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Brad Stucky

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About Brad Stucky

  • Rank
    Member
  • Birthday 12/09/1950

Profile Information

  • Gender
    Male
  • Location
    McPherson, Kansas
  • Occupation
    college facility maintenance, semi-retired

More About Me

  • Interests
    Music, welding, woodworking, tinkering with about anything that can be taken apart.
  • How I learned about Light-O-Rama -
    Carson Williams video on YouTube about 2004.
  • Favorite Decorating Holiday?
    Christmas

LOR Software

  • LOR Software Version
    4.3.26
  • License Level
    Pro
  1. Brad Stucky

    Change in exported data using visualization mode.

    Thanks, Brian. It looks like you’ve taken care of the problem. I’ve exported and merged both of my files and both the Visualizer and the LED matrices are playing properly now. Thanks for your quick response.
  2. Brad Stucky

    Change in exported data using visualization mode.

    Thanks, Brian. I also recreated the visualization from scratch in the 4.3.30 visualizer, imported it into SS 4.3.30 and the problem remained. Email sent
  3. I believe something with exporting intensity data from SuperStar has changed from version 4.3.26 to 4.3.30. I have two E1.31 matrices planned for this year. One of them is a 3-year-running 50x24 built directly in Superstar and the other is a new 150x16 Visualizer import. For version 4.3.30, the 50x24 matrix built originally in 4.3.26 works fine when exported from 4.3.30, but the original 4.3.26 SUP file that was created with an import from the Visualizer ends up quite messed up when exported. I tried importing the visualization again and there was no change. When the two 4.3.30 intensity files are merged and then played back in the sequencer, the direct-built matrix plays fine but the 150x15 does not. To check this, I loaded into 4.3.30, several different working 150x16 SUP visualization files created in 4.3.26 and then exported the data for each, overwriting the 4.3.26 versions of the ss.lid files. After doing this, the ss.lid files no longer play correctly. When I export and combine data using 4.3.26, everything plays back as it should. The import visualization file was not changed for the new software. I left another recent post mentioning trouble I had with software installation on 2 different computers when upgrading from 4.3.26 to 4.3.30, just in case these 2 issues are related. As a note, I could not get 4.3.26 to play quite right on the 150x16 matrix without selecting "Use My Order rather than SuperStar's" in the Prop Properties SuperStar Button using "Let Superstar Decide" about matrix. (no other check marks entered there) Before I selected this, the playback was shifted around the 16 pixel width by 1 pixel, otherwise, very close to proper playback. Unchecking this parameter made no noticable difference for 4.3.30. Now the export in 4.3.30 seems to be way off when using visualization mode. Brian, I hope I'm not spoiling your day with this. (I'm glad to see the shockwave width change to 200.) Thanks.
  4. Brad Stucky

    'Connected' versions of LOR S4 and S5

    Might this change in S4 have something to do with the installation problem I had on 2 different computers? Installing 4.3.30 over 4.3.26 on Windows 7-64 pro, I received an error that the program could not locate a resource file in a temp directory somehware. (lightorama.msi I believe) Sorry I didn't get any screen captures. The program got into some kind of loop so I had to task manager abort the process. I then tried a re-install and selected a repair of the installation and everything seemed fine after that. This same event happened on 2 different computers.
  5. Brad Stucky

    Issue with shockwave width when scaling up

    Thanks for your quick response, Brian. Glad to hear this is just a temporary arbitrary limit.
  6. I'm adding a 16x150 matrix to our display this year and have run into an issue when scaling effects from a 24x50 matrix. When scaling a shockwave to the wider matrix, the width of the shockwave on a few of my effects is taken above 50 which seems to be the limit that you can enter into that parameter field. I'm only reminded of the situation if I happen to click on the effect. The parameter window will then pop up and state to re-enter a value of 50 or less. If I escape out, which is a little tricky sometimes, the larger scaling width value remains and when I export the data to the sequence editor, it plays back properly as intended on the 150x16 matrix, so the "incorrect" value seems to be accepted properly for playback. Am I just getting lucky that the SuperStar editor is allowing this without a problem? Since these particular shockwave effects require covering the full width of the larger matrix, I was hoping that this limiting width value can be increased without creating some other issue? I'm using version 4.3.26 with 80CCR license and sending the data through a PixCon16 via dmx E1.31 using 16 universes, one for each row. Thank you for any help.
  7. Brad Stucky

    4.3.22 has all the new SuperStar features!

