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Crossing Boundaries - 4.0.x


MazdaFan

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I didn't get any response to this in the Beta General Comments, so I'll give it a shot here...
 

I have a few questions on crossing universe boundaries.  I've used the visualizer to create 8 corners for my house.  Each corner has 75 pixels.  My first corner starts on u2,C1 (universe 2, Channel 1).  Since those are created using the "master pixel" method, I would set the first corner as U2, Pixel 1, and the second corner as U2, Pixel 76, Third as U2, Pixel 151...

 

Now comes the problem.

 

My forth corner would start at U2, Pixel 226.. that is to say, U3, Pixel 56 (channel 168).. BUT.. there are two unused channels in there.  The pixel actually starts on channel 166.  Does this mean I have to change to a 510 channel universe? 

 

The other problem I have is the Arch wizard.  I have 12 arches (yes, 12) of 40 pixels each.  Using the wizard, I can create the first 4 arches, but it says that pixel XX in arch 4 doesn't have a channel assigned.  Going to that pixel and changing it over to the next universe and setting it to pixel 1 runs into the same problem as above.  Again, are we limited to 510 channel universes or is there another way around this?

 

I'm using controllers that allow me to set consecutive channels, disregarding universe boundaries.  I don't believe it allows me to set for 510 channel universes.  If I have to use 510 channels per universe, there will be a significant amount of channels that can't be used because I can't get a string to "skip two channels in the middle" so that a pixel lines up on a universe boundary.

 

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