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BrianBruderer last won the day on December 21 2016

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About BrianBruderer

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    Creator of Superstar Software Editor
  • Birthday 08/08/1956

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    Allen, TX, USA
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    Computer Programmer

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    Christmas Light Displays
    Halloween Spider Webs
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  1. superstar has the ability to stretch or shrink the number of pixels per string, but it does not have the ability to stretch the number of strings. The reasoning is that the resolution of the strings is typically 50 or more pixels, and that gives enough resolution to stretch or shrink and still have it look pretty good. But the resolution in the other direction is low, typically 12 or 16. If you try to stretch 12 into 16 you have to either duplicate every 3 string, or have 4th string be a mixture of two strings. Either way, it doesn't look real good. But I have had several people ask for it, so I should look into doing it. The easiest way is to duplicate strings. In your case it would mean duplicating every string, meaning that you would have 12 pairs of strings where the two strings in each pair would be doing the same thing.
  2. I read the message chain more carefully and realized that you are loading .wav files. I just loaded a 12 minute long .wav file into superstar. The wav file is about 124mb in size. When you first launch superstar it defaults to a length of 300 seconds, but that is not a limit. When you load an audio file the length is adjusted to be the same as the length of the song. You should be able to load songs longer than 300 seconds. Are you getting an error when you load the audio file?
  3. Sorry I didn't get to answering this earlier. SuperStar will handle songs and sequences of up to 22 minutes long. I expect the problem you are running into is that superstar requires that the song be at a sampling rate of 44,100. To fix it, you can use audacity to change the song to a sampling rate of 44,100. When you loaded the song, did you first get a message about the sampling rate? And then it defaulted to a length of 300 seconds?
  4. superstar will import GIFs and other images but it will not import video.
  5. There is now a video on making a giant "ornament" from a 14" globe. Here it is. My favorite part is at 15:50 where we notice a wasp inside the globe!
  6. I do online classes where I remote into your computer and give instruction. I can do 30 minutes at no charge and after that I charge at a rate of $40.00 per hour. You can send an email to to schedule a time.
  7. To upgrade from 2CCR to 24CCR is $170. The 24CCR license will export your 16 strands (50 pixels per strand) plus you will still have the ability to export 8 more 50 pixel strands, or since a 50 pixel strand equals 150 channels, you could export 1200 more channels which means you could have 75 of the 16 channel controllers in addition to your 16 strands. In other words, you probably do not need to upgrade to the 60 CCR license, the 24CCR license is probably all you need.
  8. One CCR is 50 pixels. Take your total number of pixels and divide by 50 and that is the equivalent number of CCRs.
  9. Launch SuperStar and in the title bar of the program at the top it will say something like "2_CCR v4.3.2". In this example, 2_CCR would be the number of CCRs your license supports. v4.3.2 would be the version you are running. Also, you can click on the Tools menu and select "Layout" and the Layout dialog box will appear. If you are in CCR mode then the left side of the dialog box will be active and you can select the number of CCRs. For example, if you selected 6 CCRs then you would need a license level that supports exporting 6 CCRs. There is a 4 CCR license and the next level is 8 CCRs. So you would need the 8 CCR license to export your 6 CCRs. If you have imported a visualization, then the right side of the Layout dialog box will be active and there is some text in the middle that will say something like: "600 channels, 4 CCR license required for export." In this case, the text is saying that the visualization that has been imported uses 600 channels, and the 4 CCR license is required to export a sequence using this visualization. Note that a CCR uses 150 channels, so a 2 CCR license will export 300 channels. The 4 CCR license will export upto 600 channels. In other words, multiply the number of CCRs by 150 to get the number of channels it will export. If you have further questions let me know.
  10. The globe ornaments are the same size as the globe at the top of the CCP tree
  11. I have a display I call the "CCP Tree with Globe" that I have had for several years. I have the globes made for me and they are available on my website at I took the same globes and put a top and a hook on them so they look like a huge Christmas ornament. Each ornament has a Pixie 4 controller and 4 strings of square pixels. I will make a video next week on how I made the globe ornaments.
  12. I experimented with using four globes hanging from a tree, with the idea that they are like Christmas ornaments. The globes are the same as the globe that is at the top of my CCP Tree with Globe. Here is a sequence that I wrote just for the globes, it is to the song "Meteor Shower" by Chris Layton. Here is a sequence to the song "Meteor Shower" on a CCP Tree with Globe at the top. Here I just put "All I Want for Christmas Is You" for the CCP Tree with Globe onto the four globes. In essence, the first globe uses the sequencing from the globe at the top of the tree, and the sequencing for the CCP tree is split up between the other three globes:
  13. A software controlled twinkle/shimmer and excluding pixels in visEffects is no my list, but integration with the Sequence Editor is my first priority right now.
  14. It will be in beta release of S5. I am not authorized to make guesses as to when that will be, but the programmers at LOR are working hard to make that be as soon as possible.
  15. Folks have asked for a "Layer Priority Feature" for quite some time. I have it working on my computer. The idea is that effects on a layer with a higher number appear in front of effects with a lower number. So it allows you to place effects in front of each other. Formerly, the effects were either mixed, or if there was a "channel collision" between two effects, the shortest command was thrown out. For backward compatibility the old "mixing" method is still supported. But it is expected that most folks will want to enable the "Layer Priority Feature." With the "Layer Priority Feature" enabled you have control what appears in front of each other, additionally, for each effect you can set it as transparent, semi-transparent, and solid. Descriptions are below: Transparent makes the colors "mix", so areas where a red and green effect overlap will be yellow. Semi-transparent - this is the setting that you will most commonly want to use. With Semi-transparent, areas of full color are opaque, and areas of lower color are increasingly transparent. For example, a morph with a red tail that is in front of a blue background will appear red towards the head of the morph and the blue background will partially appear through the tail of the morph. In other words, it is the way a meteor or shooting star would appear on a blue background. Solid - this setting would commonly be used with images. With solid, the color of the effect will be used for effects that are on top. For example, with a solid image, all colors in the image will appear on top regardless of the intensity of the color in the image. Below is a sequence I did to the song "Hallelujah" sung by Kaylee Rodgers. Much of the sequence uses horizontal and vertical morphs in an interlacing pattern. Notice that some are above and some are below. Also, note most the images are on top. Starting at 2:38 there are white stars, note that the stars are interlaced between the other effects, in other words the stars are in front of some effects and underneath other effects. Here is a horizontal version: