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Brad Stucky

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Brad Stucky last won the day on March 8

Brad Stucky had the most liked content!

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About Brad Stucky

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  • Birthday 12/09/1950

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  • Gender
  • Location
    McPherson, Kansas
  • Occupation
    college facility maintenance, semi-retired

More About Me

  • Interests
    Music, welding, woodworking, tinkering with about anything that can be taken apart.
  • How I learned about Light-O-Rama -
    Carson Williams video on YouTube about 2004.
  • Favorite Decorating Holiday?

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  1. Thanks, Alan. I followed the link, watched the video and posted back there. Excellent video and lots of good hints, pointers and stuff.
  2. Excellent video, Alan. It all looks a lot like what I was messing with but you have included some other pointers that will make the process a lot easier, particularly the option of "sequences are loaded before they are played" in the show program. Now I'll know the processing is done when I hear the first song. Over the years, I've just kept all the sequence files in one directory, but I see now there are some major advantages to having a separate directory for each sequence. I was also loading the .loredit file into the show instead of the .lms in the playback\L directory. I just couldn't figure out why I would have to transfer all the AVI and image files over to the show computer and then re-link those file references in the sequence editor, when last year I didn't recall doing that. If the images and video are stored in the .lid file, then that would make sense and really make things easier. Thanks a bunch, Alan. You always have good stuff in your videos.
  3. Thanks for the suggestion. It's the same audio file I used last year. I make sure all my audio files are constant bit-rate. Also, I discovered if I removed the newly added prop universes from the network configuration file, the sequence would stay in sync. As I added them back one at a time the problem became worse. A couple times the data stream would pause after getting out of sync, and resume at a point where it was again in sync, but most often it would just progressively get more and more out of sync as it came to the end of the sequence. The next sequence in a show would begin on sync and then the same thing would happen to it. It didn't matter if the show was using the playback file or if I was just playing directly from the sequencer. In the sequencer, i noticed that the preview was playing fine while the actual props were falling behind. That is part of what led me to check about network lag. What I might check out is adding a bunch of extra universes using identical props and then copy and pasted the data to these extra props, add the universes to the network configuration and then see when it becomes a problem again for my computers. Thanks again and have a Merry Christmas
  4. Last year I didn't have any problems with pixel prop lighting falling out of sync with the audio. I added a few more pixel props this year and low and behold, the effects were lagging out of sync about 1 second by the end of the song. This problem took a while to figure out since one of 4 of my computers managed to play properly. (a i7-3820 running on X79 chipset) My old Dell 760 for a show computer just wouldn't cut it this year but the sync mismatch wasn't any greater than the other 2 computers; an i5-3470 Dell 790 Optiplex, and an i7-3770 running on an Z77 Gigabyte board. This led me to believe it wasn't a CPU usage problem particularly when CPU usage from the sequencer was almost always below 20% on any of the machines and much less when running a show. After searching Google for tweeking network connections, I discovered that one of the advanced settings for the network adapter in Windows 10 deals with flow control. I guess this is ON for Rx and Tx by default. Just disable this. There may be other settings that can be adjusted depending on which network interface card/chip you have. After I turned this off, I had no more problems with lights syncing to audio, even with my old Dell 760. I'm guess that my X79 board just has a faster network interface than the other computers. I'm running 60 universes on E1.31 this year and last year I had 32 universes. I am using version 5.3.10 this year unless I discover some problem I can't fix.
  5. I have been using 2 different computers for many years now and it seems that in order for a show to play properly now, your best bet is to finish the final editing on the show computer. On one of my sequences, that relies heavily on an animated gif that worked last year would simply not work for me this year until I discovered the the file reference to the image used in the sequence is invalid when the .loredit file is moved to your show computer. (I have no idea why it worked for me last year when I created the playback files on another computer.) You will have to reload the sequence in your show computer. It usually will report that the image file location is lost and that you will need to fix that in the file references for each sequence that uses an image within the motion effects editor. Images entered into the motion effects program use the full pathway to the location of the image file. When you move the .loredit to another computer and create your playback files on the show computer, the full pathway is no longer valid. Hope this helps someone else. UPDATE: I just found out you will need to move over the Superstar AVI files from the main sequences directory also. I had done this for the most part just as a precaution, but never verified anything related to their usage for a show. I figured they were just for the sequence editing. When a sequence was missing playback on one of my props, I checked the file references for that sequence and found that an AVI file for that prop was missing. As soon as I copied it over from the edit computer, I re-saved the sequence on the show computer so that it would be reprocessed by the show program. The AVI file was then added to the playback file. What is really happening here? Is a video file being converted to a data file for Superstar effects to be added to the playback file? There are several different files that need to be considered if you use different computers to edit and show your sequences. I guess in order to prevent any more unexpected problems, I may simply place my EDIT computer online for the show. The other choice is to go into every sequence on the show computer and check for missing file references. Moving my edit computer to play the show will make editing difficult in my case. Also, if you have a show computer crash, rebuilding the sequences might be fun. Could there be a Utility program perhaps in the HUB that would take care of all these file transfers, even if it means dumping to a flash drive and then uploading to a show computer?
