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lkcubsrule last won the day on September 14

lkcubsrule had the most liked content!

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About lkcubsrule

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  • Birthday September 1

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    Hudsonville, MI
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  • Interests
    Lighting Design, Building Science, Architecture
  • How I learned about Light-O-Rama -
    Through Planet Christmas back in 2004
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LOR Software

  • LOR Software Version
    A Beta Version
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  1. lkcubsrule

    S5 Fill Error

    Every time I use the Fill (F) command in S5, I am prompted with the following error: "Trying to fill between effects, but the row is empty". I click "OK", and it fills as normal. Is there a reason for the dialogue box? It occurs on both Motion Effects and traditional programming.
  2. lkcubsrule

    S5 Preview Location

    Well that was easy Thanks!
  3. Yes, this is very true. I've used them up north for several years. YMMV in Florida.
  4. lkcubsrule

    S5 Preview Location

    I'm looking to understand how Previews are stored and used by the Light-O-Rama Software suite. I have multiple previews on my computer; and I'm looking to transfer a specific preview to another machine without transferring all of my previews. Is this something that can be completed independent of a sequence, or do sequences "store" the Preview information inside of them? For example, would I need to create a dummy sequence -- like a basic animation sequence -- in order to transfer all the Preview Design information to another machine? Looking for the best available methods to accomplish this.
  5. I've mounted my CCBs just like my old C9s; strung along ridges and individually clipped. They're pretty rugged components; I'm not sure you need to treat them differently than traditional C9s. If anything; they've got no glass and won't break if dropped! Mine have held up just fine. I love Menards' light clips (Midwest home improvement store) and I've used them for a decade. The bulbs fit just fine; no problemos.
  6. lkcubsrule

    Max number of pixels

    This is a great question, and unfortunately there is no finite answer. Part of it depends how you're running your technology. If you're running all your pixels on an Enhanced LOR network, I'm going to guess you might hit a ceiling near the +/- 10,000 mark, depending on your speed, programming, and device layout. If you're running your pixels on an E1.31 network, you can throw tens of thousands without a hitch, granted your computer can output that many at once. It really comes down to CPU / Graphics output and network throughput...those will be your limiting factors at some point. These are relative figures, and your mileage WILL vary.
  7. You can use a standard C9 clip for the Cosmic Color Bulbs.
  8. Great question, and like all complicated questions, the correct answer is: it depends. They both control RGB lights, but their functionalities are geared towards two separate areas. In a nutshell, the PE is the software for large-scale RGB displays. SuperStar is geared towards a "custom-sequenced" element or set of elements where you will want individual control of each pixel at any point in the timeline. A lot of people use SuperStar for CCR trees, a situation where you might have 12 vertical lines as a "mini" matrix, displaying characters, text or graphics in perfect sync. Much like the original Sequence Editor, you have individual control over each RGB light at each moment in time -- if want it. The software enables you to get perfect synchronization with your graphics, but you really have to do a majority of it "manually". On the other hand, people who have lots of RGB elements tend to use the Pixel Editor. Pixel editor enables you to overlay live media files on your elements (think patterns, videos, color fades, etc.) and you control the entire effect at once, using ramps, on/off commands, shimmer commands, etc. You do not* have individual control of each pixel, but the strength of the PE is that you can program tens of thousands of pixels in just seconds. You can group your elements differently, and apply color in a lot of creative ways. Click here for a video of a display I did with the Pixel Editor (S5) (*You can get super creative to control individual bulbs / sections, but the majority of what you do in the PE is applied to large groups of lights) This is a super high-level overview of both pieces of software, but it gives you the gist. Would you mind sharing what things you are desiring to control? We might be able to diagnose better what may fit your situation best.
  9. lkcubsrule

