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  1. I submitted what I thought/think is a bug in 5.3.8 in September. Since then I have not checked this on later versions. I made the changes in my Preview and have accepted what is happening and moved on. This may or may not be a bug, if it still exist, then this can issues with existing SS effects and the changes made in a Preview in S5 and I wanted to make people aware. Again, what is explained in the video (second issue) may not be a bug, but rather just a result in changing the group prop size and causing existing SS effects to be moved. Thanks for asking for bugs, I did run across another that I have not been able to dupicate. It has to do with SS Shockwave not always changing the Width to the selected size. This could be a user (me) problem, I'll keep looking and try to screen capture it if/when it happens again. Alan...
  2. Thanks Matt, Sorry to sound so pissy, it just was a rough day and this didn't help. I do appreciate the quick fix, and letting us know what the issue is/was. Alan...
  3. Jim, Just as an FYI, once you upgrade beyond 5.2.4 and save your sequences in 5.3.X (can't remember exact version) you will no longer to be able to go back to 5.2.4. There was a change that adds something to the sequences and they will no longer load in 5.2.4. It would be very wise on your part to save all your sequences using 5.2.4 and tuck them away it you should decide to go back. Aside from the show play delay issue (I didn't have this issue) 5.3.12 seems to incorporate all the changes fine. Animated gif's, movies are all good. Alan...
  4. Jim, As shown in the video, when you open a sequence with SS effects in 5.3.14, they *seem* to work with 5.3.14. However from that point forward *if* you alter/change a SS effect or add new SS effects, then yes they will be messed up. If you save them this way, then those SS effects with be messed up next time you open the sequence. This is what happened to me, I didn't catch it and saved sequences with a lot of SS changes on individual props. In the video I showed the bug on a bigger scale to make it easier to see. I've already went back to 5.3.12 just so I came keep sequencing, no sense in bothering with 5.3.14 if it going to cause these kind of issues. Alan...
  5. Don, I know I'm just frustrated with having to jump back and forth between versions in order to continue on with my sequences. As noted in the Release Notes, this is a full release version, not a Beta. It worked in the previous release now, not so much. This why I post the bug in a visual way, showing the bug on how it affects users (me) and hoping for quick fix. While most people are winding down from thier show season, I am gearing up for mine (spring, summer, fall) It would be nice to know that all of the work I have done with sequencing will still work from new version to new version. Alan...
  6. This is getting old! A new release fixes one bug, then creates others. Sigh. Not much to say, the video shows the bug.
  7. Serviceable is the easy part, people walking on it may prove interesting. Try searching for LED extruded channels. Here is a real quick search (no knowlwdge of this company other than a random search) this is what i came up with. A place to start. https://www.solidapollo.com/led-strip-profiles/ Alan...
  8. Brian, This may be a little late, but here is how I control my Moving Head Lights. I opted to go wireless because of the disance from the PC. This thread is from the way back machine.
  9. How old is the string? LOR has a pretty return policy. It's worth asking them with a Help Desk ticket. They have replaced a few of mine. Alan...
  10. +1 This would be a really nice feature. During the "Forced Compression" being able to output the files to a specfic directory would be very handy. Alan...
  11. IMHO, your best bet is to watch the tutorials. Pay close attention to the Creation of a Preview. In S5, Previews must be setup correctly for things to work as you would expect. Just because you converted a S4 Sequence into S5, that doesn't mean it will create a proper Preview in S5. You may have to tweak it, that's why I recommend you watch the tutorial videos to get a good handle on what a preview is in S5. In your example above highlight an area with the left mouse button, then right click inside that area and choose "Insert Motion Effect" try adding Bars and see if it works. If you have questions after watching the tutorials, ask away. LOR S5 Tutorials Alan...
