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  1. I have created a couple of previews 1 has non RGB lights (led strips) and 1 preview with just 1 Smart RGB Prop. I can edit both sequences and play them back in edit mode and everything looks good. However if I save the smart RGB sequence and create Playback files, load the play.las it does not show the RGB prop sequence or even show the prop under tracks. The non RGB props play just fine when the play.las file is run. I am running ver 5.04 I have Network Config set up properly. The only smart RGB prop I am using is Comm4 CCR Circles Control Panel is running. The prop is has the correct networks and channels assigned. I don't understand why I can't see the RGB prop when I choose the play.las file in the sequencer visualizer, but see the non-RGB props. If I copy the play.las files to another pc with 4.3.22 it shows fine the visualizer and appears to be working fine. Any help would be appreciated. Alan...
  2. This tutorial is in response to another thread that talked about Smooth Effects being placed outside the normal sequencing grid in Superstar and some of the effects that are capable. Experience Level - Based on my abilities with Superstar I would rate this Tutorial as Intermediate. It is important to have a good working knowledge of Superstar and applying effects in the timeline. There is nothing tricky about applying the effects it has to do more with understanding what the Shockwave effect does and how it moves across the grid. Some very good basic tutorials are located here; http://www1.lightorama.com/tutorials/ under the Superstar (Add On) heading. In this tutorial I will only be using the Shockwave effect. In the picture below is the easiest way I could to explain what the Shockwave Effect looks like and acts. If you have ever dropped a pebble in a puddle and watch the wave expand outward from the point of origin, it's the same. The wave will get bigger as it moves. (ie. time passes) In the video, I wanted the radius of the rings to show after it they had gotten bigger which means that my point of origin (pebble drop) must be outside of the normal sequencing grid allowed in Superstar. That is to say you are not allowed to start a shockwave outside the grid using the mouse. There is another way and that is what the main point of this tutorial is about. In the picture below you will see that I have placed the Shockwave effect well outside the grid, to do this first add the effect inside the grid, then using the Center X Y coordinates adjust to where you want it start and end as shown by the red arrows. The Center X Y coordinates determine where the effect starts and stops. As you can see the effect will only place a portion of the effect on the grid. This will cause a green shockwave to start at the top and outside the grid, as it grows larger (pebble in the puddle) it will pass over my grid and only show that portion of the effect. This what I want. In this picture I have added another Shockwave effect and changed the Center X Y coordinates, this appears to place the effect totally outside the grid, however remembering the pebble in the puddle description, the wave grows as it travels and a portion of the wave (effect) will be seen on the grid. This takes some experimenting. Now that you have seen how to add effects outside the grid, the next thing to talk about is the timing and placement of the effect on the timeline. Remembering the pebble in the puddle, as the shockwave grows it gets larger and takes more time to grow. Due to the distance that the shockwave effect has to travel to show the shape and size I want, I have to adjust the timing. The picture below shows that the effect starts at one point, but is not actually visible on my prop for another 2 1/2 seconds. This due to the travel time of the effect and where it intersects with the prop. In order to get the timing down, some experimenting is involved. Hopefully I haven't confused you. To help understand the effects on the video, I have included a .lee matrix visualization file and a sample sequence of what is shown in the video and a snippet of the audio. I included this so that you can see and hear at what point I was trying to add the effects as it relates to the music.(timing) Feel free to download and play around with it. In order to make sense of the sample sequence it might be easier to delete some effects and focus on the one(s) you are interested in. As is, it is a jumble of effects that may be confusing, eliminating some may help understand what effect do what and at what timing they do it. A nice feature of Superstar is the ability to open two versions of Superstar, what I have found useful is to open two versions then on one version delete extra effects and using the other version to copy and paste a little at time until you get the results you are after. Unfortunately the movie does not do the sequence justice because the colors are washed out. They are more vivid when viewed thru Superstar. Now that Brian has added the Transparent, Semi Transparent and Solid features for an effect, I'm sure these effects could be made to look even better. Video of a sample of the Shockwave Effects (multiple) applied to music. In conclusion, writing a tutorial is not as easy as I thought it would be. I really run the risk of confusing people and that is not my intent. I'm hoping the description, pictures, video, .lee visualization files, and sample sequence will help you understand the process of creating these effects. All I have included should be able to work even with the Superstar demo, you won't be able to save but will get hands on with Superstar. Superstar Visualization .lee file http://greatgooglymoogly.info/LOR Pics/my matrix 16x50.lee (Right Click -Save As) Audio File snippet - http://greatgooglymoogly.info/LOR Pics/Black Betty TUT.mp3 (Right Click -Save As) Sample Superstar Sequence - http://greatgooglymoogly.info/LOR Pics/black betty tut.sup (Right Click -Save As) Alan...
  3. Pixel Editor will not start

