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Philip

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Everything posted by Philip

  1. I had a 30 minute sequence running 2 years ago for Halloween and it worked fine. The issue with it was that it took some time to process and save and there was a noticable lag between the short sequence that run before it and the long sequence (about 2 seconds) I noticed because I knew it shouldn't be there. Other than that, the long sequence had no problems.
  2. Brian did a full demo of this software at the LSH event a few weeks ago and it is amazing and can cut your CCR sequencing time by a ton, plus the ability to draw in images, text, and patterns via a visual sequencing tool. I'f you've got multiple CCRs you need this software !!
  3. very nicely done and great music selection too
  4. friskybri wrote: I need to get one of these 24 foot screens, I could fit hundreds of channels on that
  5. I'm not that into DMX but one thing you have to remember is that DMX uses multiple channels for each light, one moving head might have RGB + pan + tilt for a total of 5 channels for one lighting fixture (it could be more depending on the lights) The main difference in them is how the software talks to the hardware. In LOR it sends a signal to the hardware at a given point in time that says start doing this now and fade it down for x amount of time. DMX sends out 512 signals over and over and over to every piece of hardware (the light) and each piece of hardware waits to see his name come across the network to tell him what to do, at any given point there are signals being sent to every piece of hardware, but some of them will say "you stay turned off" when the hardware gets his turn, he's basically following commands that say stay on, stay on, stay on, stay on, fade down, fade down, fade down.... you get the idea. you may have 64 channels, but each channel is completely independant of the others. You'll find people this year moving towards RGB who will have fewer lights yet more channels, because you could add one ccr which will use 157 channels. toss in some wall runners of RGB floods and the channels add up very quickly.
  6. I ran the 2.8.10 upgrade and am not seeing the issue anymore. It seems like it might have just been a quirk of the .8 version. It will pop out if I move the mouse over the small icon box with the image of a wrench, but that's what it is supposed to do. Maybe in some future iteration, you could make it only slide out after I hover the mouse there for 1 or 2 full seconds so it won't just out by accident.
  7. if the audio part is already taken care of you can run two sequences at the same time in one simple motion. The issue is that they both have to be sequenced to the same audio file. I did this for my halloween show so that the bulk of my show runs in sync with the right left channel and my pumpkin choir runs in the left. You can create your sequences seperately and the create a new parent sequence that will invoke everything according using sub sequences. In the parent sequence when you set a channel to one of the rows, instead of chosing a controller select "Sequence" and the set the sequence at the bottom of the dialog box. You can do this for each sub sequence, and then call any of them up on demand when your audio reaches the right point to use the sub. I know this sounds confusing, but once you start messing with it, it really isn't. The hardest part is getting your audio setup for the proper left/right music
  8. if the audio part is already taken care of you can run two sequences at the same time in one simple motion. The issue is that they both have to be sequenced to the same audio file. I did this for my halloween show so that the bulk of my show runs in sync with the right left channel and my pumpkin choir runs in the left. You can create your sequences seperately and the create a new parent sequence that will invoke everything according using sub sequences. In the parent sequence when you set a channel to one of the rows, instead of chosing a controller select "Sequence" and the set the sequence at the bottom of the dialog box. You can do this for each sub sequence, and then call any of them up on demand when your audio reaches the right point to use the sub. I know this sounds confusing, but once you start messing with it, it really isn't. The hardest part is getting your audio setup for the proper left/right music
  9. mine does the same thing, if I have it minimized and the mouse moves anywhere across the left side of the editor screen, it pops out which can be very annoying at times, if you don't pin it down it will go away after a few seconds, but it would be nice if there was a way to pin it closed, like you can pin it opened, so that you would have to click on it to open.
  10. the second set of numbers are in decimal format, not time format such that 1 minute and 15 seconds becomes 1.25 minutes (the punctuations marks are small but not that small) of course, after I submitted this reply I realized the answer was on the next page - DOH!
  11. Steven is very much right about being careful when using tracks and loops in an animation sequence. They are an organization tool for your sequences in which a channel can be used in more than one place depending on how you set up the tracks. The thing to make sure is that you use the right click and COPY to a track option when moving them around. You can't just add a channel and assign it to the same controller and channel within a new track, without risking creating conflicting commands to the hardware. It also won't know that the channel assignments are the same when it comes to the animation screen. One of the best things you can use tracks for is arches, because you can set your start and stop times across a leap and use the chase feature to fill it in nicely
  12. I haven't tried the whole 940 method, but I usually add up times by rounding to the nearest quarter minute and just keeping track of the + or - difference from each time added. I can quickly add them up in my head and then add or subtract the difference to the sum at the end and get the answer 2:14 3:55 1:33 become 2.25 (-1) 4.0 (-5) 1.5 (+3) 7.25 (-6 seconds) = 7:09
  13. One thing I frequently do is copy all of my strobes to thier own track, then when I'm sequencing everything together I use the twinkle effect for building the sequence. This was I can get a better feel for what they will look like in the animation screen during playback. Once I'm done I go down to the strobes track and use the select all in this track, I turn on the Foreground feature and then just hit the "N" key which will turn all of those twinkles into simple ON commands so I dont mess up my strobes.
  14. I guess I wasn't 100% clear about this I'm not using X10 for the lighting, but trying to hook the lights to my LOR-CTBPC controller, but you can't do this due to the feedback from the CFLs. It will majorly screw with the controllers and other lights. I was thinking that maybe using the filter as an inline option between the LOR controller and the CFL
  15. Well, over the years it's come up several times about CFLs, but they cause too much feedback on the cords. I saw where it was mentioned that you can use the XPPF X10 noise filters to remedy the situation, but am wondering if anyone has actually done this and could report on thier effectiveness? I'm looking at trying to sequence my black lights back in to my Halloween show, but have to overcome this hurdle to get there. (I don't need to fade them)
  16. I'm setting up my halloween show which is comprised of 3 seperate shows, two running on seperate laptops and my lightning which will run independently from a mini-director. Is it possible for the mini director and one of the shows to share controller boards if the channels don't overlap, such that I could run a splitter and have two cat5 cables running seperate inputs to the same board or will this cause damage to the board?
  17. I've got an project in development for next year that uses several lower power channels, so I'm considering getting the PC board with lower lower heat sinks. But, what is the power limitation of the lower power heat sink?
  18. I realize that June ended an hour ago but the thread was still open so I'm trowing my hat in the ring anyways. I'm thinking "MOSAIC"
  19. I'm helping a newbie setup some sequencing for his first year and pointed him to the tutorials here on the support page. However, I noticed that the "Using the Software" tutorials are WAY out of date using one of the early versions of the software. The icons have changed as have many of the features and the order that screens pop up. I'm wondering if and when these tutorials might be updated? Since it is the new people who need these the most, current information would be most helpful.
  20. it may just be easiest to follow the blue path and stick with CAT5, plus it only requires a slightly longer initial cable from the pc to unit 2
  21. I was going back over my halloween sequences and noticed something in my setup the layout of my yard verses the computer location is off I know that in the hardware configuration the units do not have to be setup sequencially but... Do the LOR units have to be in order when setting up the hardware or can I branch off from one unit to two others using the two phone line connection points? maybe the picture will show it better, I'm currently setup to run this as the black lines show, is this ok, or do I need to run the cords as the blue lines show? Attached files
  22. Will the LOR software ever have its own built in audio player ? or maybe there could be an option of which audio player on the users pc that we would want to play the audio through I only mention this as wmp11 doesn't seem as stable as older versions and there are few fixes for the problems arrising within it
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