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Brad Stucky

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Everything posted by Brad Stucky

  1. Brad Stucky

    Prop Definition

    It never occurred to me that you could enter the same number for defining a prop resulting in a single channel outline. Duh!! I was typing the numbers manually just assuming for a pixel prop. There was something about the auto increment I didn't like. Probably having to step back and delete because I didn't like my placement of the number or something. If I remember correctly, I believe if you delete a number, the Auto function doesn't realize it so it just enters the next number, thus skipping the one you erase. It would also be nice if you had to insert one in the middle of the string, the others would shift down the line or if you took one out, they would shift up the line. Glad you got it working, Terry. Have fun!! And thanks for the assist, daughjs.
  2. Brad Stucky

    Prop Definition

    I just realized that this is the first prop I created in S5 using connected lines. All my others were imported from the S4 visualizer. I noticed they import differently and a person is able to size them as a whole rather than dealing with each red square. That sure is easier. Hmmmmm.... It has we wondering if I'm missing something myself.
  3. Brad Stucky

    Prop Definition

    Terry, Did reloading software work for you? Are you not able to enter numbers on the squares as shown below? Saving the above got me this. If I only enter one number, I get this. Only one number gets me this. Using connected lines gets me this but sizing it on the image of your main view means working with each point, but the adjustable magnified view can really help with this.
  4. Brad Stucky

    Prop Definition

    Oh yeah, forgot to mention that you can then enter a background image to make placement of the little green squares easier. You can also modify the item and add or subtract number of segments as needed.
  5. Brad Stucky

    Prop Definition

    Another thought I had is that if you have only 1 channel that you're using for the prop, lets say a string of white LEDs for the whole outline , you might need to define your custom prop with a Predefined Shape such as Lines connected, or Lines Closed Shape. Pick the number of lines depending on the number of "bends" that are needed to draw out the shape. With Traditional selected, you should have one channel to assign. After you assign the channel, name the prop and save. You should then have many green points to shift around to design the shape of your prop for that channel. I could be wrong, but I believe the custom design is for pixel placement only and if only one square is filled for the channel assignment a person is using, then the shape would not translate to your preview properly. It would be just one point. I believe the preview is generated by the number of squares (channels) that are entered over the background image. I'm thinking the background image isn't then directly used for shaping the prop on the preview but there only as a guide for layout of the squares and their corresponding channels. By using the Lines connected shape or Lines Closed Shape, you can define a prop for your preview screen using only one channel, but still have the whole outline show up. Curved lines would require many points for a simulated curve. Hope this helps.
  6. Brad Stucky

    Prop Definition

    Terry, Are you updated to version 5.1.2? I noticed that your screen captures are not the same as mine. (version 5.1.2) They made some recent changes in that area and it could be that the update fixed an unknown bug. I noticed that if I de-select the color for the string, that the channel option becomes unavailable. (You obviously had it checked as shown in your capture.) With a check-mark in place for a color, I have channel options available for LOR and DMX in either Traditional or RGB . Sorry I don't have any screen captures available.
  7. Brad Stucky

    Importing props from Boscoyo

    Same situation here.
  8. Is there any way to apply motion effects on a customized sub-section of pixels? I noticed that you can add effect rows for sub-sections like nested pixel stars, or create rectangles on a matrix, etc, but after I have copied a 150x16 matrix prop to another grid view, enabled channel level for the prop, re-arranged and converted selected pixels to 36 specific grid view groups, I noticed the right click menu doesn't have the option to Add/Modify Motion effect rows for these grid view groups. Is there some other way to do this?
  9. Brad Stucky

