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Preston Meyer

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About Preston Meyer

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    Member

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  • Gender
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  • Location
    Burbank, CA
  • Occupation
    none of your business

More About Me

  • Interests
    Halloween Haunts
  • How I learned about Light-O-Rama -
    I didn't
  • Favorite Decorating Holiday?
    easter
  1. Thanks for the additional info on controller compatibility, it makes it much clearer on what is needed. Also, the lack of a trigger on enhanced systems is a killer for prop control and whole room effects. A typical Haunted House will run 8 to 12 separate "rooms" or props that need to work independently from each other. Even with the right controllers, Haunts wouldn't be able to use anything running in enhanced mode (except for background or constant action situations). The LOR ability to be controlled by external triggers (pir, push button, mat switch, etc.) is the major reason that I've been pushing LOR controllers to Haunt people. Hopefully, no triggers is just a temporary situation.
  2. Since most of my LOR work is Halloween prop control, I have only run sequences thru show controllers without any computers on line. Smart RGB's run thru a Sandevice Elor simulator to drive the E682 (still no computer required). I was hoping to be able to continue this way without having to rely on a computer. The Christmas displays could probably be changed over but Haunted Houses generally want standalone props that are plug & play. Are you guys working on a show director that can do that???
  3. As I have been doing LOR for some time (since before license levels) I don't usually need to visit the Forums. Since all of my AC units are the DIY kits to run anything under PE will require new controllers. It would have been nice to see LOR being up front in limitations to PE in their sales info. Looks like I am going to stick with my current LOR (6 CTB's, 3 servo dogs, 2 dc 16's, one dc 24 (and that pesky partridge) / Sandevice (2 Elors & 2 E682's) lash-ups with xlights to LOR for pixels.
  4. The new Pixel Editor is a great program!! Only one major problem. I purchased the PRO upgrade and started to reprogram all of my show this year to only find out that none of it will work on my obviously old and obsolete equipment. It would have been nice to see a disclaimer or some kind of notice that says "WARNING THIS FEATURE WILL NOT WORK ON OLDER EQUIPMENT!!!!!" (also, a readily visible list of what works and what doesn't would be nice) Instead of a $50 upgrade it's more like a $ 1000 to replace equipment. Like i said it works great, I just wish it would work with my controllers.
  5. I had the same problem, after doing some updating in SE, was afraid I had lost an entire three days of work when nothing showed in the RGB part of PE. Fortunately I could recover the needed lpe. file from one of my "just in case save as" files. As it seems that both SE and PE work fine when opened at the same time, maybe some sort of flag could be generated to let people know in advance. Thanks for this question and answers. Preston (doing LOR since before license categories)
  6. Great!! the interactive group thing is apparently where I am missing the boat. Been around since before "license levels" but never checked that part of the manual!!!!! Thanks again, may get back to you if it's not getting through my synapses still.
  7. I agree on the documentation. I even sent in a help ticket about the erratic operation of the utility. What I'm still missing is how do you get an "input" trigger signal to start another action or output.
  8. Thanks for the answer. I have been using my servo dogs for 3 axis head movements, vocalizations, & body (arms, & hands) movements for my Haunted House props for some time. The question still is what are the 6 input channels used for? I know that you can trigger an animation sequence downloaded to the servo dog but why are there 6 of them? Seems that there is something missing in the documentation relating to their possible uses. (like triggering more than one sequence? or turning on/off specific outputs? Anybody have any input??? (pun intended)
  9. Servo dogs have 6 "Digital Inputs". Do they control 6 different things? And / or how do they get programmed?? I haven't seen anything that really talks about how to use them or why there are 6 of them, including the "user manual"
  10. I have done similar props using pneumatic air cylinders and LOR controllers. Best thing is you don't have to use relays as the LOR DC controller can drive the valve solenoids directly. You can regulate the cylinder action for very fast or slow by flow control valves in line. Air cylinders and valves aren't that expensive either.
  11. I am confused at what I am seeing on the startup screen for SuperStar and can't find a description of what's on the screen and what it represents. Is there a written document that I can look at (and print out) that describes the boxes, lines and numbers? Or a video that explains the startup screen? The tools have label bubbles, and are briefly described, and some of the videos sort of run by some of the things, but somehow I am missing something important for setup of SuperStar.
  12. I have the same question as I just received my CMB 24. I did find that you can use the "Console" button to access the "Test console" screen, click on "Extended Circuit Ids" and go to channels 17 to 32 which then can then test the upper channels of the CMB 24.
  13. Kind of answering your questions backwards. I recommend playing with DMX just using your USB 485 and a conversion cable from rj45 to XLR (LOR sells them is you don't want to make up one yourself). S3 and the USB 485 can directly output DMX to a device. Set your DMX address on the device to 1 and set up a simple LOR sequence (one LOR channel for each DMX channel) and things should work running from your PC. (there is another program that S3 runs automatically) Once you have played with only DMX then you can get both going at the same time. (needs two USB 485's or a 485 and aother "dongle".
  14. Once you get LOR to output DMX it doesn't matter what you output to. I have some American DJ stuff that does motion control. Just make sure that the DMX output values that the machine needs are in the right range (0 to 256) relative to the LOR range (0-to 100). Basically assign a LOR channel for each DMX channel. Beginning DMX addresses can be set on the machine and a corresponding set of LOR channels set in S3. Typically 3 channels are used for RGB colors (mix values for whatever color you want), a couple of channels for strobe (one for rate, one for duration), and the rest for other effects (rotate, tilt, etc.). There are even machines that use one DMX channel for different effects (0 to 50 rotates right, 50 to 100 rotates left, 100 to 150 tilts up, etc.) again just scale the LOR channel to duplicate the DMX value needed. Hope this helps, Preston
  15. Thanks for the replies, Most of the time, the props need synchronized sound, which is why I've been using the mini directors. The mini's can be triggered directly also, which is very important in a haunt. Although S3 can run DMX through a computer (which works fine), I wanted to find the simplest (and hopefully cheapest) way to run DMX equipment with a freestanding system. I have also found that, although more expensive than most micro-controllers, (both button-bangers or computer programmed) LOR equipment is easier to set up, reprogram as needed, and fine tune for the best scare. We really need to promote more use of LOR for direct prop control and not just background or display lighting uses. Preston
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