BrianBruderer

LOR Programmer
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About BrianBruderer

  • Rank
    Creator of Superstar Software Editor
  • Birthday 08/08/1956

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    http://www.superstarlights.com
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    the_spiderwebman@yahoo.com

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    Allen, TX, USA
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    Computer Programmer

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    Christmas Light Displays
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  1. A software controlled twinkle/shimmer and excluding pixels in visEffects is no my list, but integration with the Sequence Editor is my first priority right now.
  2. It will be in beta release of S5. I am not authorized to make guesses as to when that will be, but the programmers at LOR are working hard to make that be as soon as possible.
  3. Folks have asked for a "Layer Priority Feature" for quite some time. I have it working on my computer. The idea is that effects on a layer with a higher number appear in front of effects with a lower number. So it allows you to place effects in front of each other. Formerly, the effects were either mixed, or if there was a "channel collision" between two effects, the shortest command was thrown out. For backward compatibility the old "mixing" method is still supported. But it is expected that most folks will want to enable the "Layer Priority Feature." With the "Layer Priority Feature" enabled you have control what appears in front of each other, additionally, for each effect you can set it as transparent, semi-transparent, and solid. Descriptions are below: Transparent makes the colors "mix", so areas where a red and green effect overlap will be yellow. Semi-transparent - this is the setting that you will most commonly want to use. With Semi-transparent, areas of full color are opaque, and areas of lower color are increasingly transparent. For example, a morph with a red tail that is in front of a blue background will appear red towards the head of the morph and the blue background will partially appear through the tail of the morph. In other words, it is the way a meteor or shooting star would appear on a blue background. Solid - this setting would commonly be used with images. With solid, the color of the effect will be used for effects that are on top. For example, with a solid image, all colors in the image will appear on top regardless of the intensity of the color in the image. Below is a sequence I did to the song "Hallelujah" sung by Kaylee Rodgers. Much of the sequence uses horizontal and vertical morphs in an interlacing pattern. Notice that some are above and some are below. Also, note most the images are on top. Starting at 2:38 there are white stars, note that the stars are interlaced between the other effects, in other words the stars are in front of some effects and underneath other effects. Here is a horizontal version:
  4. Note that when importing an image, the image first appears as a high-resolution image on top of the sequencing grid. After clicking on "Set Grid bitmap from Image File" the high resolution image gets set to the sequencing grid. You then need to click on "Add" in the Image section and the low resolution image on the sequencing grid gets added as an image in the image list. At that point, if you save the sequence, the image in the image list will get saved. Are you saying that the images in the image list did not get saved?
  5. Changing the name of the font file will have no effect on the font it contains. If you open the font file up in notepad you will see some parameters at the beginning of the file that determine the height and width of the font, and the height including the lower case descenders. After changing that, you then need to change the actual pixel definition of the characters using the top part of the text dialog box. Note that if you have a small amount of text you want done a certain way, you can create an image of the text.
  6. As George indicated you can use the RGB strings from your Pixie 16 controller in any way you want. It sounds like you are thinking of having a 12 string tree and then using 4 of them for an RGB star. For what it is worth, I now have an RGB star on my website that is designed for use with 200 pixels. They could be "barrel type" pixels, or the square pixels that LOR now sells. I do not yet have sequencing for the RGB star, but I plan to do so this year. Also, in the next release superstar will automatically convert the sequencing to the current 6 channel star into sequencing for the 200 pixel star. But realize that all the conversion does is make the RGB star behave like the old 6 channel star. In other words, the sequencing would make the RGB star look like a white star with 6 concentric "exploding stars." So it would not be taking advantage of the full abilities of the RGB star, but you would at least have something that would look good with the tree until you or myself is able to do color sequencing for the RGB star.
  7. Sorry, I misread your first post. As you say, you want a 180 degree tree.
  8. In the next release I will have to include a visualization of a tree like this. But until then, go into the tree wizard and set things as follows: Type of Tree: 360 degree, counter-clockwise First Bundle Location: Left Type of Channel Bundles / Fixtures: CCR Edge to Center/Center To Edge Pixels Per Bundle (CCR/DMX Pixels): 50 Number of Bundles / Fixtures: 16
  9. Upgrading the superstar license should not effect the version you are running. If it did, I don't know why it did. You need version 4.3.6 or newer to see the import image feature. If you download the latest version then you should see the import image option in the Image Setup dialog box. To download the latest version go to the LOR main page, click on Support and then click on "Download." In the download page, scroll down a bit and click on either of the two buttons that say something like "Download Now" Downloading a new version will not change any of the sequence files you have and it will not change the license that you have.
