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stevehoyt

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stevehoyt last won the day on August 29 2017

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About stevehoyt

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    SF Bay Area
  • Occupation
    retired

More About Me

  • How I learned about Light-O-Rama -
    long time user
  • Favorite Decorating Holiday?
    Christmas

LOR Software

  • LOR Software Version
    A Beta Version
  • License Level
    Pro

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334 profile views
  1. I will try to make this as simple as I can. As I mentioned in a previous post, I worked on a lot of pictures this year for my 32 x 25 matrix panels. Without getting into too many details, pictures that I got off of GIPHY seemed to look the best if I redid the pixel sizes to the range of 100 x 100 or so. I originally scaled them to a size much closer to my actual matrix size and they did not look very good. I always choose scaling on and left it at 100%. Sometimes I scaled them down a bit and that improved things. Sometimes it was not necessary. In other cases, if I turned the scaling off I got a much clearer image but then only saw part of the picture on the matrix. This was as I expected So to my question. Is there some way that the slider for scaling could allow me to exceed 100%.....i.e.go from no scaling to 0% rather than 100% to 0%. I am not sure if this would have made my life easier or if I just have more to learn on doing pictures. Thanks Steve
  2. Hello I spent countless weeks finding and formatting pictures that I used this year. I bought 2 of the "standard" LOR 16 x 50 packages and built 2 32 x 25 matrixes using the 2 " spacing coro mesh. They turned out nice. Along the way, Matt was nice enough to add some things I wanted into the standard shapes of V5. I have more I would like to see in there, but I realize that there are much more important things that LOR needs to work on in the next year. As I mentioned, I ended up creating a lot of picture files. This involved finding the gifs, editing them with a Pixel editor to get the right sizes and backgrounds etc. Given the scaling feature of V5 they might be of use to other folks with different prop sizes. So to my question. Does anyone on this forum and/or LOR folks think it might be a good idea if we could upload pics to some area on the forum for all to share and use? Just an idea. I am not sure what the downsides of doing this might be e.g viruses etc. Steve
  3. stevehoyt

    Version compatibility question

    Hi FYI There were not any timing marks. What is strange, is that, scattered throughout the file I have these half second additions added before and after a cell boundary. In any case, this is a large file imported from version 4 that has had many changes over all of the various beta versions. I suspect I made an error somewhere along the line. If I see anything that looks like it is a problem I will let you know. For now everything is working as it should.
  4. stevehoyt

    Version compatibility question

    Good Day I have finally had time to spend duplicating the problem I mentioned in this original post using the latest version 5.0.16. The problem that I am seeing is: I have a grid defined with 5 second cells. I create an effect across 6 cells i.e. 30 seconds. Everything looks fine in the preview and on the matrix. I then select these 6 cells and I want to copy and paste them into other places. For the sake of this example from matrix 1 to the next 30 seconds in the same matrix or to my second matrix. When I do, I get an additional 5 seconds added to the 30 second effect making it 35 seconds long and messing things up. I have "paste by cell" selected. Upon further investigation using the popup window that shows the grid and effect timings when a flyover of a cell is done, I see something weird. In the matrix I see 6 5 second cells showing my desired effect. However in the popup window it shows Grid time 13:00:00 - 13:05:00 which is fine I have 1 5 second cell selected and Effect time 13:00:00- 13:30:30. I suspect that this is the cause of my problem. Let me know your thoughts on what might cause this. Thanks Steve
  5. stevehoyt

    Version compatibility question

    Thanks for the quick reply. I'll update today. I saw the info about the pixel trees in the release notes and was looking forward to trying it....another reason to upgrade. Steve
  6. Good Morning I was wondering if there are any issues running sequences together where the play files were generated some with 5.14 and some with 5.16? I "froze" the sequences I am using for my show at version 14. I was playing with making some minor changes yesterday and encountered a problem. Before I report it I know I need to upgrade to the latest version V 16. At this point, I do not want to disrupt anything and will wait until the season is over to figure if my problem is a bug or not if need be. If I go ahead and upgrade to V16 would you anticipate any issues. My shows consist of: 1) A nightly show that has no music. A single animation sequence. The one I ran into the problem with. 2) The grand show that I run on weekends and special occasions that has 10 or so 3 minute musical sequences, running along with a background animation sequence. If I go ahead and upgrade do I have to "Recomplie" all of the play files or would you expect I could mix them. Thanks Steve
  7. I ran into this issue early on too. Fortunately I have 2 PCs that are dedicated to Christmas stuff. The high powered one for developing sequences and the lesser powered one, in the garage, for playing the shows. I reformatted the the garage one and set it up so the root file structure matches the development machine. Both are in the same home group, so I can copy in either direction without issue. Steve
  8. Matt What command is this in V5? I don't see a lines vertical. Just straight lines. Thanks Steve
  9. stevehoyt

    Help file for S5?

    I can't help you with the keyboard question Jeff, but there are plenty of us that have been using it for months. So if you have a specific question let us know. I go live with my show itonight all done with V5. It has really helped me create some hard effects easily. Steve
  10. stevehoyt

    S5 Prop files

    Hi I am using 3 of them and have them setup thusly.... left most panel same as yours middle panel: tree360 wedges, my truncate cones and tilt forward set to 0 start location bottom back CCW the rest same as yours this part depends how you connect the controller when you set the tree up..... right panel: enter channel on first row selected, next item not selected, separate unit # for each string selected selected, max circuit 150 Hope this helps I can't email screen shots. Works just fine
  11. Randy Are they defined as traditional?
  12. stevehoyt

    AR03

    Same with me Anthony. I submitted a trouble ticket. I also sent an email to matt expressing my concerns this morning. It has been just about 3 weeks that I have been unable to do anything. I am starting to get a bit concerned at this point as I am dependent on V5. It was my choice of course, but I am no less worried. Steve
  13. stevehoyt

    AR03

    Good Morning Matt While not in dire straits such as anthony is, I can no longer convert my V4 sequences, nor can I edit them as I am seeing the a similar problem. I assumed I needed to wait until the next Beta version was released and things would be fixed. Should I also open a ticket in order to get by my current issues resolved? Thanks Steve
  14. stevehoyt

    AR03

    It sounds like the same problem I am having. I try to append props and they come up hashed out too and are unusable. I have another post on here about it. Steve
  15. Default This has me stopped dead in the water. I have had to stop all testing for now. For me, as it showed up new with version 5.0.8, I assume it is a regression of some sort. My uneducated guess is that is a result of the new "pixel editor" view that gets created. In addition, I have run into the "save file issue" which I reported to Matt along with someone else. I know Matt has said the save file problem is fixed with the next release and have my fingers crossed that this will be too. I could spend time looking for a workaround but at this point don't feel like it is time well spent. For now I am out in the backyard building props with high hopes for the next release of the beta. Steve
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