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LOR Programmer
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Everything posted by MattBrown

  1. To my knowledge, every item on the main menu is keyboard accessible. For example, to change the media file use Alt-S, then M. Or do you mean shortcuts for toolbar items? Or the right-click grid menu? The more specific you can be, the likelier it is we can address it. Matt
  2. Was this preview created using the Visualizer import? If so, was the Visualizer file imported using 5.0.8, or an earlier version? Matt
  3. 5.08 prop problems

    I'm locking this topic, as it has been reported as a bug in another thread:
  4. S5 PC Requirements?

    While S5 will run on Windows XP, there are at least 2 reasons not to: 1) it is no longer supported by Microsoft, so there are likely security issues 2) the S5 Sequencer only supports MP3 and WAV media on XP. The Show Player supports additional media. So stick with Windows 7 or Windows 10 (home or professional). Note that a few Microsoft Surface laptops ship with "Windows 10 S", which is not supported by LOR. For a show computer, you want 4GB or more of memory and at least 64GB of disk space. Avoid Windows computers with Intel Atom processors. For sequencing, the processor and graphics capabilities of the computer become more important. The number of channels in your display also plays a big factor - a more powerful the PC is required to sequence more channels. A PC based on a 3rd generation (or later) Intel Core i3, i5, or i7 processor using the on-board graphics (i.e. no dedicated graphics card) should be able to control 10,000+ channels and display the preview on a 1920x1080 (1080p) monitor. If you have more than 10,000 channels or a 4K monitor, then you should be thinking about a desktop PC with an add-on graphics card. If you choose to get a graphics card, it doesn't need to be high-end. A new graphics card in the $100 price range should go a long way (e.g. GTX 1050). Matt
  5. AR02 Props do not delete

    To permanently delete a prop, you need to go into Preview Design and delete it. If you are right-clicking on a prop in the grid and selecting "Remove item from grid", that only hides the prop from view, it does not delete the prop or the sequence associated with it. Can you list the exact steps you are following? Matt
  6. Clicking the "?" icon on the toolbar will pop open a list of keyboard shortcuts. It is located just to the right of the undo and redo buttons. Matt
  7. Select row to end option.

    Clicking the "?" icon on the toolbar will pop open a list of keyboard shortcuts. It is located just to the right of the undo and redo buttons. Matt
  8. Error - Calculating Intensity Data

    Luke's issue related to applying motion effects to groups that contain multiple copies of the same prop. It will be fixed in the next beta release. Matt
  9. Thanks for reporting this issue. It will be fixed in the next release. Matt
  10. OpenGL on windows 10 pro

    If you go to Help > About in the Pixel Editor, can you paste the results here? Matt
  11. Randy, 1) What steps do you use to place the original effect in the sequence, and 2) What step(s) do you use to edit the effect Matt
  12. Plans to improve VU meter?

    The other difficulty will be that in S4 you are saving to a specific color in an RGB channel. In S5, RGB channels cannot be split into separate colors, so I guess you will need to specify a color on the VU meter window... Is it possibly for you to do a screen capture (screencast) of how you sequence that effect. I assume there is some cutting and pasting involved in order to fill in the other channels. Maybe we could further automate your process in S5? Matt
  13. Plans to improve VU meter?

    The only difference between the 2 VU wizards is that in S4 you can turn any channel on or off, but in S5 you can only do that to beat channels. However, in S5, once you place the effects into beat channels, you can copy the beat channel row to a regular channel row. So it takes 2 steps instead of one, but the functionality is there. That said, we will update the S5 VU meter so that you can place the effects directly in regular channels. Also note that you do almost the same thing using a motion effect. See the attached picture. And what is really cool is that the fill for the bar doesn't have to be a colorwash - the butterfly effect would work well for example. Matt
  14. Plans to improve VU meter?

    I assume you mean the VU wizard? What can you do in S4 that you can't do in S5? What's missing in the S5 version? Matt
  15. 5.0.0 How do you edit the RGB lights?