    The new features are fantastic, particularly the layer priority features! I did find out that enabling this on an existing sequence can cause some strange things to show up if you have overlapping events without respect to row location. Some of them turn out to be really cool but it can also mess a few things up. With more variables to mess with, I'm looking forward to applying some changes to sequences that I thought were pretty much done for Christmas this year. I am glad, too, that this is a per-sequence preference so that I can update sequences as I find time. Thanks Brian, for adding more great stuff to an already great program. Last year, with a 24x50 matrix added to our display, I spent 99% of my time programming in SuperStar and I probably had more fun than any of the 12+ years prior. There just appears to be so many more things a person can create, particularly with respect to the timing of the music, than what can be done with the pixel editor.
  8. Brad Stucky

    Image Rotation

    Thanks for the quick response, Brian. I get what your saying about the vertical related to horizontal. I think I now understand why you did it that way. When I was talking about creativity, I was actually referring to your Superstar software itself and how much can be done within it. I particularly like the morphing tool, but I will sometimes make changes in the sequence editor following an export from SuperStar. I did order the CCBs from top to bottom and re-arranged the pixel order from bottom to top in the sequence editor. In the visualization screen I have the pixel order from top to bottom. I've fiddled a bit more with the visualization program and now have it set up so I can copy and paste in the sequence editor and have it showing correctly. I also managed to do the same in the animation screen in the sequence editor but that was quite a bit more tedious moving all those pixels as opposed to just swinging around a fixture in the visualization screen. I think I'm now set to go, although after reading though your comments a couple of times, I'm understanding that there may be more than one way to arrange either the channels in the sequence editor or the actual pixels themselves. Re-arranging the pixels may be less work. I may have to explore that some more. Thanks again for your help and for a great program!. I'm looking forward to sequencing again this year with most of my work happening in SuperStar.
  9. Brad Stucky

    Image Rotation

    Last year when using CCBs in a horizontal SuperStar matrix of 8x50, I remember having trouble with events (text) being upside down when exporting into the sequenceeditor. By manipulating the prop in the visualizer software and rearranging controllers I managed to get things looking right. This year, with a 24x50 horizontal arraythis is getting more difficult to address. I created a simple sequence using a 30 second scene of a small 4x5 pixel box in the upperlefthand corner of a SuperStar 24x50 horizontal array with layout in CCR mode and controllers on the left. When I export to the sequence editor, the events show up in thefirst 5 pixels on the last four CCBs 21,22,23, and 24. Shouldn't these events show up in CCBs 1,2,3, and 4? When I change the Superstar layout to right hand controllers,the exported events show up in the last 5 pixels but again in the last four CCBs, 21,22,23,24. I think I can probably manipulate stuff again, but is this normal or am Imissing something? I looked at the cool added rotation feature in version 4.1.2, but if you're scrolling text you may also need to mess with the scrolling direction. Irealize I can probably accommodate this by re-arranging the channel layout in the sequencing editor before I paste stuff from the imported file, but since the LOR sequencerautomatically adds and assigns devices/channels from the top down, it sure would make it easier to observe event programming in both programs if right-side-up in Superstar matched right-side-up in the sequence editor. Is there some option to assign the location of the first channel of the first controller in addition to which end the controllers are located? I really like the SuperStar software so I hope am I completely missing something simple here. Real creativity lies with software that allows you to manipulate any given pixel at any time and at this point I just can't see going to the pixel editor for any major stuff, yet. Thank you for any assistance.​
  10. Brad Stucky

