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RGB pixels in visualizer are painful.... :)


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#1 n_gifford

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Posted 10 November 2012 - 05:38 PM

Mike, I'd like to beg for a better alternative! I decided to purchase Superstar, and HAVE to use the Visualizer. I'm not big on previews, as I'd much rather utilize actual hardware for testing but I have to build my visualizations now regardless. The process is easy enough, just painful adding each fixture one at a time.

So, not really complaining because it works perfectly fine, just wondering if there are improvements coming down the pipeline for those of us that insist on being different?

The Visualizer really is a great tool though, and I think you guys have done an awesome job with it!
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#2 DevMike

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Posted 10 November 2012 - 05:49 PM

New tools for Pixels are on the wishlist, but they have not yet been approved.

CCRs work well though :)

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#3 n_gifford

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Posted 10 November 2012 - 06:00 PM

New tools for Pixels are on the wishlist, but they have not yet been approved.

CCRs work well though :)


Ha! I can't say I didn't see that coming! Thanks for the response, as it's good to know that you guys are thinking about us even if we may be on the back burner. Just like any other things that you guys have helped me through, there is a work around for everything! I'm more than happy to accept S3 as is for now, since it officially supports my hardware of choice without additional hardware to convert data.

Just like I told Brian earlier, if you ever need a beta tester, feel free to keep me in mind. I have the brains of my display installed in my garage to allow testing any time of year relatively easily.
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#4 jerrymac

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Posted 10 November 2012 - 09:56 PM

Also really loooking for better LOR support for Pixels. Can't use Superstar (since no support for the correct pixel count and proper universe numbers). Take a look at Nutcracker (learning now and finding really good uses).

#5 n_gifford

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Posted 10 November 2012 - 10:12 PM

Also really loooking for better LOR support for Pixels. Can't use Superstar (since no support for the correct pixel count and proper universe numbers). Take a look at Nutcracker (learning now and finding really good uses).


I agree and disagree. Superstar doesn't support all of my pixels at once (3,600 channels supported and I currently have ~4,500), but I'm able to break up elements of my display and sequence them separately. Not ideal, but still faster than sequencing them manually with a lot of cool effects.

I've played with Nutcracker extensively. While Sean has done an amazing job with it, it still does not compare to Superstar! Obviously, there's a big price difference as well, and Sean does it as a hobby, but I think you get my point. Nutcracker provides amazing effects, but does not provide real time preview of those effects. On top of that, Superstar can act as a stand alone sequencer for multiple effects, where Nutcracker can't. Plus, you can't forget "Instant sequence"!
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#6 Tim Fischer

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Posted 10 November 2012 - 10:24 PM

Hmm, just found this thread. I was just asking about SuperStar in another thread...

Sounds like even if it directly supported generic pixels, I'd still be in trouble as my mega tree itself has 4608 channels in it. And that's a single element so I can't break it up.

As I said in the other thread - I know you guys want to keep special support for LOR-endorsed products, but I'm sure there's a lot of folks like me with money to spend on Superstar *if* it supported what they were using.
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#7 n_gifford

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Posted 11 November 2012 - 01:28 AM

Hmm, just found this thread. I was just asking about SuperStar in another thread...

Sounds like even if it directly supported generic pixels, I'd still be in trouble as my mega tree itself has 4608 channels in it. And that's a single element so I can't break it up.

As I said in the other thread - I know you guys want to keep special support for LOR-endorsed products, but I'm sure there's a lot of folks like me with money to spend on Superstar *if* it supported what they were using.


I agree 100% on that one! I'm extremely happy with Superstar so far, but I'm able to work around the 3,600 channel limit. My tree has just over 1,500 channels, so I'm sequencing that separately. The rest of my display has about 3,000 channels and I'm able to combine all of that together. If the channel limit doesn't increase though, I will probably be screwed next year!

Wasn't this a topic about RGB pixels in the visualizer though?..... :)

Back to your regularly scheduled broadcast........
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#8 n_gifford

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Posted 11 November 2012 - 11:08 AM

I agree with that. I've never been big on previews because I can usually imagine what things are going to look like or I test with real lights. But, since I'm building them to use with superstar, I will definitely be using them from now on because it is an awesome tool!
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#9 Lee Lunday

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Posted 12 November 2012 - 01:04 PM

Single pixels are OK to build, But when we have to input a whole universe 170 pixels to memic our RGB strips/strings, thats when the time gets to be an issue. Even the copy paste saves a little time but you still have to go in and change the properties for the correct universe and channels.

Thanks Mike for letting us know it is on the wish list.

Lee

#10 n_gifford

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Posted 12 November 2012 - 01:31 PM

Single pixels are OK to build, But when we have to input a whole universe 170 pixels to memic our RGB strips/strings, thats when the time gets to be an issue. Even the copy paste saves a little time but you still have to go in and change the properties for the correct universe and channels.