    Uninstall what you have, then make sure this directory is empty C:\Program Files (x86)\Light-O-Rama. No need to delete your saved sequences. If this doesn't work, let us know there is also a LOR Registry wipe program that will flush the registry to make it look like LOR has not been installed before. Try the above step first. Alan...
  4. RocketCitySanta, I have done some sequencing with Shockwave you may find helpful. It may not exactly what you are after but I wrote a mini tutorial on my adventures with using the Shockwave effect. Rather than continue it in this thread I started another thread here. Hope it's helpful Alan...
  5. Hey All, *Warning Long Post, if you want scroll to the bottom for videos.* I built a Blade Spinner with a Pixie16 (kit) I got during the Summer Sale. When I built my Pixel Spinner a couple of years ago I got, (and still do) lots of PM's and question on how I did it. I didn't document what I did back then, and had to do it from memory months after. This time round I took plenty of pictures to show the steps I did to make this Blade Spinner. Build Time - 2 days Difficulty - Beginner, if you can draw a straight line with a ruler and drill holes (lots of holes) you should have no issues. Cost - Total Cost around $45.00 The only things I bought were the 2 Coroplast (3'x 6' x 1/8") sheets and 4 - 2'x 2' boards for the frame, 2 cans of flat black paint and Oh yeah and the Pixie16 with 16 strings 0f 50 pixels *cough* Tools Needed - A protractor (or some way to mark the degrees of the spokes) drawing compass, straight edge, 1/4" drill bit, 7/16 drill bit, grease pencil, and some nippers. Size - Overall blade tip to blade tip is 70 inches, a little big for a tree topper. Easier to explain with pictures. First I had to determine what size the inner circle would be using 32 Square Pixels. I decided on a distance of 1 1/8" between pixels for whole project. To determine the inner circle 32 pixels x 1 1/8 (1.125) = 36. 36 / 3.14 = 11.46 inch circle. I rounded up to an 11 1/2" circle. Using the compass draw that out in the middle of the two sheets of coroplast. Temporary tape the 2 sheet together, mark your circle. If working with coroplast, I'd suggest using a grease pencil as it easier to erase mistakes with a wet rag. Once you have a circle, you need to know at what degrees, each spoke will be. I used 32 spokes, so 360 / 32 = 11.25 degrees. Mark your circle with these degrees. In my case I wanted to make sure the seam of the coroplast did not run through the center of some spokes so I offset the marks to adjust for that. Once you have all you marks connect the lines, be sure all lines insect in the middle. Depending on how accurate you were you should now have your 32 spokes and they should be reasonable close. As mentioned earlier, I wanted all my pixels to 1 1/8" apart. Instead of measuring each and every pixels mark, I made template out of plastic to speed up the process. Because I was off slightly when I drew my spokes, instead of using the compass for marking the rounded ends on the blades I grabbed a bucket and marked a piece of tape with pixels marks, then averaged out each blade end. Each blade has 22 pixels on each side and 6 for the rounds end equaling 50 pixels total. Coroplast has ribs that run through the material and can make the drill bit walk off your mark when drilling. I drilled 1/4" holes to pilot each hole, then went back and drilled the 7/16" hole. Be careful not to make the hole any bigger of it can/will cause the pixels to fit very loosely. If need be when done you could put a dab of adhesive silicone to hold them in place. Nipping the holes to remove unwanted plastic, to ensure a clean look and tight fit. A quick paint job. Frame built to hold the 2 sheets of coroplast. Installing the pixels. They just pop right in. Again you may want to silicone any loose ones, or all for that matter depending on the wind in your area. Both sides done back view. Both sides done front view. A note about Visualization props. I built this prop both in Visualizer, and Pixel Editors prop builder, I discovered that by putting at the starting channels on the inside circle that it opened up more possiblities for sequencing in Pixel Editor. Under Prop Groups, be sure to add all the blades to a Nested Group, Preview, Vertical, and Horizontial Groups. Going clockwise the order of my blades is the first blade is at one o'clock, then 2 o'clock, etc... This is the visualization file for visualizer and Superstar, you can import it into Pixel Editor. It was straightened out using ItsMeBobo's Sharpin Program. Very nice little program to help with props. Right click, Save As.... http://greatgooglymoogly.info/LOR%20Pics/blade%20spinner/32%20spoke%20props%20sharpin.lee Finishing things left to do, paint the mounting washers and screws (the wife frowns on me using a poof can in the basement) I will probably drill some large holes in the open part of the blades to allow wind gust to pass through. In the end it's going to be a nice addition to al my other props in the yard. I still have another Pixie16 and am working on another prop for it. Alan... Told you it was a long post. Sequencing - I attached two videos to show examples of what both Superstar Sequencing and Pixel Editor Sequencing looks like on the finished Blade Spinner.
  6. LKFuchs, Glad you liked this prop, it has been fun and interesting to sequence for and adds a wow factor to shows. I just found out recently by ebrown (from the forums) that he forwarded this design to Boscoyo Studios and had them make templates that they now sell. They are smaller but are an option for people who don't want a big blade spinner and the hassles of building their own. Here are the Links I found Mega Spinner https://www.boscoyostudio.com/index.php?main_page=product_info&cPath=2_31&products_id=161 Pixel Spinner https://www.boscoyostudio.com/index.php?main_page=product_info&cPath=2_31&products_id=160 Likewise, if you build one of these I'd love to see it. I am always interested in what props people build. It triggers the creative process. Alan...
  7. Brian, Not sure where to post this as it only involves SS when activated by S5 Sequencer. If it's in the wrong place, feel free to move. I found an issue with Superstar and (S5)Sequencer. It appears (to me) to be a screen redraw function. In the gif below, this is SS running from S5 after the Insert Superstar Effect was chosen. If I use the VisEffect and click the "Shrink Visualization for visEffects button, then click it again, the screen does not redraw properly leaving most of the prop out of the window. Hopefully the gif will illustrate what I mean. I can reproduce this issue on several different props. A Matrix, Tree and Spinner. This only happens when SS is activated by S5 Sequencer. If SS is run separately this is not an issue. Never has been that I can remeber. Thought you would want to know. Alan...
  8. Brian, After experimenting a little more with Inserting Superstar Effects from S5 Sequencer, it appears the VizEffects don't work as though they used to. In the gif below I added a morph (left to right) for 2 seconds. You can see from the results it does what it should. However when a VizEffect is added the results are just flash of colors with no real correlation to the time line. Hopefully the gif explains this. Again this only happens when SS is activated by "Inserting a Superstar Effect" from S5. Running SS on it's own this is no an issue. Alan...
  9. Importing image

