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BrianBruderer

LOR Programmer
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BrianBruderer last won the day on May 12

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About BrianBruderer

  • Rank
    Creator of Superstar Software Editor
  • Birthday 08/08/1956

Contact Methods

  • Website URL
    http://www.superstarlights.com

Profile Information

  • Location
    Allen, TX, USA
  • Occupation
    Computer Programmer

More About Me

  • Interests
    Christmas Light Displays
    Software
    Halloween Spider Webs
    Aviation
  • Favorite Decorating Holiday?
    Christmas

LOR Software

  • LOR Software Version
    5.1.4
  • License Level
    Pro

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  1. If you are running S4 superstar defaults to CCR mode. In CCR mode you set the number of CCRs, the highest number is 64. To do more than that you need to use an imported visualization. If you are running S5 then you make a Preview of your matrix, then highlight the motion effect row for the matrix and right click and select "insert superstar effect." Superstar will launch and you will see the Preview of your matrix. Are you running S4 or S5 ? Also, as you mention, Instant Sequence is limited to 24 rows. I recommend that you use "Auto Sequencer." It is more versatile and does not have a row limit. There is a video tutorial on Auto Sequence. Go to the lightorama main page, click on Support, then click on "Video Tutorials and PDFs". Scroll down until you find the superstar section.
  2. From your initial description it sounds like your red, green, blue color order is fine. It's just that you see a slight color shift, ie yellow becomes a slightly greenish yellow, white becomes a bluish white. Early on, I noticed the same thing in CCRs vs CCPs. Most CCRs have LEDs that are cool white. Most CCPs have LEDs that are warm white. In superstar there was a setting in the Preferences dialog for "cool white" vs "warm white." But this setting only gets used when exporting the sequence in the sequence editor like you always had to do in S4. At time of export a "color curve" gets applied to the data to account for the "warm white" vs "cool white" LEDs. In S5, when superstar passes the data back to the sequencer it does not apply a color curve. Any application of color curve is done in the sequencer. In the "Prop Definition" dialog box there is a "color curve" setting in the upper left. The options are "none," "PixelCurve," and "StrobeCurve." "PixelCurve" is the equivalent of "warm white" in superstar. I actually don't know what "StrobeCurve" is, I will need to ask Matt Brown. Now, back to your particular issue. It sounds like when you were using DMX the pixels were warm white, and now that you are using the Pixie16, the pixels attached to it are "cool white." If all you have is the .lms file for the sequencing, I do not think the sequencer has a way to apply a color curve to the data. Again, I will ask Matt to confirm that. If you have the .sup file for the sequences then you could use superstar to export the sequence again using the "cool white" setting and then open the exported .lms file in the S5 sequencer.
  3. Ok, I didn't read all of the chain. Glad the SS props are working Ok. I don't know why the singing trees came across OK but the singing bulbs did not. Do the singing bulbs appear in the Preview at all? Or are they there, but the sequencing isn't there?
  4. Were you able to do a right click on the black row and select "insert superstar effect" ? And then after superstar opens, you open the .sup file and then close superstar and the data should appear as a white on what used to be the black row.
  5. When looking at all your rows, at the top of the left side, make sure you have "show all items" selected
  6. In cases where s4 doesn't migrate successfully to s5 I recommend the following: 1) In your current Preview, delete the props that have to do with superstar 2) In Preview Design, click on "Add Item" then select "Superstar (Online)" then download the appropriate Prop 3) For the next step you will need the .sup file for the sequence. Go to www.superstarlights.com and go to the sequence purchase page. At the top of the sequence purchase page is a video tutorial that details the steps of getting a .sup file into your main sequence when using S5 If you have further questions or problems, let me know!
  7. Matt Brown could answer this more definitively, but I believe there may be a bug in the Sequencer when you define a controller to "Normal" mode and have one Unit ID for both strings. It ends up not ordering the channels correctly for the second string. If you define the controller to "Dual Normal" then each string will have its own unit ID and I know that the Sequencer handles that properly. By the way, what version of S5 are you using?
  8. When using the superstar auto sequence feature it will put each face element on it's own row. As long as you haven't moved the effects around, you can select a row and then use "group modify" to change the face element in each row. Is that the kind of thing you are looking for?
  9. Yes, that bug was in the Sequencer and that got fixed too.
  10. What Grinch said is correct. That is the only change since the release of 5.3.14
  11. After click on "Add Item" in Preview design, the second option in the list is to make a group. Make a group that contains your 16 strings on your roof. In the group, define the Arrangement to be one of the horizontal stack choices, or vertical stack. Then do "insert superstar effect" on the group and you will see the entire group in superstar. Note that you can also do groups of groups. And by doing combinations of vertical or horizontal stack you can get the sequencing grid to appear however you want in superstar. It will also help to view the tutorial on making Previews for smart pixels. Go to the lightorama main page, click on Support, then click on "Tutorials and PDFs", the second tutorial is titled "Sequencer (aka: S5) and Making a Preview for Smart Pixels"
  12. Also, note that there is a bug in the sequencer in v5.3.14. The sequencer will only play the first prop in any group that was sequenced in superstar. The bug will be fixed in the next release.
  13. That's really cool. I especially like the semi-circular "loop" that is at the end of the spokes in the spinner. It enables you to have effects that go out an quickly loop around back towards the center. If a standard could be established for the spinner design then folks could share sequencing on them.
  14. The front of the star is 1/8" thick so that 12mm nodes will snap into the hole. However, some of the 12mm pixels are a bit thinner than others. There may be some pixels that you will want to hot glue into place after snapping them in.
  15. The code looks for props that have the word "star" in them. If it finds it, then it applies the different stars to the different rows. I can't guarantee what it will do on a snowflake prop, but put "star" in the name and see what happens.
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