    Lost custom font in upgrade from 3.6 to 3.7

    Thanks, Brian, for responding so quickly. I didn't figure anyone but me would be up this late at night. I have started restoring my font. (It's not anywhere near as serious a thing as it would be to loose all the sequence editing I've been doing recently. ) I've located the font directory and sort of figured out what to do to copy the custom font file, edit the internal font name, rename the file and save it as another file to show up in the list of fonts. It's not a bit deal. I'll like to add that this is some amazing software, and I'm having all kinds of fun with it. I really like the looks of the accelerated chases that can be generated. It would be nice if that could be easily done in the LOR sequence editor. Thanks again, Brian.
  11. I'm planning on having 4 CCBs in my display for this year. They will be arranged in an 8x50 horizontal matrix. While working on text in my sequences, I decided to edit the custom 8x8 slim font, but upon upgrading trom version 3.6 to 3.7, I seem to have lost my editing of this font. Would I be so fortunate to be able to recover this font without editing the whole thing again? Is this something that will occur again upon software update, or can this be changed so that custom fonts can be saved through an upgrade? Perhaps I didn't save something correctly. Brad
  12. Brad Stucky

    Closing Multiple Sequences That Are Open

    jimswinder wrote: I, too, have had some trouble closing the second sequence after closing the one before it, but only when they have been opened in separate windows. (not in the tabs form) I do this quite often in order to cut and paste from older sequences to newer ones with different configurations. I've experienced this problem going back to early versions of LOR 2. When it happens, I get around this by placing the mouse cursor in the region of the window title bar of the sequence that won't close or save and then move the window slightly. After this, I've been able to then close, save or resize the window. I hope this helps.
  13. Brad Stucky

    WANTED: Hallelujah Chorus sequence

    Hey Bryan, Lightoramasequences.com has one. It's not a full chorus but rather a starting or ending piece. http://lightoramasequences.com/component/option,com_remository/Itemid,42/func,fileinfo/id,470/
  14. csf wrote: I've downloaded and installed FRAPS. Although I've heard of the program, I'm new to it. I've been able to get a reading for each of the monitors but it doesn't seem to register what the animation screen is doing. It will register on both monitors what my mouse movement is, which maxes to 60. (monitor refresh rate?) On playback of a sequence, the editor screen reading seems to be related to the timing grid. The reading on the other monitor disappears with the animation screen playing. Maybe I'm doing something wrong. I will play a little more with that and see what I get. Thanks for the great suggestion. The quad-core processor show considerable more on one core but a second core is showing usage as well. One core is running about 40% and another is about 20% while the other two are down around 5%. There is some mention in the display settings referring to OpenGL, but only some adjustment for proper display of the screen. I'll have to play a bit more with this tomorrow since it's way past my bedtime.
  15. stanward wrote: I've had trouble with the animation screen keeping up without being jerky and the best solution I've had to smooth out the animation acreen is to turn off "move grid with play." That's a big one! Also turn off " vary color with channel buttons". I have 2 CCRs with all 300 channels programmed into the animation screen and when I do continuous fast color change/sweeps on both CCRs, the animation is jerky even with these 2 items turned off. I then turned off "control lights" and that almost eliminated the problem. I'm using a 2-year old AMD quad-core 9550 with cpu usage rarely exceeding 15% and I am using a NVidia GTS250 card with 1 gig of ram. I am using 2 monitors. I also have one CCR connected to observe color during programming and I've noticed that when I have the channel grid moving along with the animation screen playing, that sweeps on the CCR will not move smoothly. It appears that the commands are bunch together and sent in bursts, for lack of a better description. As soon as I turn off all screen animation, the CCR then begins to operate much more smoothly. If I play the sequence through the show program, the operation is smooth. I'm convinced there is a bottleneck someplace in the sequence editor when it is trying to control devices, the animation screen, and the editor grid movement at the same time and I don't think it's CPU usage, but then I'm not a programmer (software) so I could be all wet. Could someone much smarter than me shed some light on where this bottleneck might be and what could be done to help the situation? (Would dual video cards, SLI, or something else help?) I'm only using 2 CCRs. I'm guessing there are others using even more of these and must be having similar problems with their animation screens.
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