  12. Well this is good news. It's not the one click "Create Playback Files" in Sequencer, but it will do the job. Any thing is better than waiting for Show Player to do all the processing while you are trying to start a show. I didn't have the issue of lag between songs, just was not happy with waiting for Show Player to process playback files,or moving all the files to the show pc, when we used to be able to process playback files at our convenience. It nice to have that feature back. Thanks LOR for adressing this. Phil, In the release notes for 5.3.12 it says I can't remember if you mentioned that you had a lot of DMX channels (other than moving head lights). Do you have a lot of DMX channels, or just a few DMX channels? Either way it sounds like now the files are being compressed manually, where as before with the show player method they weren't? Alan...
  13. I just built some examples in Preview and yes I would do them as lines unconnected. I saw lots of possibilities for effect,way more than the standard window prop. Do you want me to do a tutorial on how I would do it? iIf so, how many windows? The link was easy, the credit goes to ItsMeBobO.
  14. Dick, Your profile says you are using ver 4.4.2, yet you are asking a question about S5. If you are using S5, please update your profile. If you are asking because you are going to upgrade to S5, then here is some info on the sphere prop. In the doc's for 5.3.12 it shows the following. Do you plan on using pixels? I bulit the sphere and the cylinder in Preview (with smart pixels) and both worked as I would expect with vertical spokes. In Prop Definition, you can choose where you want your strings to start as shown below. I'm not sure if this answer your question, if not please clarfiy Hope this helps. Alan...
  15. The below thread should give you some insight to do what you are asking. Hope this helps. Alan...
  16. Kyle, Now that I have seen your Preview it makes a little more sense to me. When I opened your Preview I could not see all the arches on my screen. To fix that, I highlighted every prop and that gave me the resize box (red corner squares), I made your Preview a little smaller so that all the props showed on my screen. I also added 2 more Motion Effect Rows to the group PixCon 16-DrivewayArch. I used pictures of flames both facing left and right to show what the effects would look like on all the arches. I made the effect on the right side, and both sides just for grins. I also gave then a chase to show you that. For the text, I did it 2 ways. The first way, the letters are jpg pictures of each letter, made the Movement - Left, then staggered the effects to show the right amount of spacing between each letter. (I think this looks best). The second way I made a jpg picture of the word KYLE and made the Movement - Left also. You can open the pictures I made in any graphics editing program and look at the sizes i used as a base size. Below is your New_Animation_Test Preview, and all the pictures I used in it. Download them and make note of where you put them. When you open the New_Animation_Test Preview, it will say it can not find any of the pictures, goto File References and point the directory to wherever you downloaded them to. When you open the New_Animation_Test Preview, double click each effect you will see what picture I used and what what effect settings were used. By the way the pictures are upside down and mirrored, this is because you have the PixCon 16-DrivewayArch setup as Vert Stack H Fill Hope this helps. Alan... This what it looks like when I play it. To download and save the pictures, Right Click - Save As Fire - Left and Right The indvidual letter for K Y L E The word Kyle and finally you New_Animation_TEST.loredit file New_Animation_TEST.loredit
  17. I read your description multiple times and I still am not sure what you want. Most of this depends on how you have your Arches props setup. Can you create a new animation sequence (no need to add any effects) save it, and send the .loredit to me. That would help a lot. It's hard to visualize what you are without knowing what you have. I'll pm you my email. Just for grins, I created a preview with 16 arches, and tried to do what I understand you to be asking for. Below is what I came up with. It's animated gif of fire, I rotated the gif and applied it as a picture motion effect. Alan... The animated gif I used.
  18. I've never heard anything back on renaming files so they would work with MIpp. I don't use it, but it seems like this would work. Bulk Renaming Utility. Alan...
  19. I recently went back to 5.2.4 on my Sequencing machine but found that that version has issues with animated gifs. (blocking, stutters, etc.) It makes sequencing difficult for timings and looks like crap during playback. I just went back to 5.3.12 in the hopes that the Show player issues were fixed. Sully's comment is interesting and worth a try. My show pc has always been an earlier version, since it only plays the show, no sequencing. I will not be able to test this until spring. Alan..