Thanks Mike for letting us know it is on the wish list.

Lee


I'm definitely not saying that it's difficult by any means, just tedious and time consuming. What I've done to speed up the process though, since most of my effects are in straight lines, is create a single prop with 25 fixtures that I can utilize as needed. The channel wizard is a huge help with this, and actually makes the process somewhat bearable!

With that said, I'd be happy to share some props if anybody is looking for RGB pixel props to help save some time. My longest run is 141 pixels, and I could quickly and easily chop that up into smaller pieces if needed. Again, mostly straight lines, but I'm working on my arches right now and should have them done today. Each arch has 54 pixels on it.
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#11 Lee Lunday

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Posted 16 November 2012 - 04:10 PM

I agree, Time consuming! But as you stated once the first 50 pixels are arranged in a somewhat straight line I just made the set a prop then used the channel wizard to complete. The from there it was copy and paste and rerun the channel wizard for each new strip. Building my mega tree took some time. I hope I don't have to move it. I haven't found a way to make 12 props into a new prop for easy moving.
Thanks for the offer on the props, I have some now also. After New Years I may just build a bunch of different RGB props to create a library to share.

Lee

#12 oldmanfathertime1000

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Posted 24 November 2012 - 02:01 AM

Hi. My name is Sully & I am 70 years old. I am in Lake Arthur, Louisiana. I started in LOR last year(2011) & this year I jumped into RGB Pixels strips. 25 of them (may be a big mistake- LOL).
I seem to be either dumb or very very slow to get my mind into the visualizer when trying to make my drawings for pixels.
I have 13 decorations that are all exactly the same. Each one has 22 pixels on it (66 Channels). I have one more decoration that is 50 pixels (150 channels). I made 12 of these.
I have not been able to draw any of these in the visualizer by any method I have tried.
Is it possible to get any props that are as close to these as possible from anyone. I fear I will not have a display this year without some help on this item.
I would be very thankful for any thing you can send me.

Thanks for you consideration,
Sully Onellion
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#13 n_gifford

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Posted 24 November 2012 - 08:50 PM

Hey Sully, I sent you an email with a couple of props. One with 22 pixels and one with 50 pixels. I hope they help! Let me know if you need anything else.
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#14 randallr

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Posted 25 November 2012 - 10:53 AM

I too have been struggling with the dmx pixel setup in visualizer. My CCR tree of course was no problem. Now I've got a Horizontal grid with other 12 strips, 50 pixels, each with it's own DMX universe. Not enough time to draw out each line with individual bulbs. If you've got a prop like this, that would make my day!

#15 Jeff Messer

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Posted 25 November 2012 - 02:13 PM

Randall,

Did you do your mega tree in CCR's?

#16 n_gifford

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Posted 25 November 2012 - 03:55 PM

I too have been struggling with the dmx pixel setup in visualizer. My CCR tree of course was no problem. Now I've got a Horizontal grid with other 12 strips, 50 pixels, each with it's own DMX universe. Not enough time to draw out each line with individual bulbs. If you've got a prop like this, that would make my day!


Here's my simple 50 pixel prop. It's not the prettiest, but it'll get the job done. Import it, stretch it, skew it, rotate to your heart's content. Add 12 of them to make up your matrix, then run the channel wizard with each to map your channels.

http://dl.dropbox.co...ixel string.lpf

Edit: Right click and select "save link as", or something similar (I'm using Chrome). It's a direct download, but it appears to just display the code if you left click on it.

Edited by n_gifford, 25 November 2012 - 03:57 PM.

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#17 randallr

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Posted 26 November 2012 - 07:32 AM

Randall,

Did you do your mega tree in CCR's?

No. I did finish redoing the Megatree. Instead of 64 strands of clear/multi and 64 of red/green, I redid them to be 64 of red/green/clear. I also create a single pigtail with 6pin 'molex' male connectors, with the 16 ch X 4 female connectors on panels just below them. Also added 1/2 string of 100ct mini's to each of the colors. Ended up taking more than 100 hours to complete....
As for the pixel strips- I've added a pixel tree with 12 LOR CCR's and Superstar 6ch star, plus built a 12 strip horizontal grid thats above the center of porch.
The 'floods' were replace with several 5meter WS2811 strips under the eve's. The two main windows and 4 columns are also retrofited with the WS2811 strips.

The initial responses from everyone is 'wow- those are bright'

Here's my simple 50 pixel prop. It's not the prettiest, but it'll get the job done. Import it, stretch it, skew it, rotate to your heart's content. Add 12 of them to make up your matrix, then run the channel wizard with each to map your channels.

http://dl.dropbox.co...ixel string.lpf

Edit: Right click and select "save link as", or something similar (I'm using Chrome). It's a direct download, but it appears to just display the code if you left click on it.

