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BrianBruderer

LOR Programmer
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BrianBruderer last won the day on October 6 2018

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About BrianBruderer

  • Rank
    Creator of Superstar Software Editor
  • Birthday 08/08/1956

Contact Methods

  • Website URL
    http://www.superstarlights.com

Profile Information

  • Gender
    Male
  • Location
    Allen, TX, USA
  • Occupation
    Computer Programmer

More About Me

  • Interests
    Christmas Light Displays
    Software
    Halloween Spider Webs
    Aviation
  • How I learned about Light-O-Rama -
    Internet Search
  • Favorite Decorating Holiday?
    Christmas

LOR Software

  • LOR Software Version
    5.1.4
  • License Level
    Pro

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  1. The workaround is a Windows operating system thing. If the workaround doesn't work it is a Windows operating system issue, I don't see how superstar could effect things. In other words, if the operating system is not even trying to launch superstar then it indicates that Windows never recorded the "Use this app for .sup files"
  2. I tried double clicking on a .sup file on a computer with the current release and it failed to open the file. The LOR installer should create a program association with each file type and the Windows operating system stores this association. Either the LOR installer failed to create that association, or if you ever open a .sup file with another program it could cause Windows to stop having that association. I will ask Mike to check into the program/file association in the LOR installer. Until then, the work around is to do the following: 1) using file explorer, find a .sup file and right click on it and select "open with" in the menu that pops up 2) click on "more apps" and scroll down to the bottom of the list of apps 3) click on "look for another app on this pc" 4) go to Program Files (x86) / Lightorama and select SSEdit.exe 5) make sure "Always use this app for .sup files" is selected and click on Ok This will create the association in the Windows operating system and you should be able to double click on a .sup file and it will launch superstar
  3. You are probably using an older version of SuperStar. There was a bug where if you have imported a gif or other image file and you are still in the "large" grid mode then superstar saves the sequence as a .supe file. Superstar saves a file as a supe file whenever the license level does not support the number of channels in the sequence. The bug happened because the code thought you had 64 ribbons because you were in large grid mode. There are two solutions: 1) make sure you are in "normal" grid mode whenever saving a sequence. 2) download the latest version of the software
  4. Yes, you can change it so pixel 25 starts at the other end in the visualization and the sequence will still play the same. In other words, the morphs will still play in the same direction, you do not have to re-sequence anything.
  5. I am not authorized to say when releases are to be done. But I can say that it will be in the next release, and it will be in both S4 and S5.
  6. The S4 Sequence Editor supports playing one intensity data file from SS and one from SE and it will play them at the same time, BUT, they have to be controlling different props. For example, you could have the SE intensity data control the 16x50 megatree and have the SS intensity data file control any other lights you have, but if they both try to control the same lights they will interfere with each other and the lights will probably just flicker. Note that even if one of the intensity data files just sends "all off" it will interfere with the other intensity data file. Note that in S5 you can mix and match and overlay motion effects and superstar effects and they do not interfere with each other.
  7. There is no tutorial on moving an image around the screen. But there is some information in the help files and there is also PDF of a PowerPoint presentation on doing animations. Go to the lightorama main page, click on "Support" then click on "Tutorials and PDFs" Scroll down to the bottom and you should see a link that says "SuperStar Matrix Animation" Also, if you email me at brian@superstarlights.com I can arrange to remote into your computer and show you how it done.
  8. Realize that the only code I changed had to do with converting 6 channel star sequencing to an RGB star. I'm not sure I understand your 2nd test case. It might be easiest if I remote into your computer and you show me exactly what is happening. I will email you.
  9. In the screen shot you show, I assume that is using S4? And I think you have sent me your visualization before, but I don't remember the name of the visualization. Can you tell me the name, or attach it to your post and I can test it as well.
  10. Jim, Dennis, It took me longer than expected, but I think I have it working for all cases that use a layout that puts each star in its own row or column. I will not be able to cover the case where the sequencing grid is laid out to look just like the star. Send and email to brian@superstarlights.com and I can give you instructions on how to get the SSEdit.exe with the fix in it and you can test it out.
  11. Thanks for the files. I will be able to look at this on Monday. Hopefully I can fix whatever the problem is within a day or two.
  12. Using different controllers is not a problem. In S5, What superstar does is look for 6 channel star commands, and if they exist, then it looks for a prop with the word "star" in it. If a star prop exists then it converts the 6 channel star effects into effects at the location of the star prop. But it assumes the green sequencing grid for the star is laid out the same as the 200 pixel RGB star that I use. Does the rgb star prop that you are using have the word "star" in the name of the prop? When you use the 12 Ribbon CCR tree and the RGB 270 node star and load in a superstar sequence, does superstar display a message saying it is converting the star effects?
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