caniac Posted January 8, 2017 Share Posted January 8, 2017 Is there a limitation in LOR as to the number of pixels that can be in one sequence or the number of universes? I have seen some very elaborate RGB display's on Light fights that had me wondering what the boundaries might be. Link to comment Share on other sites More sharing options...
jerry72 Posted January 8, 2017 Share Posted January 8, 2017 A universe is 510 or 512 channels depending on what software or controller you use. You can only have 170 pixels per universe. I am unfamiliar with LOR controllers, however i know that in FPP, you can have 256 universes for 130,560 channels. Link to comment Share on other sites More sharing options...
Mr. P Posted January 8, 2017 Share Posted January 8, 2017 LOR software can handle up to 999 universes at the current version. Link to comment Share on other sites More sharing options...
ItsMeBobO Posted January 8, 2017 Share Posted January 8, 2017 LOR S4 SE is limited to 32K channels per track. Link to comment Share on other sites More sharing options...
Mr. P Posted January 8, 2017 Share Posted January 8, 2017 Anyone have 32k channels? Anyone even close? Link to comment Share on other sites More sharing options...
ItsMeBobO Posted January 9, 2017 Share Posted January 9, 2017 yes Link to comment Share on other sites More sharing options...
jerry72 Posted January 9, 2017 Share Posted January 9, 2017 7 hours ago, Mr. P said: Anyone have 32k channels? Anyone even close? You do know that some people will take that as a challenge? Link to comment Share on other sites More sharing options...
Ebuechner Posted January 9, 2017 Share Posted January 9, 2017 16,000 Link to comment Share on other sites More sharing options...
Darryl Lambert Posted January 24, 2017 Share Posted January 24, 2017 On 1/8/2017 at 6:58 PM, Mr. P said: Anyone have 32k channels? Anyone even close? I had a 48k config in SE used just for converting from xlights to the pixel editor & it worked. Slow as Molasses though. Link to comment Share on other sites More sharing options...
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