Thanks a bunch!!!.

#18 n_gifford

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Posted 06 February 2013 - 08:38 PM

Sorry, I can't edit the original post with this link.  I forgot that I posted the link for my 50 pixel prop, then I cleaned out the public folder in my Dropbox account.  After a few requests for the prop from people that have read this thread, I've re-uploaded the prop.

 

Here's a good link for the same, simple 50 pixel prop:  http://dl.dropbox.co...ixel string.lpf

 

Same as before, right click and select "save as".  Good luck!


Edited by n_gifford, 06 February 2013 - 08:39 PM.

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#19 Shan-Man

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Posted 07 February 2013 - 07:53 AM

I have been trying to play around with RGB pixel props, but must be missing something. I know I can use the wizard to change channel number en masse in the Visualizer, but how do I get those channels set up in the Sequencer? Surely the way I'm doing it, one pixel at a time, is not the best way.

#20 MCas4380

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Posted 07 February 2013 - 08:58 AM

I have been trying to play around with RGB pixel props, but must be missing something. I know I can use the wizard to change channel number en masse in the Visualizer, but how do I get those channels set up in the Sequencer? Surely the way I'm doing it, one pixel at a time, is not the best way.

There is a better way.

http://auschristmasl...6.html#msg31166

I believe this is the Video link I'm at work so i can't be sure. (Can't even open a video at work). harrison0550, Did a video on setting up RGB Channels in LOR  Sequencer IF this link is not corect I believe it's a vimeo Account the video's are on also he has a video on setting up a P2r using E1.31. Hope this helps


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#21 Shan-Man

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Posted 07 February 2013 - 09:14 AM

Excellent! That certainly makes it a lot less painful! Thank you @MCas4380!



#22 DevMike

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Posted 07 February 2013 - 02:50 PM

Sorry, I can't edit the original post with this link.  I forgot that I posted the link for my 50 pixel prop, then I cleaned out the public folder in my Dropbox account.  After a few requests for the prop from people that have read this thread, I've re-uploaded the prop.

 

Here's a good link for the same, simple 50 pixel prop:  http://dl.dropbox.co...ixel string.lpf

 

Same as before, right click and select "save as".  Good luck!

I am happy to move that into the Fixtures and Props sticky at the top if you like....


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#23 MCas4380

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Posted 07 February 2013 - 03:53 PM

Excellent! That certainly makes it a lot less painful! Thank you @MCas4380!

Yeah SO it was the right Video. Your welcome Just something i found.


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#24 MCas4380

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Posted 08 February 2013 - 04:38 PM

also Andy has some video's on You tube should find helpful, Harrison post in his signature block

http://forums.lighto...em/#entry247580


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#25 Vfere863

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Posted 16 February 2013 - 03:42 PM

Hi All,

 

I have been working on a utility that will produce mega-tree props for RGB Pixel lights. It has the ability to save the prop as a single file or individual files that make up the prop. With this utility I created a 12 string, 42 pixel per string prop that has 2 strands per string. This gives me a 180 degree mega tree with 504 lights. Total channels are 1512.

 

I can import this prop into a blank visualization (640x480). I can move it around and stretch it to the look and size I like. I can then run it along with the sequencer and the lights react properly. I can also import the .LEE file in SSE and (if I had a higher channel license) I could sequence the full tree.

 

The only problem I have is when I go to edit the full prop in the visualizer. On my system the program stops working and drops out. If I reload the .LEE file with the prop I can select fixtures and each fixture is available and editable. Only when I try to work on the full PROP does the system shut down. This is not a big deal.

 

I know the visualizer has some limitations but I am not sure what they are. Does someone have any idea on what they may be? I would like to insure the file I am creating is as valid as possible.

 

 

Thanks,

Victor



#26 Dad02

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Posted 16 February 2013 - 09:42 PM

New tools for Pixels are on the wishlist, but they have not yet been approved.

CCRs work well though :)

 

 

Thanks, Hopefully soon so we have enough time to prepare for this season.



#27 Vfere863

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Posted 17 February 2013 - 05:56 PM

You are welcome. You may have to edit the XML in order for it to work properly in the Visualizer.

 

I am working on a utility that builds these types of props and my next adventure is RGB ARCHES. I am still working on getting these RGB pixel props to load into the Visualizer. It seems the program has some limitations I have not figured out yet.

 

Maybe I will post the utility once I am comfortable with it.

 

Victor



#28 Vfere863

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Posted 18 April 2013 - 04:44 PM

Hi Everyone,

 

Here is a link to a demo for the Smart Pixel System. This should give anyone a general overview of how the system works.

 

http:// db.tt/fzh8yKTw

 

This is the first installment of the Smart Pixel System. I am working on adding in the links outlined below so the users will not have do the work of making sure their system has the necessary framework files installed.