  10. The following is probably not the answer you would like. You can use the pixel extender feature to shrink or stretch the number of pixels per row. But there is no automatic feature to adjust the number of rows a sequence is designed for. You can use "Group Modify" to scale the endpoints of morphs. But there is not an automatic way to adjust images. You need to modify each of the images to do what you want them to do in the new layout. If you need the image to be bigger then you need to draw it bigger. If it needs to scroll through a larger area you need to manually tell it to do so. I know its a pain, and it would be great if there was an "automatic" feature to adjust sequences, but it is a more difficult task than one might think. The reason it works well to change the number of pixels in a row is because the resolution in that direction is typically high. In most cases it is 50 pixels. You can change from 50 to 75 pixels and it ends up looking pretty much the same. But the resolution in the other direction is low, typically 12, 13, 16 or in your case 20. Any "automatic" feature that changes from a resolution of 13 to 20 will tend to change the appearance of the sequence. The bottom line is that currently to do something like go from 13 to 20 rows, using the group modify scale feature works well for morphs, but other effects such as images need to be adjusted manually. And even in the case of morphs, it will often work better to adjust them manually. This is because sometimes morph effects are tailored to the number of rows in the display.
  11. The following is from the help file. Towards the end it describes how to import a large image and scroll it through the ribbons. Import Image On the right half of the Image Setup dialog box is the Import Image section. This section is used to import image files such as .jpg, .gif, .bmp, .png, and .ico files. To import an image file do the following: Click on the Tools menu and select “Images…” In the Import Image section, click on the “Import image File (JPG, GIF, BMP, PNG, ICO, etc)” button If you are in CCR Mode the sequencing grid will become larger and will be 64x50 pixels in size. This is to allow you to define a large image if you want. You can manipulate the image by using the following controls: Move Origin X Y – This control will move the origin of the image. Use the arrow buttons to move it left, right, up, or down Squish/Stretch X Y – This control will squish or stretch the image in the X or Y direction. Using this control will change the aspect ratio of the image. Rotation Angle – Use this control to rotate the image. A positive angle will rotate the image clockwise. A negative angle will rotate the image counterclockwise. Enlarge/Shrink – Use this control to enlarge or shrink the image. Clip Grid Bitmap – While manipulating the image you can click on “Clip Grid Bitmap” and set a clipping rectangle on the sequencing grid using “Shift + Left Mouse Button”. Then when you click on “Set Grid Bitmap from Image File” only the pixels within the clipping rectangle will get set. After you have manipulated the image to the location, angle and size that you want, click on the “Set Grid Bitmap from Image File” button. This will set the pixels on the sequencing grid to represent the original imported image. At this point you can manual edit the image if you wish. Note that you can set the color controls to the color of a pixel in the sequencing grid by moving the mouse to a pixel and then do Shift + Left mouse click. To set a pixel, set the color controls to the color you want and then click on one or more pixels. After you have the image the way you want it, type in a name in the Image section and click on the “Add” button in the Image section. Images on a Small Grid For example, if you have 12 CCRs and you are in CCR mode then you have a grid of 12x50 pixels to work with. However, when you import the image the grid will become larger and will be 64x50 pixels in size. If you want your image to fit within your 12x50 pixels that you have, then you will need to shrink the imported image and move it to the left so that it will fit within the first 12 columns of pixels. Then you can click on the “Set Grid Bitmap from Image File” button. You can then set the Grid Mode to “Standard” and the sequencing grid will become the standard size of 12x50 pixels. Images on a Grid Larger than Your Actual Lights For example, if you have 12 CCRs and you are in CCR mode then you have a grid of 12x50 pixels in your actual display. However, when you import the image the Grid Mode will automatically be set to “Large” and the grid will become large and will be 64x50 pixels in size. Even though your actual lights are only 12x50 pixels in size, you can create a larger image and move the image through your 12x50 pixels. This allows you to display large images on a small grid. To do this, do the following: In the Import Image section, click on the “Import image File (JPG, GIF, BMP, PNG, ICO, etc)” button The sequencing grid becomes larger and will be 64x50 pixels in size. Manipulate the image but keep it large so that it uses most or all of the 64x50 pixels Click on the “Set Grid Bitmap from Image File” button If you want, manually edit the pixels further In the “Image” section type in a name and click on the “Add” button Now you want to add an image action that will move the image through your 12x50 pixels, so do the following: Set the Grid Mode to “Standard”, this will change the grid to be the size of your actual display In the time ruler at the top of the screen, set the time length to something long such as 4 seconds In the Image Action section set Start x, y to 12, 0 and set the End x, y to -64, 0 In the Image Action section click on the “Add” button Click on the “Play 8 seconds” button to play the Image Action. You should see the Image move through your 12 CCRs from right to left. To make the image move from left to right, set Start x,y to -64, 0 and set End x, y to 12, 0. Note that these values assume your image is 64 pixels wide. If it is not that wide, then you would use smaller values.
  12. There are some superstar visualizations in the samples folder, the folder is at: c:/ (your lightorama folder) / Visualizations / Editor / Samples
  13. For what it is worth, the plan for supporting things like this better in superstar is for superstar to be able to to import visualizations from PE. I already have it so it will import a few things, but it will take a while before superstar will be able to import all things from PE.
  14. As you mention, the visualizer does not support 100 pixel strings that use unit IDs. Later this year this will be addressed, but for now, the only way you have to do it is to define the strings as DMX pixel strings. This means that when you export them they will have DMX addressing. To fix this you should be able to use copy/paste to paste the sequence into lines that use LOR unit IDs. But I have not tested this personally, I can't guarantee the copy/paste will work. So you may want to hold off until 100 pixel strings using LOR unit IDs is properly supported by superstar.
  15. There are some video tutorials, go to the lightorama main page, click on "support" then click on "Tutorials / PDFs". The SuperStar tutorials are near the bottom. The first two tutorials on scenes and morphs give a good introduction. After that, if you want to set up a time for me to remote into your computer and give personal help, I can do that. The first 30 minutes is at no charge, after that I charge $40 per hour. If you want to set up a day and time send an email to brian@superstarlights.com