    BluMan, other than it happens, you can still use the Large Grid (without clicking Standard) and it should work ok for you. Is there some reason why it would be important to you to use the Standard grid? I have used the large grid for years without issue. So I am curious if there is something I am missing. Alan...
  10. Play Visible Turns off last effect used

    Steve, An easy way to do is when you want to re-apply a certain effect, click the blue arrow click the effect on the grid you want to continue with, the effect will show up in the Favorites Window then click the green button, then apply effect where you want it. easy peasy Alan...
  11. Importing image

    Brian, To illustrate what ebrown and I are talking about, I made a quick little gif. (ebrown if this isn't what you are referring too, then I missed your point.) To me, this isn't an issue, I use the Large Mode anyways. I thought it was drawing a pixel on the grid, but now that I have watched it again, that pixel was already there. This is in 4.3.18 Alan...
  12. Importing image

    Does the same for me also, I have never tried that option. If it works in Grid Mode - Large then you should be good. Is there some reason you need/prefer standard mode? Maybe Brian will jump in and explain. Alan...
  13. Thanks for posting Jim, I was working on screenshots of the exact same thing, (different props though) SE beta uses it's own preview when importing from SS, not taking in to account any .lee files made in Visualizer for Superstar. There is no way to load .lee files into the copy of SS that SE has opened. I tried On a side note I have had some success with importing SS effect into SE. When SE has opened a copy SS for creating effects, open another copy of SS with effects already done. (your original .sup file for whatever prop you are using) Copy the effects from the SS copy of effects and paste them into the copy of SS that SE opened. I have limited success with this and mainly on a matrix, which is viewed similar in both SE and SS. However it did move the Pixels to the left a couple and look goofy. For all my other custom props it shows up very similar to what you are showing with visual representation of the prop instead of the .lee file version I sequenced for. Alan...
  14. Importing image

    I am trying to reproduce this error, I know it has happened to me before, but can't seem to make SS do it again. It may have been a bug fixed in later versions than you have. Here are the "What's New" files for prior LOR versions. http://www1.lightorama.com/downloads/4.3.18/help/whats_new.htm Alan...
  15. Introducing Tor