  20. I asked this question years ago and found the thread that Matt answered. 3rd post the thread. Alan...
  21. Why not put all the trees into 1 preview, you can still sequnce them individualy? Just a thought. Alan...
  22. Bob W, Nice tutorial, good to see others creating them. 👍 The KISS approach is by far the easier (if using 10 pixels per leg), but in my view also limits the way in which you can apply effects to individual effects to the model. Your right about the 45 pixels, but that's what the OP specified. I wasn't sure if the trees were already physicaly built that way hence the reason I did it the way I did. By using the Tree model and setting 1 string of 50 pixels per tree, means those last 5 pixel will light wherever they happen to land (ie not on the tree). This means you would have to tape them up (cover them). By doing it the way I did it, those last 5 pixels are not addressed in the Start/End circuit, thus they will not light (no need to cover them). Everybody has the same tree models and the effects are the same for all who use those. This is a lame analogy but maybe it will help understand what I am trying to explain. If you have a car and it was created as a model (whole unit) and you decide to paint the car another color, you have to paint the entire car that color (doors, windows, lights) etc. That is the limitations of the software and the model. If the car was created using pieces you can now change the color of the pieces individualy (door, trunk lid, hood) etc. depending on how many pieces make up the model. Granted right now I might be content with a car that is only one color, but possibly as my experience in painting (sequencing) increases I do not want to go back and recreate the car (and alter existing sequences) so that I can paint (sequence) it another way later on. That is my main reasoning for creating props that are more dynamic for sequencing from the start. Creating simple props is easy, putting some thought into the creation and make up of props offers more possibilites in this hobby down the road and to that end I make it a point to offer alternative ways to build props. It comes down to a I wish I knew now, what I didn't know then. S5 is very powerful and offers a lot of ways to sequence if the props are built with that in mind. Here is a prop I did last year. I built this props many many times in prop design and tested before I even bought the lights/controller. This prop shows how a prop can be designed and used in ways that a simple model could never do. Just food for thought. Alan...
  23. So much stress over something simple. Been there. Now it's time for the Happy Pill. 😁
  24. Brian. Good question. To me the benefit = more ways to sequence for a prop. Example - by building the trees with the tree model, you can sequence the trees as a whole tree, that's it. By breaking the tree into indivdual legs offers another way to sequence the tree invidually or arrange the trees (legs) with different views and have more sequencing options available to you. It's along the lines of the way you can sequence with SS. This way allows you to set the arrangement easier in Sequencer. If you use a utility by ItsMeBobo called AutoFlip, then you can really get creative. Link and thread about AutoFlip below. For me it's personal preference. I like the added options to sequence with. Alan... Some examples of what I am taling about, The legs of the trees were arranged so that I could use a chase with motion effects.
  25. Jim and OP, I was confused by the terminology also. What I understood of it was that the OP wanted 6 trees. Each tree with 5 strings of 9 pixels each for a total of 45 pixels per tree. Each tree will be run from 1 port of a Pixie16, meaning 6 ports will be used. The starting Unit ID for the Pixie16 is to be 10. Each tree is to be controlled seperately. At least that's what I got out of it. Jim, I knew you were working on it, but it became an obession with me to sort out what he wanted and was describing. I created what I think the OP wanted, as attached below. I used bulbs instead of Lines - Unconnected, or Tree samples. I had to do this with my tree as it similar. Anyways here what I came up with. Alan... Each tree has 5 legs of of 9 pixels each. Groups have been made to make it easier to sequence the trees. The Unit ID numbers and Start / End Circuits for the trees. Preview Design page Sample of Motion Effects applied to "sample of 6 trees.loredit preview The sample of 6 trees.loredit I used to create the preview above. Open this file as a sequence and it will show you what I did. To add this to your sequence, Grab all components of the 6 trees and export them to a .lpeprop file. Then import it into your Preview. sample of 6 trees.loredit I would highly suggest making a back up of your Main Preview file and test on it, before adding to you're main Preview.
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