    Couple glitches when adding effects in S5

    I have a separate Motion Effect row each for Superstar and Motion Effects and have successfully played both SuperStar and Motion Effects at the same time in the viewer and on my prop. I've never tried adding both types of effects to the same row, figuring it wouldn't work just like you said. It's only when I actually discovered that you could add another effects row before I even tried combining the effects on one prop. It's the right click menu that acts up and throws you into SuperStar when selecting Motion Effects, and only after just entering a SuperStar effect and then only if you don't happen to play back the sequence before attempting to add the Motion effect. It's a very minor glitch and I didn't discover it before already having success with the combination of effects. Here are the steps to reveal it. Select prop's 1st effect row, right click, Insert SuperStar effect. After SuperStar opens, select effects (usually all of them for me) and exit. Effects are placed on the line after saving at window prompt. After that, immediately select the prop's 2nd effect row, right click, Insert Motion effect. Superstar opens instead of Motion effects. If you play the sequence right after adding the SuperStar effect then the menu selection to add Motion effect for the 2nd line works just fine. Just noticed you are soon to break that 6000 post number. Wow! (You probably already have by the time I finish this 😁) Congratulations are in order!!!
  10. Here are a couple glitches and workarounds that I've found in S5. They were in 5.1.0 and also appear to be in 5.1.2 While in the sequencer, if you right click to add SuperStar Effects to an effect line of a prop, remember to save any editing of effects in SuperStar (as usual). If you happen to then select all effects and exit, the data won't be entered into the sequence as would normally be the case. You must then select Add SuperStar Effect again, open the saved file, select the events, and then exit for the data to be entered. If you have previously selected to add SuperStar Effects to your sequence, and then want to add Motion Effects, the right-click-mouse menu will not open Motion effects but instead SuperStar, and likely with the SUS file that was last used. If you play the sequence before selecting to add Motion Effects, this clears that glitch. I don't imagine this happens often since everyone will want to play and see the new effect just added before deciding to add another. I'm having a blast with the new software and discovering all kinds of neat stuff!
  11. Thanks, Matt. For me it's such a minor thing compared to all the neat stuff that S5 has, so I'm sure planning on using this for 2018. The addition of Matrix-Horizontal-Quad in the Predefined shapes really gave me an excellent display on Preview Playback of a 45 degree angled long narrow trapezoid shape for a 150x16 star matrix. Being able to individually adjust each corner in prop design made it easy to correct rotation distortion occurring at 45 degrees, giving a very nice uniformly spaced shape and sure beats having to adjust each individual row like I had to do in S4. Thanks a bunch and have a great week!
  12. I just downloaded S5 a couple weeks ago and have begun to switch over to it. It doesn't seem to be possible to rotate the Predefined Prop Shapes without them elongating at the same time? If I import the props from S4 Pixel Editor or the Visualizer with any rotation introduced at the time of their creation, they import showing elongation. Some of my Superstar programming requires a 24 spoke x 12 pixel per spoke prop where no spoke is directly up, down, left, or right. Just curious why I can do this in S4 but not S5. This sure won't keep me from using S5. There are so many nice things about it. Well done!!
  13. Matt, I imagine in a great majority of the prop design and placement options a user might choose, the Predefined props can and will be placed with no need for rotation. The many first channel location and rotation options make this easy, but for someone that needs to rotate the prop to some place between those options or because one isn't available, that is when this issue comes up. The best examples I can think of at the moment would be if someone wanted to create a circle of Predefined candy canes or simply place a Fan prop on the side of a tree or something. The 90 degree rotation completely distorts the prop appearance. I've included a wide image I used several years ago for a display in case you don't have one handy.
  14. I have rotated it for my preview except it now shows distorted in Preview Design. It's not a lot in my case and certainly not a big issue. It seems anytime you have to adjust the aspect ratio of the prop to correct it's symmetry, there will be a problem if you rotate the prop. The problem is compounded by the aspect ratio of the background image. Try using a background image that is very wide with respect to height. 4 to 1 or higher. Place any predefined prop on that image in the Preview Design screen, adjust the corners of the prop for proper appearance/symmetry and then rotate it. Hope this helps.
  15. Thanks, Matt. I usually read the release notes but didn't this time and just jumped into the program. (I was eager to start!😀) I do have an image selected for my preview and checked the Sequencer Preferences > Preview Tab and found that I had checked "Maintain the Image's aspect ratio". When I resize the preview window, the image does maintain aspect ratio. I remember finding and checking this after I had initially selected my image and found that the window sizing affected the aspect ratio. I un-selected this and checked the image again. When I resize the window, the image and the props change and become compressed or expanded on the plane that I am adjusting. The props also change. In either case, with or without the "maintain aspect ratio" selected, if you select one of the props and rotate it, the shape distorts. Just as a check, I created a new preview screen with the same background image and placed a predefined 16 spoke prop in the center of the screen. When I exit the Prop Definition screen, the prop appears on the preview screen, however, it is stretched sideways. I can grab the corners and and bring in the sides until it is round. When I grab the rotation handle, and rotate, it goes wonkers, particularly if you go 90 degrees. This is with "maintain aspect ration" selected. It's almost as if > When the prop is placed on the preview screen, the program is looking at the actual aspect ratio of the image and then adjusting the prop to meet that same aspect ratio. To check this, I loaded an image to background that is perfectly square. When I placed a spoked prop on the screen, it appeared perfectly round and I was able to rotate it without distortion. Looks like the prop is placed on the screen based on the aspect ratio of the background image. The prop I created in S5 has the first spoke directly upward with channels set for rotating CCW direction. What I would like in the preview is that directly up would be half way between spoke 1 and spoke 24. Left would be between spokes 6 and 7, down would be between 12 and 13, right would be between 18 and 19. I just need to rotate left the prop 1/48 of 360 degrees. Thanks for your quick response, Matt. Brad
  16. Brad Stucky

