jimswinder Posted October 31, 2014 Share Posted October 31, 2014 (edited) I created some mouth movements in the Visualizer using 64 single bulbs. (All RGB) I then created a prop from these 64 single bulbs...all with their assigned channels and universe. This prop works fine with the SE, does everything it should. But when I import it to an existing Visualizer .lee, it doesn't have any of the channel assignments with it..all blank., even though it asked me "do you want to keep these channel assignments" and then "use the prop and fixture names specified in the file". Obviously I am doing something wrong..anyone know what it might be? Edited October 31, 2014 by jimswinder Link to comment Share on other sites More sharing options...
jimswinder Posted October 31, 2014 Author Share Posted October 31, 2014 Never Mind..once again I was able to find (I think) the problem...when I check the LOCKED box before I export it, it now works... Who knew... not me apparently... Link to comment Share on other sites More sharing options...
LOR Staff Posted November 1, 2014 Share Posted November 1, 2014 Really? The lock should have nothing to do with the channels exporting or not. When I catch up I'll double check that. Link to comment Share on other sites More sharing options...
jimswinder Posted November 1, 2014 Author Share Posted November 1, 2014 lol..it's probably just me Mike...but that's all I changed... What is the lock for? Link to comment Share on other sites More sharing options...
LOR Staff Posted November 1, 2014 Share Posted November 1, 2014 Locks stop you from modifying/moving things in the Visualizer main screen. Basically they prevent you from pointing at a fixture or prop and clicking the mouse to select them in the drawing window. You can always select in the list on the right. Link to comment Share on other sites More sharing options...
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