Jump to content
Light-O-Rama Forums

Stephan Sherrick

Members
  • Content Count

    95
  • Joined

  • Last visited

Community Reputation

5 Neutral

About Stephan Sherrick

  • Rank
    Member
  • Birthday 09/16/1951

Profile Information

  • Gender
    Male
  • Location
    KY - Kentucky
  • Occupation
    US Navy - retired; Automotive Manufacturing - retired

More About Me

  • Interests
    Wireframes, pixels, lapidary, silversmithing, antique cars
  • How I learned about Light-O-Rama -
    Internet. Christmas Expo
  • Favorite Decorating Holiday?
    Christmas

LOR Software

  • LOR Software Version
    5.3.8
  • License Level
    Pro

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I am using a Falcon F16v3 with an expansion board for part of my show. Two of the props that it is controlling are 24 strands pixel trees with 35 pixels per strand. Each of the trees are utilizing a four port receiver from the Falcon. Three of the ports are going to the tree and the fourth port is for the star. Each of the three tree ports cobtrols a total of 280 pixels. I am having trouble assigning universes both in the Falcon and in S5. I currently have four universes assigned per port with each universe assigned 70 pixels. Each port is recognizing the first two universes per port but the next four strings are dark. I am using virtual strings in configuring the Falcon. I would appreciate any help with this problem. I am now running S5 5.2.4. Had to revert back from 5.3.10 because of bugs. Thanks
  2. I am using a Falcon F16v3 with an expansion board for part of my show. Two of the props that it is controlling are 24 strands pixel trees with 35 pixels per strand. Each of the trees are utilizing a four port receiver from the Falcon. Three of the ports are going to the tree and the fourth port is for the star. Each of the three tree ports cobtrols a total of 280 pixels. I am having trouble assigning universes both in the Falcon and in S5. I currently have four universes assigned per port with each universe assigned 70 pixels. Each port is recognizing the first two universes per port but the next four strings are dark. I am using virtual strings in configuring the Falcon. I would appreciate any help with this problem. I am now running S5 5.2.4. Had to revert back from 5.3.10 because of bugs. Thanks
  3. I want to thank everyone for their help. My show is up and running on 5.2.4.
  4. I have a question concerning show files. Last year I created a Play file and then created my show using those files. Each file would only take a few seconds to load, creating just a small gap between songs. With 5.3x, the show file is created on the fly and each night, the first time through the show, there is a gap of three to five minutes between each song while the show file is being built. After the first play, each song starts after just a couple of seconds from the end of the previous. Is there a way to keep those show files from night to night to prevent the requirement for new files to be built at the beginning of each night's show? This is especially a problem with an animation sequence that I am using with a DIO32 to turn on my static lights. The sequence is five hours long (the total time that my show runs each night) and will not create the show file in the five hours that the show is running, rendering the use of the DIO32 useless for this. Something is not right either with the concept of building show files on the fly or most likely, I just don't understand how to properly set something up to make the software work efficiently. Any help would be appreciated. Thank you.
  5. Thanks for the reply. I didn't understand what using channel level meant. Now that I see how it works, I really like the ability to control individual pixels. Thanks again for the help.
  6. I have a sequence that was shared to me that has sequencing for 16 CCR strands. In the sequence it shows as DMXCCR01 through DMXCCR16, each expands to P01 through P50 and each of those break down to separate RGB rows. My question is whether or not I can use this data with regular smart pixels. I am using S5 Pro, 5.3.8. is it possible to set up a prop to use this type of data in addition to regular motion effects rows? Thanks.
  7. James, can I have a copy of this? Thanks. Stephan Sherrick ssherrick@bellsouth.net
  8. I just bought 10 light led strands from Val at Christmas-LED.com to repair a wireframe She sells a lot of various lengths along with the colored clip caps.
  9. I get cut lengths for frame repair from Action Lighting in Bozeman Montana. Shipping is high but they have just about anything available in ropelight.
  10. JR - could I get a copy? Thank you ssherrick@bellsouth.net
  11. I am trying to use the DIO32 with relay daughter boards to turn my static display on and off this year. I am using S5 Pro software. This is the first time I have tried to use animation sequences and it seems that the longest sequence is 30 seconds. When I turn on looping, there is a delay between the end of the 30 second on and the restart of the sequence resulting in a off/on every 30 seconds. I want to be able to turn my static display on at 5pm and off at 10pm. How do I do that without the constant cycling? I had someone tell me that you can't do this with S5. I can set up another computer with S4 for the DIO32 if that makes a difference.
  12. James - can I get a copy of this? Thanks Stephan Sherrick ssherrick@bellsouth.net
  13. I hadn't noticed that. My AC channel characters are from Holiday Coro and have all eight channels (10 for the singing snowman). Their singing Christmas trees also have 8 sections for pixels. That's probably the way I will go. The total pixel count is 307 per face. Do you know how to set up these props in S5 so that I can use two - three ports per face?
  14. I want to add some of the Boscoyo singing faces to my display this year. I already have several singing characters that use AC LED lights that I am controlling with 8-10 AC channels each. I want to add a few of the pixel characters. I will be running them from a Falcon controller. My initial question is how to define them in S5 so that I can control defined groups of pixels within the character. I would like to be able to define and control pixel number 1-100 as the outline; pixel 101-132 as the bottom lip, etc. I know that I could wire each group as an individual string but shouldn't have to do that. Any help would be appreciated.
×
×
  • Create New...