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BrianBruderer last won the day on December 21 2016

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About BrianBruderer

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    Creator of Superstar Software Editor
  • Birthday 08/08/1956

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    Allen, TX, USA
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    Computer Programmer

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    Christmas Light Displays
    Halloween Spider Webs
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  1. superstar will import GIFs and other images but it will not import video.
  2. There is now a video on making a giant "ornament" from a 14" globe. Here it is. My favorite part is at 15:50 where we notice a wasp inside the globe!
  3. I do online classes where I remote into your computer and give instruction. I can do 30 minutes at no charge and after that I charge at a rate of $40.00 per hour. You can send an email to to schedule a time.
  4. To upgrade from 2CCR to 24CCR is $170. The 24CCR license will export your 16 strands (50 pixels per strand) plus you will still have the ability to export 8 more 50 pixel strands, or since a 50 pixel strand equals 150 channels, you could export 1200 more channels which means you could have 75 of the 16 channel controllers in addition to your 16 strands. In other words, you probably do not need to upgrade to the 60 CCR license, the 24CCR license is probably all you need.
  5. One CCR is 50 pixels. Take your total number of pixels and divide by 50 and that is the equivalent number of CCRs.
  6. Launch SuperStar and in the title bar of the program at the top it will say something like "2_CCR v4.3.2". In this example, 2_CCR would be the number of CCRs your license supports. v4.3.2 would be the version you are running. Also, you can click on the Tools menu and select "Layout" and the Layout dialog box will appear. If you are in CCR mode then the left side of the dialog box will be active and you can select the number of CCRs. For example, if you selected 6 CCRs then you would need a license level that supports exporting 6 CCRs. There is a 4 CCR license and the next level is 8 CCRs. So you would need the 8 CCR license to export your 6 CCRs. If you have imported a visualization, then the right side of the Layout dialog box will be active and there is some text in the middle that will say something like: "600 channels, 4 CCR license required for export." In this case, the text is saying that the visualization that has been imported uses 600 channels, and the 4 CCR license is required to export a sequence using this visualization. Note that a CCR uses 150 channels, so a 2 CCR license will export 300 channels. The 4 CCR license will export upto 600 channels. In other words, multiply the number of CCRs by 150 to get the number of channels it will export. If you have further questions let me know.
  7. The globe ornaments are the same size as the globe at the top of the CCP tree
  8. I have a display I call the "CCP Tree with Globe" that I have had for several years. I have the globes made for me and they are available on my website at I took the same globes and put a top and a hook on them so they look like a huge Christmas ornament. Each ornament has a Pixie 4 controller and 4 strings of square pixels. I will make a video next week on how I made the globe ornaments.
  9. I experimented with using four globes hanging from a tree, with the idea that they are like Christmas ornaments. The globes are the same as the globe that is at the top of my CCP Tree with Globe. Here is a sequence that I wrote just for the globes, it is to the song "Meteor Shower" by Chris Layton. Here is a sequence to the song "Meteor Shower" on a CCP Tree with Globe at the top. Here I just put "All I Want for Christmas Is You" for the CCP Tree with Globe onto the four globes. In essence, the first globe uses the sequencing from the globe at the top of the tree, and the sequencing for the CCP tree is split up between the other three globes:
  10. A software controlled twinkle/shimmer and excluding pixels in visEffects is no my list, but integration with the Sequence Editor is my first priority right now.
  11. It will be in beta release of S5. I am not authorized to make guesses as to when that will be, but the programmers at LOR are working hard to make that be as soon as possible.
  12. Folks have asked for a "Layer Priority Feature" for quite some time. I have it working on my computer. The idea is that effects on a layer with a higher number appear in front of effects with a lower number. So it allows you to place effects in front of each other. Formerly, the effects were either mixed, or if there was a "channel collision" between two effects, the shortest command was thrown out. For backward compatibility the old "mixing" method is still supported. But it is expected that most folks will want to enable the "Layer Priority Feature." With the "Layer Priority Feature" enabled you have control what appears in front of each other, additionally, for each effect you can set it as transparent, semi-transparent, and solid. Descriptions are below: Transparent makes the colors "mix", so areas where a red and green effect overlap will be yellow. Semi-transparent - this is the setting that you will most commonly want to use. With Semi-transparent, areas of full color are opaque, and areas of lower color are increasingly transparent. For example, a morph with a red tail that is in front of a blue background will appear red towards the head of the morph and the blue background will partially appear through the tail of the morph. In other words, it is the way a meteor or shooting star would appear on a blue background. Solid - this setting would commonly be used with images. With solid, the color of the effect will be used for effects that are on top. For example, with a solid image, all colors in the image will appear on top regardless of the intensity of the color in the image. Below is a sequence I did to the song "Hallelujah" sung by Kaylee Rodgers. Much of the sequence uses horizontal and vertical morphs in an interlacing pattern. Notice that some are above and some are below. Also, note most the images are on top. Starting at 2:38 there are white stars, note that the stars are interlaced between the other effects, in other words the stars are in front of some effects and underneath other effects. Here is a horizontal version:
  13. Note that when importing an image, the image first appears as a high-resolution image on top of the sequencing grid. After clicking on "Set Grid bitmap from Image File" the high resolution image gets set to the sequencing grid. You then need to click on "Add" in the Image section and the low resolution image on the sequencing grid gets added as an image in the image list. At that point, if you save the sequence, the image in the image list will get saved. Are you saying that the images in the image list did not get saved?
  14. Changing the name of the font file will have no effect on the font it contains. If you open the font file up in notepad you will see some parameters at the beginning of the file that determine the height and width of the font, and the height including the lower case descenders. After changing that, you then need to change the actual pixel definition of the characters using the top part of the text dialog box. Note that if you have a small amount of text you want done a certain way, you can create an image of the text.
  15. As George indicated you can use the RGB strings from your Pixie 16 controller in any way you want. It sounds like you are thinking of having a 12 string tree and then using 4 of them for an RGB star. For what it is worth, I now have an RGB star on my website that is designed for use with 200 pixels. They could be "barrel type" pixels, or the square pixels that LOR now sells. I do not yet have sequencing for the RGB star, but I plan to do so this year. Also, in the next release superstar will automatically convert the sequencing to the current 6 channel star into sequencing for the 200 pixel star. But realize that all the conversion does is make the RGB star behave like the old 6 channel star. In other words, the sequencing would make the RGB star look like a white star with 6 concentric "exploding stars." So it would not be taking advantage of the full abilities of the RGB star, but you would at least have something that would look good with the tree until you or myself is able to do color sequencing for the RGB star.