    Welcome Tor, B.Y.R.G. is right - cool name TIA advance for putting up with us and al the questions. Alan...
  16. Importing image

    ebrown, I'm using 4.3.18 but it should be the same. I have had this error and do not remember why. I will detail how I get images into SS maybe that will help. Step 1 Import the Image Step 2 Set Grid Bitmap from Image File Step 3 Add Image Step 4 Change the x,y Coordinates (in my example, this will cause the image to enter from the left and exit on the right - matrix - your prop may vary) The x coordinates are for up/down movement, the y coordinates are for left/right movement. The coordinates set at Start 0,0 and End 0,0 will make your images appear centered in the prop. Step 5 Add the image to the sequence timeline, then play for results. The shorter the time for the effect the quicker it will appear. I suggest using 3-5 seconds until you dial it in, then adjust time to your sequence. Step 6 If desired, The PreRamp Time will fade the image in, and the PostRamp Time will fade the image out. Hope this helps. Alan...
  17. here is the pic James is trying to show. Alan...
  18. I'll pm you my email if you want to send a full size to me I will post it for you. Alan...
  19. This issue has been raised in other threads and might get missed, so a thread is in order to address this seems appropriate. Issue - How to create Visualizer .lee files in S5? Background - In earlier version of the LOR suite it came bundled with a Program called Visualizer which allowed user to create very detailed visualizations for use with Superstar. In my case I have created props called Blade Spinner and Pixel Spinner. These props are not traditional straight line props. When they were created with Visualizer and called into Superstar, they would appear on the SS grid in a jumbled fashion and order that would make no sense when trying to sequence them in SS. I always had to rearrange the pixels in Visualizer so that when they were called into SS in made some sense when they were applied to the grid in SS. That meant that I ended up with 2 completely different .lee files. 1 for Row Visualization and 1 for Real Visualization. It was kind of a pain, but did work very well. Current Issue - With the release of S5 beta, there is no more Visualizer program to do any of this. How are we to create .lee files to be used with SS in S5? Alan...
  20. Jim, sorry for the delay in answering. I just went back and checked again that is does work and it did what you say, only starts with a blank screen - sometimes. If need be close LORVisualizer.exe in Task Manager and try again. I am still able to open existing visualizer files but can't create new files. When New is clicked it doesn't do anything. I can load, edit and save existing .lee files but that seems like about it. Alan...
  21. James, Your screenshot shows up as a picture not much bigger than a postage stamp, at least on my end, It almost looks like you attached the thumbnail instead of the picture. Alan...
  22. After doing it 3 times to make sure I understood what I was doing, I felt silly for how easy it was to do. I was making it way harder than it needed to be. This is what is working for me. I have no idea if this is how LOR intends for it to work. Sure could use some docs or tuts. Start / Work in a new/clean directory. Open a SS .sup file for an Smart RGB prop. In my case I a using a SS sequence I made awhile ago for my Blade Spinner. Export the SS file to Sequence Editor - export in Legacy Format save it to your working directory. ( I was fully expecting to save it as an Intensity File) Start SE, and open the .LMS file created from the export of SS The SS effects should be there. In SE Add New View and add all of your other RGB Props. Start Sequencing. It is possible to layer effects on top of SS. Depending on the amount of effects running on the prop from SS, they will be hard to see. If you have areas in your SS sequence that you didn't add SSeffects fill them in with SE effects. You can even edit out some effects from the SS sequence from within SE and add SE effects back in. Very Cool. Not is all good yet. after I make modifications to the Sequence and save it, I Created Playback Files, the load that file and I thought I should see playback in the SE visualizer window but no go. Still tinkering with that. I may have to pull out some controllers and props to test it out. I'll try and make a short video about what i have ale to do so far. If someone else has done it differently I really like to hear how you did it. Alan...
  23. ah ok, Thanks Alan..
  24. S5 Beta : Where to download

    Here Alan...
  25. I can confirm this, I can make SE crash very consistently while applying Pictures effects (naming animated gifs) to ALL props. In fairness to the program I have yet to explore the size of the gifs. It is awesome to be able to do this, however some tweaking of the gifs on my part would probably help. The common theme seems to be applying effects to ALL props at the same time. Win 10 Number of Props: 95 <- (this doesn't seem right I only have 4 Smart Led props that I am applying effects too) My preview may need tweaking Number of Bulbs: 2950 Number of Channels: 8850 Number of Groups: 13 Number of RGB Pixel Props: 95 Number of RGB Pixels: 2950 Number of RGB Pixel Channels: 8850 Number of Non-Pixel Props: 0 Number of Non-Pixel Channels: 0 2 Pixie 16's, 3 CCR's, 4 CCP.'s Alan..
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