end of the song to the start.
  7. It would help everyone if you provided a bit more detail on your question. To take a guess, if you open an existing sequence in Pixel Editor then all the channel data is available. You can show it by creating PE props for channels in SE and having PE display them. in the channel and preview area. If you ask a more specific question you will get a more useful answer. Scott
  8. This is my first year with RGB and yes it is a different beast. Not sure about you but I am adding RGB to existing sequences. One thing that helped me is to display some of the key channels of the existing sequences in PE. This allows me to leverage off all the sequencing and timing work I already have done. Just create props with Sequence Method equal to Sequence Editor and in the Manage Props make sure to indicate you want them to be displayed. This really helped me and it is not as important to follow the timing line across the columns. And to place effects I tend to look at the displayed waveform and then use the column guides to line everything up. You will figure it out. If I can, you can. Scott
  9. To Christmascrossing I also am taking the same route your are and as Matt describes. Just make sure the second LOR usb adapter you get is the high speed version. It has a red color case. I have a mix of newer and really old controllers. Per another post I saw the Gen 3 controllers have a Green blinking status light. That is one way to tell them apart. Also the drop down menu in the Hardware Utility will tell you what you have. Scott
  10. Good news on the file naming behavior. That is how I hoped it would work. Scott
  11. To reply to my own message I have Favorites working again. I copied a known good copy of the .XML file from a different PC to the one where I had these problems. All is well. I have no idea what I did wrong earlier today. I imagine a combination of user error and trying to do complex activities before my second cup of coffee in the morning. Thanks Matt for the message -- you are a star. Can't wait to try out the new version. I think the Twinkle Effect will find some good use in my display. Scott
  12. I am not sure what is going on here but I can no longer see the Favorites I created for the Effect Generator. There are a few things I might have done: * I am currently running 4.2.10 and I think I upgraded from a prior version when I created the Favorites * I have been using the Default Preview and decided I needed to give it a proper name so I saved it with a new name in the Preview Design screen. I do not know if the Favorites were showing before I did this. I did this before I looked at the Effects Generator. * I Open up another SE sequence to start working on it -- after finishing the one where I created the Favorites. If I look at the LORPixelEditorData.xml file I can see the Favorites definitions in there, but they are not being recognized by the application. Then it seemed like Pixel Editor created a new empty XML file when I started it and the Favorites disappeared. I tried Copy and Pasting the Favorites section from another PC into the XML file, but that didn't work either. I do have a copy of the XML file with the Favorites section in it. I really don't want to have to go re-create all my favorites. Any idea what is going on? My assumption is that once you create Favorites they should be available for sequencing any time you use that Preview name. Scott
  13. I also had a hard time finding the PE Prop line. The key, as Matt says in his intro video, is to look after the last TRACK in your sequence in Sequence Editor. I was looking after the last channel in my Master Track. If you use the far right scroll bar in Sequence Editor, it will show up as advertised. Just like BlackWolfK9 says. (I am also realizing my Sequences are a bit of a mess. I have a couple tracks in them I really don't use so this made finding PE Props harder.) Scott
  14. I can vouch for Matt's approach it works just fine. Dual Normal is the way to go and then you can also use the Flip String settings to move Pixel/Bulb #1 to whichever end of the string you want it. It took Matt's suggestion for me to try Dual Normal as it is not documented in the CB100D manual I received -- though it showed up in the Hardware Utility when I went to Configure the controller. Scott
  15. I have been playing around with the same thing. Try this: 1. Include in your PE Preview the channel containing the timing you want to re-use. You can do this by creating a Prop in PE and select Sequence Editor as the Sequence Method. Complete the rest of the Prop setup as needed. 1. Make sure the Prop you just created is also displayed in PE via the Select Props capability. Select Props | Select the props to display in the grid | Props Sequenced Using Sequence Editor. This should display the SE channel below the PE props you are working on. You can then Copy and Paste the timing from the SE channel up into the PE area. As the Help file on the Select Props window says: Props sequenced with the traditional LOR Sequence Editor can be displayed on the Pixel Editor grid for reference. Their sequences can be copied to the clipboard and pasted to a Pixel Editor prop. The pasted effect will be a color wash. (White in my experience.) However, this can easily be changed after pasting by using the modify command (M key). What I seem to be able to do, is while the timing just pasted is selected: 1. Chose an Effect that is displayed in the Main Screen Preview WIndow, or 2.) Select Effects Generator and pick an already created Favorite. Give it a try and see what happens. Scott
  16. Thanks -- 4.2.6 looks great. I am glad you thought my ideas were useful to others. And, yes, now I understand how to re-order Favorites. Your explanation was just fine. Have a PM I am sending you on the program crash I saw before. Scott
  17. Matt -- thanks for the consideration and will try to replicate the Copy and Paste crash. If successful -- will send you a PM. Scott