    Auto Sequence Feature

    Anxious to try this new feature, I applied it to a the inner most circle of a 16 spoke by 16 pixel/spoke circle prop created with the tree wizard in the Visualizer and then imported to SS, and after only 2 minutes of programming, it looks fantastic! This is really great! Guess I'm building another prop for Christmas this year. However, I noticed that I could not assign cyan to one of the color selections to cycle through. Perhaps that is still on your work list? This feature is going to be really great for doing those songs that I have less desire to hear over and over. Nice job, Brian.
  17. I believe something with exporting intensity data from SuperStar has changed from version 4.3.26 to 4.3.30. I have two E1.31 matrices planned for this year. One of them is a 3-year-running 50x24 built directly in Superstar and the other is a new 150x16 Visualizer import. For version 4.3.30, the 50x24 matrix built originally in 4.3.26 works fine when exported from 4.3.30, but the original 4.3.26 SUP file that was created with an import from the Visualizer ends up quite messed up when exported. I tried importing the visualization again and there was no change. When the two 4.3.30 intensity files are merged and then played back in the sequencer, the direct-built matrix plays fine but the 150x15 does not. To check this, I loaded into 4.3.30, several different working 150x16 SUP visualization files created in 4.3.26 and then exported the data for each, overwriting the 4.3.26 versions of the ss.lid files. After doing this, the ss.lid files no longer play correctly. When I export and combine data using 4.3.26, everything plays back as it should. The import visualization file was not changed for the new software. I left another recent post mentioning trouble I had with software installation on 2 different computers when upgrading from 4.3.26 to 4.3.30, just in case these 2 issues are related. As a note, I could not get 4.3.26 to play quite right on the 150x16 matrix without selecting "Use My Order rather than SuperStar's" in the Prop Properties SuperStar Button using "Let Superstar Decide" about matrix. (no other check marks entered there) Before I selected this, the playback was shifted around the 16 pixel width by 1 pixel, otherwise, very close to proper playback. Unchecking this parameter made no noticable difference for 4.3.30. Now the export in 4.3.30 seems to be way off when using visualization mode. Brian, I hope I'm not spoiling your day with this. (I'm glad to see the shockwave width change to 200.) Thanks.
  18. Thanks, Brian. It looks like you’ve taken care of the problem. I’ve exported and merged both of my files and both the Visualizer and the LED matrices are playing properly now. Thanks for your quick response.
  19. Thanks, Brian. I also recreated the visualization from scratch in the 4.3.30 visualizer, imported it into SS 4.3.30 and the problem remained. Email sent
  20. Brad Stucky

    LOR 4.3.28 crashes after install

    Might this change in S4 have something to do with the installation problem I had on 2 different computers? Installing 4.3.30 over 4.3.26 on Windows 7-64 pro, I received an error that the program could not locate a resource file in a temp directory somehware. (lightorama.msi I believe) Sorry I didn't get any screen captures. The program got into some kind of loop so I had to task manager abort the process. I then tried a re-install and selected a repair of the installation and everything seemed fine after that. This same event happened on 2 different computers.
  21. I'm adding a 16x150 matrix to our display this year and have run into an issue when scaling effects from a 24x50 matrix. When scaling a shockwave to the wider matrix, the width of the shockwave on a few of my effects is taken above 50 which seems to be the limit that you can enter into that parameter field. I'm only reminded of the situation if I happen to click on the effect. The parameter window will then pop up and state to re-enter a value of 50 or less. If I escape out, which is a little tricky sometimes, the larger scaling width value remains and when I export the data to the sequence editor, it plays back properly as intended on the 150x16 matrix, so the "incorrect" value seems to be accepted properly for playback. Am I just getting lucky that the SuperStar editor is allowing this without a problem? Since these particular shockwave effects require covering the full width of the larger matrix, I was hoping that this limiting width value can be increased without creating some other issue? I'm using version 4.3.26 with 80CCR license and sending the data through a PixCon16 via dmx E1.31 using 16 universes, one for each row. Thank you for any help.
  22. Brad Stucky