  6. Well, I discovered a simple work-around for the E1.31 competing for control while running a show on both computers. I'm embarrassed this is so simple. This idea came from Alan (default) in the topic Export for Network. (Thanks Alan) I exported my working network configuration on my EDIT computer and then set all my DMX channels to E1.31 local. ( (You could set them to NONE RAW DMX as well, but you can only do 1 universe at a time that way. ) I then saved this as well so that I can switch back and forth between the 2 network setting if needed. (IMPORT) Once all my remaining props are out in the yard, instead of in our house, I can just leave the network setting in the non-interference mode. With this in place I can now run a show (to create the playback files) without interfering with a show that is playing on the SHOW computer. Since the sequence playback file only has the DMX universes and channels that will be used and NOT where/how the information is being transported, the playback file copied over to the SHOW computer will simply use the network configuration of the SHOW computer.
  7. Well I found some issues on my EDIT computer where a few of my sequences were using an earlier preview file with different channel settings. After loading each .loredit sequence and assigning my final preview, I then created a show with these files and set show-on-demand to play the songs on my EDIT computer. With only part of my lighting network connected to my EDIT computer, it appeared that everything was accepted for playback and after the first long cycle through the show list to create the playback files, the second time through played all the songs without delay and correctly as far as I could determine. I then transferred the playback files and the related show file to the proper directories on my SHOW computer and attempted to run the show but it failed. I discovered from the log that the show is looking for the full pathway of the sequence files. (c:\user\"computer-user-name"\documents\light-o-rama\sequences\"name-of-sequence.loredit", so unless you have the same user on your EDIT computer as your SHOW computer, the show will not be able to find the sequence files. I created a new show file on the SHOW computer so that the full pathway of the sequences would be correct. When I did this and initiated a show-on-demand, the sequences files began to play using the playback files that had been transferred from the EDIT computer to the SHOW computer. I then verified that if I update any .loredit file on my EDIT computer, all I need to do now is run a show on my EDIT computer to update the related playback file and then transfer that playback file to the \\playback\L\ directory on the SHOW computer and there won't (shouldn't) be any delay on playback when that file is cued up. BUT WAIT!! I can't run a show on my EDIT computer while the SHOW computer is running a show!! DMX E1.31 on the 2 computers will be competing for communication. Is no-one using a separate computer for editing? I guess I could put the SHOW computer on a different network and thumb-drive the files from the EDIT computer to the SHOW computer. That's sure a step back from what I did 13 years ago when I first started using LOR. It would be nice if there was a batch program where you could load the .loredit files of your choice and execute the batch command to create or update the related playback files without having to run them through a show. It would also be nice if there was an option for the playback files to be copied to a shared network location. (playback file directory on SHOW computer) Another suggestion would be to have the sequence editor prompt with option of creating (and copying to network location) of playback file when the .loredit file is closed. I understand this playback file creation is different than 5.2.4 versions and earlier and I'm guessing it has something to due with the end user not having to mess with the added task of manually creating and dealing with the playback files but for those of us using another computer for the show on the same network, this makes things really awkward. I much prefer to manually create the playback files and not have to worry about the show referring to .loredit files before using the playback files. It just seems simpler, cleaner, and less likely to cause problems. If this is not remedied, I guess I will go back to 5.2.4 and copy the Superstar executable from 5.3.10 to 5.2.4. MERRY CHRISTMAS everyone.
  8. Looks like I spoke too soon again. Some of my songs are working but some are not. My DMX pixel props are playing for some songs and not for others, and it's not always the same prop that is missing. They just seem to be playing at random. Also, some of the props are not playing correctly. I'm unable to confirm LOR network props at this time so there may be trouble there as well. Since some songs seem to be playing correctly, I'm guessing it's my error for the ones that aren't. If I can't find my errors, then it looks like 5.2.4 is the only solution at this time since I had little trouble with that procedure. Last year when creating the playback files within the editor, I would occasionally get a warning that an effect across older AC controllers wasn't possible so I would locate the error and fix it. Is this still being checked before playback files are created with this new method? Also, it appears that the only way to get these playback files installed for the show is to run a show. When you do that, you incur whatever processing delay there is to create a playback file in addition to the playback of each sequence itself, before the next sequence is then processed and played. This can take considerably more time than just simply creating the playback file for each song. If you update a sequence then you will have that processing delay again, unless you create a show for each of your songs, run that particular show to update that particular playback file and then go back to your regular show. Really? Is this the only way to do this? Come on!! Where is a batch program to create these playback files without having to run a show? Am I missing something here? I will update as I discover more.