  18. I have started spending a bunch of time with Pixel Editor. It is a really wonderful application still in its infancy. But, it already is giving me hope that I can manage the additions to my show this year without having to individually sequence 300 separate RGB channels. Based on my time so far I do have some suggestions to speed up and improve the sequencing process: It would be nice to have the Timings of a cell read out when the cursor is hovered over it -- as in the Sequence Editor proper. This makes it much easier to coordinate the start & stop time of effects across props. In my case I am trying to coordinate the timing of effects sequenced in Sequence Editor with those in Pixel Editor. Additionally, in the Sequence Editor, with a wave form displayed when you move the cursor across the cells a vertical line/ time marker moves through the wave form. Having the same thing in Pixel Editor would also be very helpful.Overall the idea of Favorites is fantastic. Because there are so much flexibility and choices in the Effects Generator having the ability to define pre-set Favorites really enhances usability. You will quickly find Favorites to be an indispensable tool giving common names to the detailed combinations of effect and settings. With that said, there are a few enhancements that would make Favorites even better. In the Pixel Editor if you have selected a pre-defined Favorite Effect it would be nice to have the Favorite Name appear in the window below "Effect Generator" rather than the effect's detailed technical description. The goal with Favorites is to not have to know the technical description.One thing that quickly gets old is having to launch the Effect Generator, chose an effect (Favorite or otherwise), close the Effect Generator, and then apply it in the Pixel Editor. What would be wonderful is to be able to select pre-defined Favorite Effects right from the Pixel Editor Screen.Though less important than the previous two, an ability to re-order effect names and folders in the Favorites area would helpful. It looks like you can drag and drop one folder into another, but that is about it. Unless I am missing something.Finally, though not really a usability comment, but more of a heads up. At one point I tried to copy a effect application from the "Non-Pixel Editor Sequenced" area up into the "Pixel Editor Sequenced" area. Thinking this would be a good way to coordinate timing. The hope being that the existing timing in the already sequenced props would apply with the selected effect to the new "Pixel Editor Sequenced" props. That managed to crash the program. So, don't do that. Scott
  19. On further investigation here is what I think is happening -- it has to do with Window Focus. Here is what I am seeing: 1. I click Play, playback starts, but the Separate Window Preview does not show anything, or something erratic as described earlier. 2. If I click on the Separate Window to move the Windows Focus there, then the playback is accurate. All props and effects. 3. Then if I want to replay the sequence I actually have to click a Play Arrow twice -- once to move the Window Focus back to the Editor Window and then again to actually initiate the Play. This removes focus from the Separate Window Preview and the same problem repeats. If I remember to click the Separate Window Preview after initiating the Play -- it works all the time. And, it I click on the Editor Window during a playback the Preview in the Separate Display freezes. Not sure this is how you intended the windows behavior to be, I can make it work now that I know what is going on. Scott
  20. Running 4.1.2 as that is in the current LOR suite download. Have a Core i7 860 @ 2.8GHz and 8 GB of RAM. Graphics ATI Radeon HD 4850 driving dual 23" monitors. Seems like there should be enough horsepower. I can try a smaller preview window -- but then might as well go back to the Main Display. Will experiment and let you know. I am making progress! The ability to bring in props from Sequence Editor and see the channels is awesome. Scott
  21. Not sure what is going on here. I am working on a Preview/Sequence that has three props being sequenced by Pixel Editor and then 30 props that are sequenced by the Sequence Editor. But, with all props being displayed in Pixel Editor. (BTW -- this capability is great and will make it easy to coordinate the sequencing between the two apps.) When played the "Display Preview in Main Window" works fine. When I switch over to "Display Preview in Separate Window" it does not work and I get erratic behavior. For instance, I have seen the following: * When playback starts nothing is displayed and the "Close", "Status", and "Support" indicators in the upper left disappear until the playback ends. * Just the three props being sequenced by Pixel Editor are displayed but they never change off the first effect applied to them. * Just the three props being sequenced by Pixel Editor are displayed and the proper effects are displayed. * And actually once, all the props were displayed and the proper effects were displayed. Again -- it works fine in "Display Preview in Main Window'. I have searched the forum for similar topics but didn't see them. And, I have tried everything I can think of in Pixel Editor proper. Any ideas? Scott
  22. Matt -- I do believe your approach did it! In hindsight I realize part of my issue is that I had an old CB100D User Manual that did not mention Dual Normal mode -- though the choice was on the Hardware Utility screen of the version I had. What I looked at was using Legacy Mode -- which I don't think will work. Anyway -- off to play with Pixel Editor and control some lights! Scott
  23. Replying to my own post here. Some of the issues relative to the behavior of the Console in the Hardware Utility were resolved when I upgraded to LOR 4.1.2. However I still only see one Unit ID when I refresh the network. Though, at this point, the CB100D is behaving like it has the expected second unit ID. Scott
  24. Working on a 100 bulb Cosmic Color Bulb set configured in Dual Normal Unit ID Mode. In the Hardware Utility I set the first unit to ID number 10 and did a Refresh. The refresh still only shows one Unit ID on the network. Is this normal? And yes I have the Max Unit ID set to 11 so the second unit should show up. Then investigating the CB100D in the Console shows this: * With Unit ID 10 selected I can control the whole string. In other words channels 161-320 are still active and controlling the second string of lights. * With Unit ID 11 selected channels 1-160 are controlling the second string of lights -- which is what I expected. So, this seems to suggest that a second Unit ID has been assigned, though I can't see it in the Hardware Utility. So, it appears that there are two Unit ID's with separate channel numbers both controlling the second string of lights. Is this the way it should work? At this point in time I am not sure if it is going to cause me any issues as I start sequencing. And yes the CB100D has the latest firmware. Thanks for any thoughts or advice. Scott
×
×
  • Create New...