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scodavis last won the day on October 22 2016

scodavis had the most liked content!

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About scodavis

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  • Birthday 10/06/1979

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  • Location
    Clovis, California
  • Occupation
    Computer Support Specialist

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  • Interests
    Video games, computers, astronomy.
  • Favorite Decorating Holiday?

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  1. I use the 1000K speed for my Pixie2 controllers and they work great. Also works on the Pixie 4, 8, and 16. Here is the LOR list showing what supports what speeds: http://www1.lightorama.com/network-speeds/
  2. That was it - it was set to 1000K (non-enhanced) for the Pixie. I forgot that the CMB24D didn't support that speed. Dropped it down to 500K and now everything is working properly. Thank you, Jim! Hope all is well with you! -Scott
  3. Hello everyone, Today I brought in my CMB24D so I could start testing my Dumb RGB pixels. In my office, I have my programming computer and a USB485-ISO dual port adapter. In the adapter outputs, I have a cable going to: A Pixie2-based rgb smart pixel star A Pixie2-based rgb smart bulbs (2 x 50) I unhooked the wire to the smart bulbs and plugged in my CMB24D. I have the Comm Listener running, Visualizer on, and my Sequence Editor open with a test sequence. Channels and networks are set correctly. However, the CMB24D constantly flashes red. The Pixel Star, on the other hand, works perfectly. Making matters even more confusing - when I close everything down and run the Hardware Editor, and do a scan, it detects both controllers, the CMB24D light goes solid red, and I can control the channels no problem. When I exit Hardware Editor, the CMB24D light resumes blinking and does not go steady when I start the Comm Listener and SE. As troubleshooting, I have tried: Rebooting the CMB24D controller Unplugging/plugging in the USB adapter Switching the two Ethernet cables in the USB adapter, and only running one at a time Switching the Ethernet cable to the CMB24D to the other port on the controller Confirmed the controller is running the most recent version Confirmed that the network (Aux A) setting is correct, and confirmed that the Unit ID is correct. But even if these aren't, I believe the light should still go solid. None of these steps changes the outcome at all. My show has 20 controllers - I've never had this happen - what's going on? -Scott
  4. Thanks to everyone for their responses. What I'll probably end up doing is connecting both sets of dongles (LOR and HC) to the headers of the CMB24D board, and just use what I need for each show. I say that because my Halloween elements are wired to the LOR pinout already. My Christmas show RGB dumb pixels will be from HC because LOR doesn't sell dumb pixel strings. -Scott
  5. Hello everyone, I have a CMB24D controller with the dongles provided by LightORama. I plan to decorate six bushes with dumb RGB bullet pixels. Light-O-Rama doesn't sell dumb RGB pixel strings (otherwise I'd buy them), so I plan to buy the ones from HolidayCoro. I have information on their Pinout (it's the EasyPlug4 configuration) but no information on whether I can use these with the CMB24D without having to wire it differently or fabricate some kind of adapter for the plug styles. Does anyone have experience with this? https://www.holidaycoro.com/kb_results.asp?ID=171 -Scott
  6. I just finished and posted my trailer for my 2019 show! https://www.youtube.com/watch?v=Au1WOiWLoqw Further Information: Website: http://www.davislights.org Facebook: https://www.facebook.com/davisfamilychristmas/ Enjoy!