  9. I'm having similar problems with 5.3.10. I verified the playback files created in the light-o-rama/LORinternal/playback/L/.. directory on my show computer, but when I show on demand, there is no audio although the lights seem to be fine. I have not verified a scheduled show through the show player, so I may try that. The sequencer will play the audio just fine so I know the sequence is finding the audio file. Last year all I had to do was create the playback files on my editing computer and then upload to my show computer. Everything worked slick as a whistle and I didn't have to have the original .loredit files on the show computer. It looks like I may have to go back to 5.2.4. UPDATE: I discovered my problem. When I created the show for playback, I was in a hurry and entered the music sequence on the background (animation) tab of the show creator. If I remember correctly, this wasn't possible in previous versions of the show creator. It only allowed animation files to be loaded at the background and animation tabs. Evidently, you can now load a musical or animation sequence and the audio will be ignored if a musical sequence file is placed on an animation tab. Anyhow, it appears everything is now working properly. Whew!!!!
  10. I tried your suggestion and it seems to work out OK. 😀 I loaded a sequence from 2018 that has Superstar data for a 50 wide x 24 high horizontal matrix. I added the new props for 2019 which include a sphere that is 56 wide by 24 high. (vertically oriented rows) I then opened a full length motion effects row to add Superstar effects for the sphere. I changed the orientation like you suggested. The screen changed a bit but still properly showed the sphere with a grid 56 wide and 24 high. I then opened Superstar separately to access the saved Superstar file from last year sequence. (actually a saved SUP file from 2017 using S4 that I applied to S5 for 2018.) I selected and copied all effects and then pasted them into the sphere session of Superstar. I then moved and scaled the effects from 50x24 (flat matrix) to 56x24 (sphere), which, for the 24x height, was no change. I then checked the playback within Superstar and everything appears to play properly. I exited Superstar to apply the data to the sequencer and again, the playback on the preview screen appears to play properly. That was easy!! Thanks Brian. I also got your message and will check out the update. I did notice that when I go back into that SS motion effects row to load and edit the data file saved from the previous exit, that I need to change the orientation again. The sequence editor doesn't remember the change in orientation from the previous edit. I'm guessing that if new events are added without remembering to change the orientation, that the effects could become a mixed mess, however, I didn't test that out. Thanks again, Brian. None of the emojis would do justice to the big grin on my face. Now I just need to finish building that prop.
  11. Wow! That would be fantastic!! Thanks, Brian. I sure appreciate the quick response to this.
  12. I was planning on adding a 56w X 24h sphere to my display this year. This sphere, built in a new preview, requires that the orientation of the pixel strings be vertical. After pasting my SS effects from 50w x 24h (horizontal) matrix to this sphere, I've tried to move and scale the effects from the matrix to the sphere but the scaling doesn't seem to allow for this to work quite right, I'm guessing because of the change from horizontal to vertical strings. I've also tried moving and scaling my present 50w X 24h effects to a 64w X 42h (vertical) matrix with the same resulting problem. (I've moved and scaled to a larger or smaller matrix with excellent results as long as the strings are oriented the same.) Is there any way to accomplish this other than to redo all or most of my effects? Would it be possible to get an option in the Move Scale Selected Effects window that would allow us to rotate 90 degrees, (maybe also 180 and 270) before moving or scaling?
  13. Has anyone else noticed a playback problem when previewing effects applied to a globe prop using less than 4 quarters of the globe? When I apply certain Left or Right motion effects, or left/right Superstar effects, or a Left or Right motion image to a globe prop created in S5, the effect appears to work as expected ONLY when the globe is a complete 4 quarters. When using less than 4 quarters, (in my case, 2 quarters) the effect applied doesn't start at the edge of the prop but instead about 1/4 of the way from the right edge. A RIGHT motion effect runs out to the right edge and then wraps around from the left edge back to where the effect started and then ending there. A LEFT motion effect starts in the same location but moves to the left and then wraps back in from the right side to the starting point. I assume the effect should start at the left or right edge of the partial globe depending on the motion direction selected. I'm using S5 ver. 5.2.4 and the globe prop is DMX nodes with 8 strings, 84 Nodes per string, 2 folds per string, 4 degree tilt, 2 quarters, 100% size, with starting point Bottom left CCW rotation. Up and down effects seem to work correctly as do a few continuous left/right effects like Wave and Blended Bar, but maybe only because they are continuous effects. The noticeable exceptions are "Scanner", "Pinwheel", "Simpleshape","Ripple", "Meteors" (left or right motion look closely), "Lightning", "Garland", "Fireworks" (look closely), "Fire" (can't tell), "Curtain"," Butterfly" (look closely), Bar and Blended Bars (I can't tell), both texts affects definitely, "Twinkle" (can't tell). I haven't checked the Cylinder prop or the Tree prop (various degree configurations) for the same results. globe record.m4v
  14. Here is another excited person wanting the RGB fades and ramps!! Way to GO!!!
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