Disparky

My Halloween Animations

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One of the songs the Skeletons do in the yard.

Song: Richard Cheese - Welcome to The Jungle.

 

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color me impressed to the Nth degree!!

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Are you kidding me?! This is FANTASTIC!


Sent from my iPhone using Tapatalk

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Orlando, not but a short drive for me. Tutorial in order! Disney should give you a job.

Amazing stuff.

JR

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This one is also so awesome

 

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2 hours ago, Disparky said:

One of the songs the Skeletons do in the yard.

Song: Richard Cheese - Welcome to The Jungle.

 

pretty cool stuff here.

 

 

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Just now, Mega Arch said:

pretty cool stuff here.

 

 

Yes, so many links, so little time. I have watched 5 and they are all great.

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Wow, great stuff. Love it.

The singing lamp reminded me of George's house :) 

Edited by Santas Helper

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That's just crazy cool...thanks for sharing.   Willing to share how to put it together. How much diy versus out of the box stuff?

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loved it, want it for my own

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I hope the OP will return and elaborate.

Baited the hook and casted the line. I am a hungry fish! I am not to proud to say that.

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Wow, that's awesome. I wish I could do something like that!  I too hope there will be a tutorial!

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Hi,

I don't have much for a tutorial.  I will sit down and put something together about the figures.  I enjoy putting that show out every Halloween and try to add something new each year.  This year I hope to build a Skeleton peering into a crystal ball.  I'll use some LOR stuff to do effects from within the frosted hollow ball.  Should be fun and entertaining when it summons something into the ball that's less than desireable.  Ever seen a startled skeleton??

Edited by Disparky

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2 hours ago, Disparky said:

Hi,

I don't have much for a tutorial.  I will sit down and put something together about the figures.  I enjoy putting that show out every Halloween and try to add something new each year.  This year I hope to build a Skeleton peering into a crystal ball.  I'll use some LOR stuff to do effects from within the frosted hollow ball.  Should be fun and entertaining when it summons something into the ball that's less than desireable.  Ever seen a startled skeleton??

Mad skilz!

It would be great, any info you can provide.

Edited by dibblejr

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Where did you get the skeletons?  I cant seem to find anywhere the moving head skulls like what you have.

When I grow up, I want to be just like you!! :)

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40 minutes ago, cgiambruno said:

Where did you get the skeletons?  I cant seem to find anywhere the moving head skulls like what you have.

When I grow up, I want to be just like you!! :)

You don't want to be like me, trust me.  It is a silly life.

I buy the skeletons from the Halloween stores and install the servo motors and linkages where they need to be in order to create the desired motion.  Then, plug the servos into something like a Light O Rama ServoDog controller and when you spit out DMX to the thing, it moves the skeleton around.  That's it in a rather small nutshell.  If you want to make the skeleton head move about like in the video, I use a pan and tilt kit you put together and mount the skull on it.  Paint the thing to match the skull and there you go.  People don't really notice it's not anatomically correct with a neck.  I Get the pan and tilt kit from Servocity along with the servos, cables and things.  LOR sells a nice DMX servo controller that can handle 16 servos.  Works well and I use it to control two skeletons.  Anywhoo, thanks for asking about the skeletons.  I buy them, chop off the head and arms and attach to servos and motion bases.  That's about it.

Edited by Disparky
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Very cool!  what are you using for the lights for the talking lamp in the second video?

 

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5 minutes ago, k6ccc said:

Very cool!  what are you using for the lights for the talking lamp in the second video?

 

I've never thought of it as a lamp, haha..  I always call it "RoboHead" but I think I like the lamp better.  For that I use ElWire for the facial features. Power for the ElWire is switched via a relay bank which are controlled by a couple small digital show controllers called MiniBrick8's (Gilderfluke.Com)  The MiniBrick8's each occupy a dmx channel for eight digital outputs and two DMX channels for a couple servo's.  The head (Lamp) is mounted on the same pan and tilt kit used for the skeleton skulls and are controlled by the two servo ports on the MiniBrick8 while the digital facial ElWire's are controlled by the digital outputs to the relays.  I use an arduino to get the transition for the mouth motion open/close.  I control the Lamp figure using only four channels of DMX.  Two for the servos, one for facial features and one for the spider web strings.  A single DMX channel uses eight bits of data. Each bit controls: Mouth open/close, eye blink, eyes left, eyes center and eyes right, face de-energize (to blank out the face so that I can use the spider webs clearly) and eight bits for the eight web strings.  I have the spider webs on its own eight bit controller which occupies one DMX channel.  That's it.   I get my ElWire, inverters and cables from CoolNeon.  I don't think I forgot anything, feel free to question.

Chris

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Answers with sources of supply, now that is great stuff right there.

JR

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11 hours ago, Disparky said:

I've never thought of it as a lamp, haha..  I always call it "RoboHead" but I think I like the lamp better.  

That's why I mentioned a singing lamp in my earlier post because it looked like one to me. :)

You did great work Chris and appreciate sharing the details.

I'm a big Halloween nut as well (owned my own pro haunt for 8 years) and worked/built animated props myself, but not to your details with servos. So I think we both live a silly life. LOL

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Thanks for the build details. I've kicked aorund building some air driven halloween progs but have resisted...another, not cheap part of the holiday display hobby.  BTW...just love the music choices.

 

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One more quick question please.  What are you using to move the arms and foot for joints?  I am trying to figure that out.  The movement is so realistic.  I figured the foot is from a servo as it does not weigh anything.  However the set-up for the arm has me perplexed as I am sure there is some weight involved.

 

Thanks again.

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Just curious, did you happen to use Trackskull to program some of the servo movements, particulary the head? 

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Disparky:   are you planning on being at the Florida mini later in Feb ?

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6 hours ago, cgiambruno said:

One more quick question please.  What are you using to move the arms and foot for joints?  I am trying to figure that out.  The movement is so realistic.  I figured the foot is from a servo as it does not weigh anything.  However the set-up for the arm has me perplexed as I am sure there is some weight involved.

 

Thanks again.

Hi,

Yes, the foot is light and I'm only the existing joint and a small servo with some threaded rod and a couple rod ends.  The arm has very little weight so I went with a direct drive pan and tilt assembly, much like the head but mounted sideways but with a couple brackets and four bearings I had laying around.  I use one Hitec HS-755MG to bring the arm up/down and one HS-645MG for arm swing out/in.  Those two motions suffice for a decent range and it's good enough for a Halloween display.  I'll post a couple pictures when I get out to the garage.  I don't put a lot of weight or subject the servos to a lot of torque.  It's always a good idea to use gear drive mounts when moving things around quickly and with more weight than a turkey leg (Sorry, been at the theme park too long).  It's difficult to get smooth motion out of the arm when it's mounted directly to the servo shaft.  It would be better to always use a gear drive assembly to take the load off the motor, increase the gear ratio and increase stability and smoothness.  I probably went too far with this response.  So yes, there is some weight but not so much that I could not mount the arm directly to the servo without a gear, however a gear would be a good idea most of the time.

Best,

Chris

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