 

Another item I am working on is adding an icon on the desktop. Right now the install will only create in All Programs a CsdII\Rgb System entry. To run the system navigate there and click the link and the system should kick off. You can also create a shortcut for the system and place it on your desktop.

 

Anyway follow the instructions below to get this version of the system installed.

 

If you have any issues or problems please feel free to post here at the forum or send me a mail and I will address anything reported as soon as possible.

 

Thanks and Enjoy!
Victor

 

Download Link for SlimDX

 

Run the link provided below. Once there under the End User Runtime section select the .NET 4.0 x86 Download link.
When prompted Run the download and this will install the necessary runtimes for the Smart Pixel System.

 

http:// slimdx.org/download.php


Download Link for .NET Framework 4.0 Full

 

Run the link provided below. Once there click the download button and run the installer

 

http:// www.microsoft.com/en-us/download/details.aspx?id=17718

 

Once these steps are complete you system should be able to run the Smart Pixel System. 

 

https:// www.dropbox.com/s/ww6uq7j5tbs97ne/SpsSetup.msi

 

NOTE: Please remove the spaces after the // to run the link in the address bar.


 


Edited by Vfere863, 18 April 2013 - 04:45 PM.


#29 thevikester

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Posted 20 April 2013 - 06:01 PM

Hey Victor, any chance of increasing the string number and pixel number above 24 and 50 respectively?? Thanks!!


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#30 Vfere863

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Posted 21 April 2013 - 09:16 AM

I am working on the next release of the system and will include changing the maximums of the string and pixel values for the props.

 

Thanks for the feedback,

Victor



#31 ejs3

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Posted 14 May 2013 - 05:51 PM

I am working on the next release of the system and will include changing the maximums of the string and pixel values for the props.

 

Thanks for the feedback,

Victor

Very impressive start for vr 1.0....    Sure looks promising...   Kinda getting errors importing more than one prop on Visualizer...   not sure why yet, probably me.    Would be nice to have a utility that can do mass edit RGB channel assignments should you need to split large props across non continuously numbered universes. 

 

I am so thankful for this LOR community and people like yourself investing your time for the promotion of this crazy hobby.



#32 Vfere863

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Posted 21 January 2014 - 11:44 AM

Hi Everyone,

 

I hope everybody had a fantastic holiday.

 

I am posting today about a new utility I am working on, it is called RGB Studio. It allows the user to create different models (MEGA TREES, ARCHES, STARS, and so on) and then export them out to a LOR Prop file. This file can then be loaded into the LOR Visualizer.

 

It also allows the user to sequence the models and export the sequencing to an LOR Clipboard file that can then be used in the LOR Sequencer.

 

The system is very new and has some glitches that I am currently working on but I decided to provide a video of what the system can do. If you get a chance take a look and send me any comments or suggestions. I am hoping to release this in the next couple of weeks as a BETA so keep checking the forums for updates.

 

Thanks,

Victor

 

https://www.dropbox....BStudioDemo.mp4


Edited by Vfere863, 21 January 2014 - 11:45 AM.


#33 bluzervic

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Posted 21 January 2014 - 04:35 PM

Let me know if you need a beta tester, I can help out.

 

-Vic



#34 ShellNZ

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Posted 22 January 2014 - 04:22 AM

Im here too for testing :)

 

My primary problem, as with others is the fix limit of 1024.

 

I dont quite follow what you said about exporting the prop file as a whole?  could you please explain?


Edited by ShellNZ, 22 January 2014 - 04:49 AM.


#35 Vfere863

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Posted 22 January 2014 - 09:08 AM

In the RGB Studio when working with your models you have two options to export the model to a visualizer prop file.

 

When you select export as single it will take the complete model and create one file for the model. For example my mega tree is 12 strings with 42 pixels per string and I have the strings as 2 strands per string. That becomes 24 strings of 21 pixels in the layout. The total channel count is 1512 channels. When I then import that file into the visualizer I hit the limit of 64 fixtures per prop quickly and even though I can do some work with the prop it basically causes the visualizer to eventually crash.

 

To work around this issue with large models I as provide the ability for the user to create multiple files that represent their model. In my case that would be 24 files with one string in each file. With this I am able to import the 24 files and not exceed the visualizer limits. It does require more work to put the model back to how it looked in RGB Studio and you cannot group these into one object in the visualizer but it does allow you to continue to work with your visualization.

 

My suggestions for using this is if the model you have created is less then the 64 fixture limit then use the single option if not then use the multiple option.

 

I am hoping that LOR is looking into this and will have an approach that will correct it so we can import these large display items.

 

Please let me know if you have anymore questions.

 

Thanks,

Victor


Edited by Vfere863, 22 January 2014 - 09:09 AM.