  7. Good morning, I need assistance building a Visualizer fixture. Here are the basic parameters: LOR S4 Version 4.4.4 (Newest Version) Matrix: 83 wide by 18 tall (I am using these numbers because I am changing an existing coro Tune-In Sign) Hardware: PixCon16 with 16 x 100 bullet pixels. I will be using 15 of the 16 outputs where each output is one DMX universe. First pixel will be at upper left of matrix. I will then go in a horizontal zig zag pattern, using all 100 pixels for each output. This is a complete list of what it will look like: Row 1 - Left to Right, DMX Universe 1 Pixels 1-83Row 2 - Right to Left, DMX Universe 1 Pixels 84-100, Universe 2 Pixels 1-66Row 3 - Left to Right, DMX Universe 2 Pixels 67-100, Universe 3 Pixels 1-49Row 4 - Right to Left, DMX Universe 3 Pixels 50-100, Universe 4 Pixels 1-32Row 5 - Left to Right, DMX Universe 4 Pixels 33-100, Universe 5 Pixels 1-15Row 6 - Right to Left, DMX Universe 5 Pixels 16-98Row 7 - Left to Right, DMX Universe 5 Pixels 99-100, Universe 6 Pixels 1-81Row 8 - Right to Left, DMX Universe 6 Pixels 82-100, Universe 7 Pixels 1-64Row 9 - Left to Right, DMX Universe 7 Pixels 65-100, Universe 8 Pixels 1-47Row 10 - Right to Left, DMX Universe 8 Pixels 48-100, Universe 9 Pixels 1-30Row 11 - Left to Right, DMX Universe 9 Pixels 31-100, Universe 10 Pixels 1-13Row 12 - Right to Left, DMX Universe 10 Pixels 14-96Row 13 - Left to Right, DMX Universe 10 Pixels 97-100, Universe 11 Pixels 1-79Row 14 - Right to Left, DMX Universe 11 Pixels 80-100, Universe 12 Pixels 1-62Row 15 - Left to Right, DMX Universe 12 Pixels 63-100, Universe 13 Pixels 1-45Row 16 - Right to Left, DMX Universe 13 Pixels 46-100, Universe 14 Pixels 1-28Row 17 - Left to Right, DMX Universe 14 Pixels 29-100, Universe 15 Pixels 1-11Row 18 - RIght to Left, DMX Universe 15 Pixels 12-94Pixels 95-100 of Universe 15 Not UsedUniverse 16 Not Used Can anyone assist me with building a Visualizer S4 Prop with these parameters? -Scott
  8. Right now I am basically prepping and experimenting; I haven't actually purchased anything yet. My plan is to purchase and use one of these: http://store.lightorama.com/12v16bupipaw3.html
  9. Yeah, that's why I was using the custom setting. I'll probably just put in a ticket with LOR support.
  10. I can see what you were able to do and I am able to replicate it, however, I foresee two problems: (1) It still shows the "no matching channel" thing down below instead of showing the prop name. (2) With that way that is laid out, it appears that channel number 1 is at the top of every single column. The problem is, it won't be like that - column 1 will be laid out top to bottom, then column 2 will be laid out bottom to top, etc. I'm only going to be using 15 strings of 100 bulbs (an 18 x 83 pixel grid is 1,494 lights), so I will be using all 100 in each string, doing a zigzag pattern, then doing the next string, etc. I even tried upgrading to 4.4.4 which is the latest version - no change. -Scott
  11. Really appreciate you taking the time. Any chance you can post a screen snip of the prop setup dialog so I can see what you did?
  12. I am using Pixel Editor to set up an 83x18 matrix (I am revamping my existing "Tune-In" sign to bullet pixels). I am trying to figure out what's going wrong with my prop setup. I am using LOR version 4.3.34 and, at this time, I have no plans to upgrade to S5. Capture2.jpg shows my current prop setup. I haven't had the chance to type in the numbers for every single pixel yet - 1,494 is a lot of numbers to type in. Capture1.jpg shows what I see on the pixel programming screen, instead of just one line for the prop itself. Please note that I see this even if I change the prop to a width of 6 (which I have already typed the numbers in for). I would welcome some suggestions into what I am doing wrong. I am completely new to Pixel Editor but I followed the Pixel Editor Intro Video instructions when I created this prop. Thank you!
  13. The original strings had 150 bulbs (I plan to use 150 pixels) and they were spaced about 3 inches apart. You're welcome to PM me with your other suggestion if you don't want to post it here. -Scott
  14. I recently acquired a snowman from my parents; it originally had 150 clear incandescent lights which didn't work. They were going to throw it away so I offered to take it in and make some modifications! I want to maintain that look of a snowman lit by Christmas lights, but be able to vary the colors and patterns. Therefore, I want to replace those incandescents with pixels. This will allow me to make the snowman a wide array of colors, make different parts of the snowman different colors, and even do more advanced effects, such as having the snowman all blue and then have individual lights twinkle white. I notice that Light-O-Rama sells the pixels in bulbs (too big for this), bullet style pixels, and square pixels. Based on maintaining the look of the snowman lit by incandescent lights, which of the two options (bullet and square) do you recommend I use? Thank you! -Scott
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