    Tee Shirt

    Wowzers; I remember seeing that shirt over a decade ago. It says on CafePres's website that it was created back in 2005! Makes me feel old, and I'm only 25 !
  10. TL;DR: I've been experiencing seemingly random sticking and "shimmering" of my lights throughout the show, and I'm looking for a way to make it play correctly. The background: I'm running a G3 MP3 Director with two networks. Regular Network: 500k Enhanced with ~800 pixels; no issues. Aux A: 56k Enhanced with 323 channels of full-wave LED lights. Half of them (163 ch) are hardwired and run on enhanced programming, the other half (160 ch) run on non-enhanced programming over wireless transmitters. I'm outputting enhanced and regular commands, and the hard-wired channels respond to both, the wireless channels only respond to their regular commands; and everything on the programming end of things works and looks as planned/programmed, except the occasional glitching. Wiring: There's probably no more than 250' of cable total from the first controller to the last controller on both the wired and wireless portions; the wireless transmitters/receivers are 75' away from each other. ELLs are the first connected device to the MP3 director. All equipment is brand new for 2017. The challenge: On the Aux A network, I'm having random channels (often on the same controller) that will "stick" on and stay on, or they will shimmer instead of their normal "on" command at various times throughout the show. The problems persist until I either a) unplug / reset the controller with issues or b) remove and reinsert the SD card for the show. Once I do that, things go back to normal. The glitching / sticking occurs on both the wireless and wired portions alike; there's no difference between the two portions; each portion (wired/wireless) glitches equally. There's also no lag issues, either; I'm not using any compression or throttling. It doesn't appear that any particular commands or places "trigger" the lights; sometimes they onset after a few songs, other times it starts with the first song. While that's the most current configuration, I've also tried the following: Prior to rewiring things yesterday to the aforementioned configuration, I had the lights on a different arrangement: the 163 channels (of enhanced prog.) were on the 500k network with the ~800 pixels (2400 channels; 2563 total); the wireless portion (160 ch) was on Aux A running at 115k (non-enhanced). Still glitching in various places on all the channels. When I lowered the Aux A network to 56k by itself (i.e. 160 channels on it's own Aux A wireless network) all issues on that network only subsided; the 500k network continued to stick/glitch. When I lowered the 500k network to 115k, we experienced a lot of lag, and throttling didn't seem to do much. I originally was running 500k and 115k, but per Mike's post (linked below) I thought lowering the speeds would help. They didn't really solve any of the sticking or shimmering issues; the only thing that worked well was to switch the 115k to 56k...but that only solved half of the problem (and now everything is at 56k w/ issues still persisting). To recap, I'm experiencing the glitching / shimmering on the Aux A network only; the 323 normal channels of LOR (CTB16PCs). It occurs on both the wired and wireless portions, and we're not seeing any lag issues; we're already running at 56k. And the problems fix themselves after a reset of the show and/or controllers. I'd appreciate anyone's insight into this strange issue.
  11. lkcubsrule

    Color Effect only works on 50 string or less?

    You can create props as large and as long as your technology can handle them. In your prop definition, make sure you have your # of Nodes set to 80. Here's a screen capture from one of my props using 100 nodes:
  12. lkcubsrule

    Redo a sequence

    If you have the original Pixel Editor file, you should be able to access the effects / programming. If you only have the intensity data, you will be unable to use that. Here's another reply from earlier this month on the same topic:
  13. I'm trying to test my setup this evening, and I'm running into communication issues. I'm running a lot of non-RGB elements over wireless networks, and they're programmed in S5 using motion-effect rows. Correct me where I go wrong: The ELLs do not operate over enhanced networks; they still have to use non-enhanced networks. The Pixel Editor (and Motion Effect Rows in S5) operate exclusively on enhanced networks. Even if I am placing non-RGB elements into my show and desire to control them via ELLs, it appears that I am not able to control them via motion effect rows; they must be on standard-programming, right? So though it might seem as if S5 is one integrated program, the motion effect and standard rows output different types of data, correct? Is there, then, a way to run non-RGB elements over wireless networks using motion effects?
  14. lkcubsrule

    Kia Commercial

    Looks like something actually high quality. Reminds me of a Tom BetGeorge-looking light show.
  15. lkcubsrule

    Help with PE Prop Setup

    Either way, that's not a problem. Model them as two separate lines, and give them the same Unit ID, but change the "Start Circuit" on the second one. So, for instance, the first string would be Unit 1 with 20 bulbs using channels (circuits) 1-60 and string two would be Unit 1 with 20 bulbs, but channels (circuits) 61-120. Edit: Just realized you want control from the middle down either side. I"m not sure exactly why this is necessary, as the Pixel editor effects can be applied in any way you wish. You can apply any effect in the PE to go from left to right or right to left; it's just a matter of reversing the effect on either strand. As I mentioned earlier, you may want to just model them separately and apply the same effect to each, but "mirror" it when you want them doing separate things.