    I'm locking this thread as it has wandered through several different topics. Please start a new thread for a new question. Thanks!
  16. This post will just address inserting SuperStar effects into an S5 sequence. I will address the second part of your question in a separate post. SuperStar effects in an S5 sequence get placed on motion effect rows. And the command requires that you select a single motion effects row. Motion effect rows store motion effects (like the S4 Pixel Editor generated) and SuperStar effects. Use of motion effects generally requires a Pro level license. You can specify how many motion effect rows to create for pixel-based props when creating a new musical or animation sequence. You can also add one or more motion effect rows to a prop after it is created by right-clicking on a prop name and selecting "Add motion effect rows" from the pop-up menu. But wait I hear you say! I have a CCR tree and the way my Visualization file got imported into S5 created a separate prop for each CCR (or pixel string). You're not looking to sequence a prop, you are looking to sequence 12 (or 16, or...) CCRs. No problem! First, let's look at those CCRs (or pixel strings) that got imported into your S5 preview. During the import process, S5 tries to determine whether all of the bulbs in your S4 Visualization for each CCR are in a straight line. If they are not linear, then it uses the bulb shape for the S5 prop representing the CCR. If it is linear, it then calculates whether the line is less than or greater than 45 degrees. If greater (i.e. more up and down than side to side), then it creates the S5 prop using a Matrix Vertical Rectangle shape that is 1 pixel wide. If less than 45, then it creates a Matrix Horizontal Rectangle that is 1 pixel high (i.e. it assumes it is a horizontal matrix). For a CCR tree, you want to make sure the prop for each CCR in your tree uses the Matrix Vertical Rectangle that is 1 pixel wide -- again this *should* happen automatically, but you should check (if any use the bulb shape then change it). Next, you want to make sure all of the CCR props got placed together in a preview group. In S5, preview groups are more than just a collection of props -- they can also be sequenced using motion effects! In most of S5, groups appear in blue text. So in the S5 Preview Design window, look for items in the list that are shown in blue. If your Visualizer file had the CCR fixtures grouped into a Visualizer prop, then that Visualizer prop should have gotten converted to an S5 preview group. If you find the group for your CCR tree, then double-click on it to bring up its properties. If not, select the CCRs in your tree (you can use shift-click and ctrl-click to select multiple props), then click the "Create Group" button. Either way, you should now be looking at the Preview Group window. The important setting here is the "arrangement" -- how the props in the group are related to one another. Make sure the arrangement is set to "Horizontal Stack" and that the CCRs in the group are listed from left to right (with the left-most CCR at the top of the group member list). Save the group and save the preview. In your sequence, make sure the group for your CCR tree is listed in the grid. If it isn't, then click the icon just above the list of prop names in the grid and select "Append Props" (see picture at the bottom of this post). In the Select Props window, open the Preview Groups section of the tree and place a checkmark next to the group for your CCR tree. That group should then appear in the right-hand box. Click ok. The CCR tree group should now appear at the bottom of your sequence grid. Right-click on the group name and select "Expand". You should now see 1 or more motion effect rows for your group. Select a section of one motion effect row, then right-click. You should now see the option to "Insert SuperStar Effect". Matt
  17. Can't open file anymore V5.0.6

    This turned out to be a bug in the SimpleShape effect that would sometimes generate an error when the color mode was set to "outline". Thanks for reporting the issue! It will be fixed in the next beta release. Matt
  18. 5.0.0 How do you edit the RGB lights?

    I haven't tested but I would guess that the AVI file in S5 is limited to 2GB. About 39% of you file is playing and 2GB is almost 39% of 5.2GB. Matt
  19. Glitch in copy and paste

    If you are copying entire rows, then copy/paste by time is much, much faster than copy/paste by cell. If you are copying between sequences, just make sure copy/paste by time is selected in both the source sequence and the destination sequence. Matt
  20. Can't open file anymore V5.0.6

    There is a LOREDIT.BAK file stored in the same folder as your sequence, which you can rename. Also, please send me a copy of the problem sequence so I can fix the source of the issue. Matt
  21. Paste By Time is MUCH faster than Paste By Cell. Make sure to set paste by time on BOTH the source sequence and destination sequence. Matt
  22. Prop Warnings - Sharing circuits

    This was part of the 5.0.6 release. On the Prop Definition screen, note the "Uses the same channels as" field in the upper right corner. For props that share channels, one prop will be designated the "master prop" and the rest (1 or more) will be "sub props". For the master prop, "Uses the same channels as" should be set to "<none>". For sub props, "Uses the same channels as" should be set to the master prop. The Visualizer Import was updated at the same time to make use of this feature for fixtures that share channels. Hope that helps, Matt
  23. When creating a new sequence, there is a box at the bottom of the dialog window asking how many motion effect rows to create for each pixel-based prop. If you don't want any, set this to 0. Then, for any pixel props that you want to sequence at the channel level, right-click on the prop's name in the grid and select "Add channel level". After you get it set up the way you want, including creating any additional grid views, then select Sequence > Channel Configuration > Export from the menu. After creating a another new sequence, select Sequence > Channel Configuration > Import, and channel level will be enabled for those that you did it for when exporting. In S5, there are 2 kinds of groups: 1) there are groups that you create in the preview. These will automatically be part of every sequence that uses the preview. If a preview group isn't already displayed in the gird, you can add it by clicking on the tree icon immediately to the right of the grid view drop-down, then selecting Append Props or Reset Props from the menu (see screen shot below). 2) there are "ad hoc" groups that you can create in the grid using the "Convert to group" command (right-click on a name on the left side of the grid). These groups can be copied from sequence to sequence using the export/import process described above. Hope that helps, Matt
  24. S5-Playing Sequence With CCR Macros

    When you open the sequence in S5, all of the effects are there, right? Some of it just happens to be in archived channels. This new feature will allow you to "unarchive" a channel/prop, and the sequence information will remain (but now on a regular channel/prop that is part of the preview). Matt