    Issue with shockwave width when scaling up

    Thanks for your quick response, Brian. Glad to hear this is just a temporary arbitrary limit.
  23. Brad Stucky

    4.3.22 has all the new SuperStar features!

    The new features are fantastic, particularly the layer priority features! I did find out that enabling this on an existing sequence can cause some strange things to show up if you have overlapping events without respect to row location. Some of them turn out to be really cool but it can also mess a few things up. With more variables to mess with, I'm looking forward to applying some changes to sequences that I thought were pretty much done for Christmas this year. I am glad, too, that this is a per-sequence preference so that I can update sequences as I find time. Thanks Brian, for adding more great stuff to an already great program. Last year, with a 24x50 matrix added to our display, I spent 99% of my time programming in SuperStar and I probably had more fun than any of the 12+ years prior. There just appears to be so many more things a person can create, particularly with respect to the timing of the music, than what can be done with the pixel editor.
  24. Brad Stucky

    Image Rotation

    Thanks for the quick response, Brian. I get what your saying about the vertical related to horizontal. I think I now understand why you did it that way. When I was talking about creativity, I was actually referring to your Superstar software itself and how much can be done within it. I particularly like the morphing tool, but I will sometimes make changes in the sequence editor following an export from SuperStar. I did order the CCBs from top to bottom and re-arranged the pixel order from bottom to top in the sequence editor. In the visualization screen I have the pixel order from top to bottom. I've fiddled a bit more with the visualization program and now have it set up so I can copy and paste in the sequence editor and have it showing correctly. I also managed to do the same in the animation screen in the sequence editor but that was quite a bit more tedious moving all those pixels as opposed to just swinging around a fixture in the visualization screen. I think I'm now set to go, although after reading though your comments a couple of times, I'm understanding that there may be more than one way to arrange either the channels in the sequence editor or the actual pixels themselves. Re-arranging the pixels may be less work. I may have to explore that some more. Thanks again for your help and for a great program!. I'm looking forward to sequencing again this year with most of my work happening in SuperStar.
  25. Brad Stucky

    Image Rotation

    Last year when using CCBs in a horizontal SuperStar matrix of 8x50, I remember having trouble with events (text) being upside down when exporting into the sequenceeditor. By manipulating the prop in the visualizer software and rearranging controllers I managed to get things looking right. This year, with a 24x50 horizontal arraythis is getting more difficult to address. I created a simple sequence using a 30 second scene of a small 4x5 pixel box in the upperlefthand corner of a SuperStar 24x50 horizontal array with layout in CCR mode and controllers on the left. When I export to the sequence editor, the events show up in thefirst 5 pixels on the last four CCBs 21,22,23, and 24. Shouldn't these events show up in CCBs 1,2,3, and 4? When I change the Superstar layout to right hand controllers,the exported events show up in the last 5 pixels but again in the last four CCBs, 21,22,23,24. I think I can probably manipulate stuff again, but is this normal or am Imissing something? I looked at the cool added rotation feature in version 4.1.2, but if you're scrolling text you may also need to mess with the scrolling direction. Irealize I can probably accommodate this by re-arranging the channel layout in the sequencing editor before I paste stuff from the imported file, but since the LOR sequencerautomatically adds and assigns devices/channels from the top down, it sure would make it easier to observe event programming in both programs if right-side-up in Superstar matched right-side-up in the sequence editor. Is there some option to assign the location of the first channel of the first controller in addition to which end the controllers are located? I really like the SuperStar software so I hope am I completely missing something simple here. Real creativity lies with software that allows you to manipulate any given pixel at any time and at this point I just can't see going to the pixel editor for any major stuff, yet. Thank you for any assistance.​